From 2aa4a82499d4becd2284cdb482213d541b8804dd Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sun, 28 Apr 2024 16:29:10 +0200 Subject: Adding upstream version 86.0.1. Signed-off-by: Daniel Baumann --- .../src/libANGLE/renderer/d3d/SurfaceD3D.h | 139 +++++++++++++++++++++ 1 file changed, 139 insertions(+) create mode 100644 gfx/angle/checkout/src/libANGLE/renderer/d3d/SurfaceD3D.h (limited to 'gfx/angle/checkout/src/libANGLE/renderer/d3d/SurfaceD3D.h') diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/SurfaceD3D.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/SurfaceD3D.h new file mode 100644 index 0000000000..e725cda9f2 --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/SurfaceD3D.h @@ -0,0 +1,139 @@ +// +// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// SurfaceD3D.h: D3D implementation of an EGL surface + +#ifndef LIBANGLE_RENDERER_D3D_SURFACED3D_H_ +#define LIBANGLE_RENDERER_D3D_SURFACED3D_H_ + +#include "libANGLE/renderer/SurfaceImpl.h" +#include "libANGLE/renderer/d3d/NativeWindowD3D.h" + +namespace egl +{ +class Surface; +} + +namespace rx +{ +class DisplayD3D; +class SwapChainD3D; +class RendererD3D; + +class SurfaceD3D : public SurfaceImpl +{ + public: + ~SurfaceD3D() override; + void releaseSwapChain(); + + egl::Error initialize(const egl::Display *display) override; + FramebufferImpl *createDefaultFramebuffer(const gl::Context *context, + const gl::FramebufferState &state) override; + + egl::Error swap(const gl::Context *context) override; + egl::Error postSubBuffer(const gl::Context *context, + EGLint x, + EGLint y, + EGLint width, + EGLint height) override; + egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) override; + egl::Error bindTexImage(const gl::Context *context, + gl::Texture *texture, + EGLint buffer) override; + egl::Error releaseTexImage(const gl::Context *context, EGLint buffer) override; + egl::Error getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc) override; + void setSwapInterval(EGLint interval) override; + void setFixedWidth(EGLint width) override; + void setFixedHeight(EGLint height) override; + + EGLint getWidth() const override; + EGLint getHeight() const override; + + EGLint isPostSubBufferSupported() const override; + EGLint getSwapBehavior() const override; + + // D3D implementations + SwapChainD3D *getSwapChain() const; + + egl::Error resetSwapChain(const egl::Display *display); + + egl::Error checkForOutOfDateSwapChain(DisplayD3D *displayD3D); + + angle::Result getAttachmentRenderTarget(const gl::Context *context, + GLenum binding, + const gl::ImageIndex &imageIndex, + FramebufferAttachmentRenderTarget **rtOut) override; + angle::Result initializeContents(const gl::Context *context, + const gl::ImageIndex &imageIndex) override; + + const angle::Format *getD3DTextureColorFormat() const override; + + protected: + SurfaceD3D(const egl::SurfaceState &state, + RendererD3D *renderer, + egl::Display *display, + EGLNativeWindowType window, + EGLenum buftype, + EGLClientBuffer clientBuffer, + const egl::AttributeMap &attribs); + + egl::Error swapRect(DisplayD3D *displayD3D, EGLint x, EGLint y, EGLint width, EGLint height); + egl::Error resetSwapChain(DisplayD3D *displayD3D, int backbufferWidth, int backbufferHeight); + egl::Error resizeSwapChain(DisplayD3D *displayD3D, int backbufferWidth, int backbufferHeight); + + RendererD3D *mRenderer; + egl::Display *mDisplay; + + bool mFixedSize; + GLint mFixedWidth; + GLint mFixedHeight; + GLint mOrientation; + + GLenum mRenderTargetFormat; + GLenum mDepthStencilFormat; + const angle::Format *mColorFormat; + + SwapChainD3D *mSwapChain; + bool mSwapIntervalDirty; + + NativeWindowD3D *mNativeWindow; // Handler for the Window that the surface is created for. + EGLint mWidth; + EGLint mHeight; + + EGLint mSwapInterval; + + HANDLE mShareHandle; + IUnknown *mD3DTexture; + + EGLenum mBuftype; +}; + +class WindowSurfaceD3D : public SurfaceD3D +{ + public: + WindowSurfaceD3D(const egl::SurfaceState &state, + RendererD3D *renderer, + egl::Display *display, + EGLNativeWindowType window, + const egl::AttributeMap &attribs); + ~WindowSurfaceD3D() override; +}; + +class PbufferSurfaceD3D : public SurfaceD3D +{ + public: + PbufferSurfaceD3D(const egl::SurfaceState &state, + RendererD3D *renderer, + egl::Display *display, + EGLenum buftype, + EGLClientBuffer clientBuffer, + const egl::AttributeMap &attribs); + ~PbufferSurfaceD3D() override; +}; + +} // namespace rx + +#endif // LIBANGLE_RENDERER_D3D_SURFACED3D_H_ -- cgit v1.2.3