/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGLExtensions.h" #include "GLContext.h" #include "mozilla/dom/WebGLRenderingContextBinding.h" #include "WebGLContext.h" #include "WebGLFormats.h" namespace mozilla { WebGLExtensionTextureHalfFloatLinear::WebGLExtensionTextureHalfFloatLinear( WebGLContext* webgl) : WebGLExtensionBase(webgl) { MOZ_ASSERT(!webgl->IsWebGL2()); auto& fua = webgl->mFormatUsage; fua->EditUsage(webgl::EffectiveFormat::RGBA16F)->isFilterable = true; fua->EditUsage(webgl::EffectiveFormat::RGB16F)->isFilterable = true; fua->EditUsage(webgl::EffectiveFormat::Luminance16FAlpha16F)->isFilterable = true; fua->EditUsage(webgl::EffectiveFormat::Luminance16F)->isFilterable = true; fua->EditUsage(webgl::EffectiveFormat::Alpha16F)->isFilterable = true; } } // namespace mozilla