/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ function runOneIterationImageBitmapTest(useTexSubImage, bindingTarget, program, bitmap, flipY, premultiplyAlpha, optionsVal, internalFormat, pixelFormat, pixelType, gl, tiu, wtu) { var halfRed = [128, 0, 0]; var halfGreen = [0, 128, 0]; var redColor = [255, 0, 0]; var greenColor = [0, 255, 0]; var blackColor = [0, 0, 0]; switch (gl[pixelFormat]) { case gl.RED: case gl.RED_INTEGER: greenColor = [0, 0, 0]; halfGreen = [0, 0, 0]; break; case gl.LUMINANCE: case gl.LUMINANCE_ALPHA: redColor = [255, 255, 255]; greenColor = [0, 0, 0]; halfRed = [128, 128, 128]; halfGreen = [0, 0, 0]; break; case gl.ALPHA: redColor = [0, 0, 0]; greenColor = [0, 0, 0]; halfRed = [0, 0, 0]; halfGreen = [0, 0, 0]; break; default: break; } switch (gl[internalFormat]) { case gl.SRGB8: case gl.SRGB8_ALPHA8: halfRed = wtu.sRGBToLinear(halfRed); halfGreen = wtu.sRGBToLinear(halfGreen); break; default: break; } var str; if (optionsVal.is3D) { str = 'Testing ' + (useTexSubImage ? 'texSubImage3D' : 'texImage3D') + ' with flipY=' + flipY + ', premultiplyAlpha=' + premultiplyAlpha + ', bindingTarget=' + (bindingTarget == gl.TEXTURE_3D ? 'TEXTURE_3D' : 'TEXTURE_2D_ARRAY'); } else { str = 'Testing ' + (useTexSubImage ? 'texSubImage2D' : 'texImage2D') + ' with flipY=' + flipY + ', premultiplyAlpha=' + premultiplyAlpha + ', bindingTarget=' + (bindingTarget == gl.TEXTURE_2D ? 'TEXTURE_2D' : 'TEXTURE_CUBE_MAP'); } debug(str); bufferedLogToConsole(str); gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); // Enable writes to the RGBA channels gl.colorMask(1, 1, 1, 0); var texture = gl.createTexture(); // Bind the texture to texture unit 0 gl.bindTexture(bindingTarget, texture); // Set up texture parameters gl.texParameteri(bindingTarget, gl.TEXTURE_MIN_FILTER, gl.NEAREST); gl.texParameteri(bindingTarget, gl.TEXTURE_MAG_FILTER, gl.NEAREST); gl.texParameteri(bindingTarget, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); gl.texParameteri(bindingTarget, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); var targets = [bindingTarget]; if (bindingTarget == gl.TEXTURE_CUBE_MAP) { targets = [gl.TEXTURE_CUBE_MAP_POSITIVE_X, gl.TEXTURE_CUBE_MAP_NEGATIVE_X, gl.TEXTURE_CUBE_MAP_POSITIVE_Y, gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, gl.TEXTURE_CUBE_MAP_POSITIVE_Z, gl.TEXTURE_CUBE_MAP_NEGATIVE_Z]; } bufferedLogToConsole("Starts uploading the image into texture"); // Upload the image into the texture for (var tt = 0; tt < targets.length; ++tt) { if (optionsVal.is3D) { gl.texImage3D(targets[tt], 0, gl[internalFormat], bitmap.width, bitmap.height, 1 /* depth */, 0, gl[pixelFormat], gl[pixelType], null); gl.texSubImage3D(targets[tt], 0, 0, 0, 0, bitmap.width, bitmap.height, 1, gl[pixelFormat], gl[pixelType], bitmap); } else { if (useTexSubImage) { // Initialize the texture to black first gl.texImage2D(targets[tt], 0, gl[internalFormat], bitmap.width, bitmap.height, 0, gl[pixelFormat], gl[pixelType], null); gl.texSubImage2D(targets[tt], 0, 0, 