/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
"use strict";
// Check that the AnimationsActor can pause/play all animations even those
// within iframes.
const URL = MAIN_DOMAIN + "animation.html";
add_task(async function() {
info("Creating a test document with 2 iframes containing animated nodes");
const { target, walker, animations } = await initAnimationsFrontForUrl(
"data:text/html;charset=utf-8," +
"" +
""
);
info("Getting the 2 iframe container nodes and animated nodes in them");
const nodeInFrame1 = await getNodeInFrame(walker, "#i1", ".simple-animation");
const nodeInFrame2 = await getNodeInFrame(walker, "#i2", ".simple-animation");
info("Pause all animations in the test document");
await toggleAndCheckStates(animations, nodeInFrame1, "paused");
await toggleAndCheckStates(animations, nodeInFrame2, "paused");
info("Play all animations in the test document");
await toggleAndCheckStates(animations, nodeInFrame1, "running");
await toggleAndCheckStates(animations, nodeInFrame2, "running");
await target.destroy();
gBrowser.removeCurrentTab();
});
async function toggleAndCheckStates(animations, nodeFront, playState) {
const [player] = await animations.getAnimationPlayersForNode(nodeFront);
if (playState === "paused") {
await animations.pauseSome([player]);
} else {
await animations.playSome([player]);
}
info("Getting the AnimationPlayerFront for the test node");
await player.ready;
const state = await player.getCurrentState();
is(
state.playState,
playState,
"The playState of the test node is " + playState
);
}
async function getNodeInFrame(walker, frameSelector, nodeSelector) {
const iframe = await walker.querySelector(walker.rootNode, frameSelector);
const { nodes } = await walker.children(iframe);
return walker.querySelector(nodes[0], nodeSelector);
}