/* Any copyright is dedicated to the Public Domain. http://creativecommons.org/publicdomain/zero/1.0/ */ "use strict"; // Check that the AnimationsActor can retrieve all animations inside a node's // subtree (but not going into iframes). const URL = MAIN_DOMAIN + "animation.html"; add_task(async function() { info("Creating a test document with 2 iframes containing animated nodes"); const { target, walker, animations } = await initAnimationsFrontForUrl( "data:text/html;charset=utf-8," + "" ); info("Try retrieving all animations from the root doc's node"); const rootBody = await walker.querySelector(walker.rootNode, "body"); let players = await animations.getAnimationPlayersForNode(rootBody); is(players.length, 0, "The node has no animation players"); info("Retrieve all animations from the iframe's node"); const iframe = await walker.querySelector(walker.rootNode, "#iframe"); const { nodes } = await walker.children(iframe); const frameBody = await walker.querySelector(nodes[0], "body"); players = await animations.getAnimationPlayersForNode(frameBody); // Testing for a hard-coded number of animations here would intermittently // fail depending on how fast or slow the test is (indeed, the test page // contains short transitions, and delayed animations). So just make sure we // at least have the infinitely running animations. ok(players.length >= 4, "All subtree animations were retrieved"); await target.destroy(); gBrowser.removeCurrentTab(); });