0, gl[pixelFormat], gl[pixelType], bitmap); } else { gl.texImage2D(targets[tt], 0, gl[internalFormat], gl[pixelFormat], gl[pixelType], bitmap); } } } bufferedLogToConsole("Uploading texture completed"); var width = gl.canvas.width; var halfWidth = Math.floor(width / 2); var quarterWidth = Math.floor(halfWidth / 2); var height = gl.canvas.height; var halfHeight = Math.floor(height / 2); var quarterHeight = Math.floor(halfHeight / 2); var top = flipY ? quarterHeight : (height - halfHeight + quarterHeight); var bottom = flipY ? (height - halfHeight + quarterHeight) : quarterHeight; var left = quarterWidth; var right = halfWidth + quarterWidth / 2; var tl = redColor; var tr = premultiplyAlpha ? ((optionsVal.alpha == 0.5) ? halfRed : (optionsVal.alpha == 1) ? redColor : blackColor) : redColor; var bl = greenColor; var br = premultiplyAlpha ? ((optionsVal.alpha == 0.5) ? halfGreen : (optionsVal.alpha == 1) ? greenColor : blackColor) : greenColor; var loc; if (bindingTarget == gl.TEXTURE_CUBE_MAP) { loc = gl.getUniformLocation(program, "face"); } var tolerance = 10; for (var tt = 0; tt < targets.length; ++tt) { if (bindingTarget == gl.TEXTURE_CUBE_MAP) { gl.uniform1i(loc, targets[tt]); } // Draw the triangles wtu.clearAndDrawUnitQuad(gl, [0, 0, 0, 255]); // Check the top pixel and bottom pixel and make sure they have // the right color. bufferedLogToConsole("Checking " + (flipY ? "top" : "bottom")); wtu.checkCanvasRect(gl, left, bottom, 2, 2, tl, "shouldBe " + tl, tolerance); wtu.checkCanvasRect(gl, right, bottom, 2, 2, tr, "shouldBe " + tr, tolerance); bufferedLogToConsole("Checking " + (flipY ? "bottom" : "top")); wtu.checkCanvasRect(gl, left, top, 2, 2, bl, "shouldBe " + bl, tolerance); wtu.checkCanvasRect(gl, right, top, 2, 2, br, "shouldBe " + br, tolerance); } wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors"); } function resetUnpackParams(gl) { gl.pixelStorei(gl.UNPACK_SKIP_PIXELS, 0); gl.pixelStorei(gl.UNPACK_SKIP_ROWS, 0); gl.pixelStorei(gl.UNPACK_SKIP_IMAGES, 0); gl.pixelStorei(gl.UNPACK_ROW_LENGTH, 0); gl.pixelStorei(gl.UNPACK_IMAGE_HEIGHT, 0); } function runOneIterationImageBitmapTestSubSource(useTexSubImage, bindingTarget, program, bitmap, flipY, premultiplyAlpha, optionsVal, internalFormat, pixelFormat, pixelType, gl, tiu, wtu) { var halfRed = [128, 0, 0]; var halfGreen = [0, 128, 0]; var redColor = [255, 0, 0]; var greenColor = [0, 255, 0]; var blackColor = [0, 0, 0]; switch (gl[pixelFormat]) { case gl.RED: case gl.RED_INTEGER: greenColor = [0, 0, 0]; halfGreen = [0, 0, 0]; break; case gl.LUMINANCE: case gl.LUMINANCE_ALPHA: redColor = [255, 255, 255]; greenColor = [0, 0, 0]; halfRed = [128, 128, 128]; halfGreen = [0, 0, 0]; break; case gl.ALPHA: redColor = [0, 0, 0]; greenColor = [0, 0, 0]; halfRed = [0, 0, 0]; halfGreen = [0, 0, 0]; break; default: break; } switch (gl[internalFormat]) { case gl.SRGB8: case gl.SRGB8_ALPHA8: halfRed = wtu.sRGBToLinear(halfRed); halfGreen = wtu.sRGBToLinear(halfGreen); break; default: break; } var str; if (optionsVal.is3D) { str = 'Testing ' + (useTexSubImage ? 