[DEFAULT] support-files = android.json file_drawImage_document_domain.html image_anim-gr.gif image_anim-gr.png image_anim-poster-gr.png image_broken.png image_error-early.png image_ggrr-256x256.png image_green-16x16.png image_green-1x1.png image_green-redirect image_green-redirect^headers^ image_green.png image_red-16x16.png image_red.png image_red_crossorigin_credentials.png image_red_crossorigin_credentials.png^headers^ image_redtransparent.png image_rgrg-256x256.png image_rrgg-256x256.png image_transparent.png image_transparent50.png image_yellow.png image_yellow75.png image_roundrectangle.svg imagebitmap_bug1239300.js imagebitmap_bug1239752.js imagebitmap_on_worker.js imagebitmap_structuredclone.js imagebitmap_structuredclone_iframe.html imagebitmap_structuredclone_utils.js offscreencanvas.js offscreencanvas_mask.svg offscreencanvas_neuter.js offscreencanvas_serviceworker_inner.html crossorigin/image.png crossorigin/video.sjs ../../media/test/320x240.ogv [test_2d.clearRect.image.offscreen.html] [test_2d.clip.winding.html] [test_2d.composite.canvas.color-burn.html] [test_2d.composite.canvas.color-dodge.html] [test_2d.composite.canvas.color.html] [test_2d.composite.canvas.darken.html] [test_2d.composite.canvas.difference.html] [test_2d.composite.canvas.exclusion.html] [test_2d.composite.canvas.hard-light.html] [test_2d.composite.canvas.hue.html] [test_2d.composite.canvas.lighten.html] [test_2d.composite.canvas.luminosity.html] [test_2d.composite.canvas.multiply.html] [test_2d.composite.canvas.overlay.html] [test_2d.composite.canvas.saturation.html] [test_2d.composite.canvas.screen.html] [test_2d.composite.canvas.soft-light.html] # xor and lighter aren't well handled by cairo; they mostly work, but we don't want # to test that [test_2d.composite.solid.color-burn.html] [test_2d.composite.solid.color-dodge.html] [test_2d.composite.solid.color.html] [test_2d.composite.solid.darken.html] [test_2d.composite.solid.difference.html] [test_2d.composite.solid.exclusion.html] [test_2d.composite.solid.hard-light.html] [test_2d.composite.solid.hue.html] [test_2d.composite.solid.lighten.html] [test_2d.composite.solid.luminosity.html] [test_2d.composite.solid.multiply.html] [test_2d.composite.solid.overlay.html] [test_2d.composite.solid.saturation.html] [test_2d.composite.solid.screen.html] [test_2d.composite.solid.soft-light.html] [test_2d.composite.uncovered.fill.color-burn.html] [test_2d.composite.uncovered.fill.color-dodge.html] [test_2d.composite.uncovered.fill.color.html] [test_2d.composite.uncovered.fill.darken.html] [test_2d.composite.uncovered.fill.difference.html] [test_2d.composite.uncovered.fill.exclusion.html] [test_2d.composite.uncovered.fill.hard-light.html] [test_2d.composite.uncovered.fill.hue.html] [test_2d.composite.uncovered.fill.lighten.html] [test_2d.composite.uncovered.fill.luminosity.html] [test_2d.composite.uncovered.fill.multiply.html] [test_2d.composite.uncovered.fill.overlay.html] [test_2d.composite.uncovered.fill.saturation.html] [test_2d.composite.uncovered.fill.screen.html] [test_2d.composite.uncovered.fill.soft-light.html] [test_2d.drawImage.zerocanvas.html] [test_2d.fill.winding.html] [test_2d.fill.pattern.imageSmoothingEnabled.html] # These tests do not pass on any platform; Quartz backend won't pass them # because we fall back to pixman when one circle doesn't contain the other. # See bug 512647. [test_2d.gradient.radial.cone.shape2.html] disabled = bug 512647 [test_2d.gradient.radial.cone.behind.html] disabled = bug 512647 [test_2d.gradient.radial.cone.beside.html] disabled = bug 512647 # This is an issue with Quartz's handling of radial gradients and some numeric # imprecision that results in errors here. SkiaGL (on Android) also has # a similar problem. [test_2d.gradient.radial.inside2.html] skip-if = toolkit == 'cocoa' || toolkit == 'android' [test_2d.gradient.radial.inside3.html] skip-if = toolkit == 'cocoa' || toolkit == 'android' [test_2d.gradient.radial.outside1.html] skip-if = toolkit == 'cocoa' || toolkit == 'android' [test_2d.gradient.radial.cone.front.html] skip-if = toolkit == 'cocoa' || toolkit == 'android' [test_2d.gradient.radial.cone.top.html] skip-if = toolkit == 'cocoa' || toolkit == 'android' # Tests that fail on non-Mac (bug 407107) [test_2d.gradient.radial.outside2.html] skip-if = toolkit != 'cocoa' [test_2d.gradient.radial.outside3.html] disabled = bug 1038277 # These tests only pass on Mac OS X >= 10.5; see bug 450114 [test_2d.gradient.radial.touch1.html] disabled = bug 450114 [test_2d.gradient.radial.touch2.html] disabled = bug 450114 [test_2d.gradient.radial.touch3.html] disabled = bug 450114 [test_2d.gradient.radial.equal.html] disabled = bug 450114 [test_2d.isPointInPath.winding.html] [test_2d.line.cap.closed.html] # This is another Quartz bug -- closed paths that don't lie fully within the # destination bounds seem to have problems with the BEVEL/SQUARE join/cap combo. # The joins are rendered as if with MITER; the correct behaviour is also seen # if BUTT is used instead of SQUARE. skip-if = toolkit == 'cocoa' [test_2d.line.join.parallel.html] # Tests that fail on Mac (possibly because spec is underdefined?). Bug 407105 # XXX vlad don't test these anywhere, cairo behaviour changed skip-if = toolkit == 'cocoa' # Tests that fail on non-Mac (bug 407107) [test_2d.path.arc.shape.3.html] skip-if = toolkit != 'cocoa' [test_2d.path.rect.selfintersect.html] skip-if = toolkit != 'cocoa' # This test is bogus according to the spec; see bug 407107 [test_2d.path.rect.zero.6.html] disabled = bug 407107 [test_2d.strokeRect.zero.5.html] [test_bitmaprenderer.html] skip-if = android_version == '25' # bug 1336581 [test_bug232227.html] [test_bug613794.html] [test_bug764125.html] [test_bug856472.html] [test_bug866575.html] [test_bug902651.html] [test_bug1215072.html] [test_bug1567544.html] subsuite = gpu [test_bug1485266.html] [test_canvas.html] skip-if = (webrender && toolkit == 'windows') # bug 1464173 for webrender [test_canvas_focusring.html] [test_canvas_font_setter.html] [test_canvas_path.html] [test_hitregion_canvas.html] [test_hitregion_event.html] skip-if = os == "android" [test_canvas_strokeStyle_getter.html] [test_capture.html] support-files = captureStream_common.js [test_drawImageIncomplete.html] [test_drawImage_document_domain.html] [test_drawImage_edge_cases.html] [test_drawWindow.html] support-files = file_drawWindow_source.html file_drawWindow_common.js [test_drawSnapshot.html] support-files = file_drawWindow_source.html file_drawWindow_common.js [test_imagebitmap.html] tags = imagebitmap [test_imagebitmap_close.html] tags = imagebitmap [test_imagebitmap_cropping.html] tags = imagebitmap [test_imagebitmap_structuredclone.html] tags = imagebitmap [test_imagebitmap_structuredclone_iframe.html] tags = imagebitmap [test_imagebitmap_structuredclone_window.html] tags = imagebitmap [test_imagebitmap_transfer.html] tags = imagebitmap [test_ImageData_ctor.html] [test_isPointInStroke.html] [test_mozGetAsFile.html] [test_strokeText_throw.html] [test_toBlob.html] [test_toBlob_zero_dimension.html] [test_toDataURL_alpha.html] [test_toDataURL_lowercase_ascii.html] [test_toDataURL_parameters.html] [test_windingRuleUndefined.html] [test_2d.fillText.gradient.html] [test_2d_composite_canvaspattern_setTransform.html] [test_filter.html] skip-if = (e10s && debug && os == 'win') [test_filter_tainted.html] [test_offscreencanvas_toblob.html] subsuite = gpu tags = offscreencanvas skip-if = 1 [test_offscreencanvas_toimagebitmap.html] subsuite = gpu tags = offscreencanvas skip-if = 1 [test_offscreencanvas_basic_webgl.html] subsuite = gpu tags = offscreencanvas skip-if = 1 [test_offscreencanvas_dynamic_fallback.html] subsuite = gpu tags = offscreencanvas skip-if = 1 [test_offscreencanvas_sharedworker.html] subsuite = gpu tags = offscreencanvas skip-if = 1 [test_offscreencanvas_serviceworker.html] subsuite = gpu tags = offscreencanvas skip-if = 1 [test_offscreencanvas_neuter.html] subsuite = gpu tags = offscreencanvas skip-if = 1 [test_offscreencanvas_many.html] subsuite = gpu tags = offscreencanvas skip-if = 1 [test_offscreencanvas_sizechange.html] subsuite = gpu tags = offscreencanvas skip-if = 1 [test_offscreencanvas_subworker.html] subsuite = gpu tags = offscreencanvas skip-if = 1 [test_invalid_mime_type_blob.html] skip-if = toolkit == 'android'