/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGLExtensions.h" #include "GLContext.h" #include "mozilla/dom/WebGLRenderingContextBinding.h" #include "WebGLContext.h" #include "WebGLFormats.h" namespace mozilla { WebGLExtensionTextureFloatLinear::WebGLExtensionTextureFloatLinear( WebGLContext* webgl) : WebGLExtensionBase(webgl) { auto& fua = webgl->mFormatUsage; fua->EditUsage(webgl::EffectiveFormat::RGBA32F)->isFilterable = true; fua->EditUsage(webgl::EffectiveFormat::RGB32F)->isFilterable = true; if (webgl->IsWebGL2()) { fua->EditUsage(webgl::EffectiveFormat::R32F)->isFilterable = true; fua->EditUsage(webgl::EffectiveFormat::RG32F)->isFilterable = true; } else { fua->EditUsage(webgl::EffectiveFormat::Luminance32FAlpha32F)->isFilterable = true; fua->EditUsage(webgl::EffectiveFormat::Luminance32F)->isFilterable = true; fua->EditUsage(webgl::EffectiveFormat::Alpha32F)->isFilterable = true; } } } // namespace mozilla