/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGLExtensions.h" #include "GLContext.h" #include "mozilla/dom/WebGLRenderingContextBinding.h" #include "WebGLContext.h" namespace mozilla { WebGLExtensionShaderTextureLod::WebGLExtensionShaderTextureLod( WebGLContext* webgl) : WebGLExtensionBase(webgl) { MOZ_ASSERT(IsSupported(webgl), "Don't construct extension if unsupported."); } bool WebGLExtensionShaderTextureLod::IsSupported(const WebGLContext* webgl) { if (webgl->IsWebGL2()) return false; gl::GLContext* gl = webgl->GL(); if (gl->IsGLES() && gl->Version() >= 300) { // ANGLE's shader translator doesn't yet translate // WebGL1+EXT_shader_texture_lod to ES3. (Bug 1491221) return false; } return gl->IsSupported(gl::GLFeature::shader_texture_lod); } } // namespace mozilla