/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef WEBGLCHILD_H_ #define WEBGLCHILD_H_ #include #include "mozilla/dom/PWebGLChild.h" #include "mozilla/dom/IpdlQueue.h" // This is a bit weird. Nothing directly in WebGLChild.h necessitates including // WebGLParent.h, but if we don't do this, we get compiler errors in the // generated code inside PWebGLChild.cpp. The error is due to a complex // dependency chain involving IpdlQueue, which I won't go into here. Including // WebGLParent.h inside WebGLChild.h is the simplest way we could think of to // avoid this issue. Including it in any of the code more directly involved in // the breaking dependency chain unfortunately introduces a cyclical dependency // between WebGLParent.h and PWebGLParent.h. #include "mozilla/dom/WebGLParent.h" namespace mozilla { class ClientWebGLContext; namespace dom { struct FlushedCmdInfo final { size_t flushes = 0; size_t flushedCmdBytes = 0; }; class WebGLChild final : public PWebGLChild, public SupportsWeakPtr { const WeakPtr mContext; const size_t mDefaultCmdsShmemSize; webgl::RaiiShmem mPendingCmdsShmem; size_t mPendingCmdsPos = 0; FlushedCmdInfo mFlushedCmdInfo; public: NS_INLINE_DECL_THREADSAFE_REFCOUNTING(WebGLChild, override); using OtherSideActor = WebGLParent; explicit WebGLChild(ClientWebGLContext&); Maybe> AllocPendingCmdBytes(size_t); void FlushPendingCmds(); void ActorDestroy(ActorDestroyReason why) override; private: friend PWebGLChild; virtual ~WebGLChild(); public: mozilla::ipc::IPCResult RecvJsWarning(const std::string&) const; mozilla::ipc::IPCResult RecvOnContextLoss(webgl::ContextLossReason) const; }; } // namespace dom } // namespace mozilla #endif // WEBGLCHILD_H_