/* Any copyright is dedicated to the Public Domain. http://creativecommons.org/publicdomain/zero/1.0/ */ "use strict"; // Check that, even though the AnimationPlayerActor only sends the bits of its // state that change, the front reconstructs the whole state everytime. add_task(async function() { const { target, walker, animations } = await initAnimationsFrontForUrl( MAIN_DOMAIN + "animation.html" ); await playerHasCompleteStateAtAllTimes(walker, animations); await target.destroy(); gBrowser.removeCurrentTab(); }); async function playerHasCompleteStateAtAllTimes(walker, animations) { const node = await walker.querySelector(walker.rootNode, ".simple-animation"); const [player] = await animations.getAnimationPlayersForNode(node); // Get the list of state key names from the initialstate. const keys = Object.keys(player.initialState); // Get the state over and over again and check that the object returned // contains all keys. // Normally, only the currentTime will have changed in between 2 calls. for (let i = 0; i < 10; i++) { await player.refreshState(); keys.forEach(key => { ok( typeof player.state[key] !== "undefined", "The state retrieved has key " + key ); }); } }