/* Any copyright is dedicated to the Public Domain. http://creativecommons.org/publicdomain/zero/1.0/ */ "use strict"; // Test for Bug 1247243 add_task(async function setup() { info("Setting up inspector and animation actors."); const { animations, walker } = await initAnimationsFrontForUrl( MAIN_DOMAIN + "animation-data.html" ); info("Testing animated node actor"); const animatedNodeActor = await walker.querySelector( walker.rootNode, ".animated" ); await animations.getAnimationPlayersForNode(animatedNodeActor); await assertNumberOfAnimationActors( 1, "AnimationActor have 1 AnimationPlayerActors" ); info("Testing AnimationPlayerActors release"); const stillNodeActor = await walker.querySelector(walker.rootNode, ".still"); await animations.getAnimationPlayersForNode(stillNodeActor); await assertNumberOfAnimationActors( 0, "AnimationActor does not have any AnimationPlayerActors anymore" ); info("Testing multi animated node actor"); const multiNodeActor = await walker.querySelector(walker.rootNode, ".multi"); await animations.getAnimationPlayersForNode(multiNodeActor); await assertNumberOfAnimationActors( 2, "AnimationActor has now 2 AnimationPlayerActors" ); info("Testing single animated node actor"); await animations.getAnimationPlayersForNode(animatedNodeActor); await assertNumberOfAnimationActors( 1, "AnimationActor has only one AnimationPlayerActors" ); info("Testing AnimationPlayerActors release again"); await animations.getAnimationPlayersForNode(stillNodeActor); await assertNumberOfAnimationActors( 0, "AnimationActor does not have any AnimationPlayerActors anymore" ); async function assertNumberOfAnimationActors(expected, message) { const actors = await SpecialPowers.spawn( gBrowser.selectedBrowser, [[animations.actorID]], function(actorID) { const { require } = ChromeUtils.import( "resource://devtools/shared/Loader.jsm" ); const { DevToolsServer } = require("devtools/server/devtools-server"); // Convert actorID to current compartment string otherwise // searchAllConnectionsForActor is confused and won't find the actor. actorID = String(actorID); const animationActors = DevToolsServer.searchAllConnectionsForActor( actorID ); if (!animationActors) { return 0; } return animationActors.actors.length; } ); is(actors, expected, message); } });