'texSubImage3D' : 'texImage3D') + '[SubSource]' + ' with flipY=' + flipY + ', premultiplyAlpha=' + premultiplyAlpha + ', bindingTarget=TEXTURE_3D'; } else { str = 'Testing ' + (useTexSubImage ? 'texSubImage2D' : 'texImage2D') + '[SubSource]' + ' with flipY=' + flipY + ', premultiplyAlpha=' + premultiplyAlpha + ', bindingTarget=TEXTURE_2D'; } debug(str); bufferedLogToConsole(str); gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); // Enable writes to the RGBA channels gl.colorMask(1, 1, 1, 0); var texture = gl.createTexture(); // Bind the texture to texture unit 0 gl.bindTexture(bindingTarget, texture); // Set up texture parameters gl.texParameteri(bindingTarget, gl.TEXTURE_MIN_FILTER, gl.NEAREST); gl.texParameteri(bindingTarget, gl.TEXTURE_MAG_FILTER, gl.NEAREST); gl.texParameteri(bindingTarget, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); gl.texParameteri(bindingTarget, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); var srcTL = redColor; var srcTR = premultiplyAlpha ? ((optionsVal.alpha == 0.5) ? halfRed : (optionsVal.alpha == 1) ? redColor : blackColor) : redColor; var srcBL = greenColor; var srcBR = premultiplyAlpha ? ((optionsVal.alpha == 0.5) ? halfGreen : (optionsVal.alpha == 1) ? greenColor : blackColor) : greenColor; var tl, tr, bl, br; bufferedLogToConsole("Starts uploading the image into texture"); // Upload the image into the texture if (optionsVal.is3D) { if (useTexSubImage) { // Initialize the texture to black first gl.texImage3D(bindingTarget, 0, gl[internalFormat], bitmap.width, bitmap.height, 1 /* depth */, 0, gl[pixelFormat], gl[pixelType], null); // Only upload the left half image to the right half texture. gl.pixelStorei(gl.UNPACK_SKIP_PIXELS, 0); gl.pixelStorei(gl.UNPACK_SKIP_ROWS, 0); gl.pixelStorei(gl.UNPACK_SKIP_IMAGES, 0); gl.texSubImage3D(bindingTarget, 0, bitmap.width / 2, 0, 0, bitmap.width / 2, bitmap.height, 1, gl[pixelFormat], gl[pixelType], bitmap); tl = blackColor; tr = srcTL; bl = blackColor; br = srcBL; } else { // Only upload the bottom middle quarter image gl.pixelStorei(gl.UNPACK_SKIP_PIXELS, 0); gl.pixelStorei(gl.UNPACK_SKIP_ROWS, bitmap.height / 2); gl.pixelStorei(gl.UNPACK_SKIP_IMAGES, 0); gl.texImage3D(bindingTarget, 0, gl[internalFormat], bitmap.width, bitmap.height / 2, 1 /* depth */, 0, gl[pixelFormat], gl[pixelType], bitmap); if (!flipY) { tl = srcBL; tr = srcBR; bl = srcBL; br = srcBR; } else { tl = srcTL; tr = srcTR; bl = srcTL; br = srcTR; } } } else { if (useTexSubImage) { // Initialize the texture to black first gl.texImage2D(bindingTarget, 0, gl[internalFormat], bitmap.width, bitmap.height, 0, gl[pixelFormat], gl[pixelType], null); // Only upload the left half image to the right half texture. gl.pixelStorei(gl.UNPACK_SKIP_PIXELS, 0); gl.pixelStorei(gl.UNPACK_SKIP_ROWS, 0); gl.texSubImage2D(bindingTarget, 0, bitmap.width / 2, 0, bitmap.width / 2, bitmap.height, gl[pixelFormat], gl[pixelType], bitmap); tl = blackColor; tr = srcTL; bl = blackColor; br = srcBL; } else { // Only upload the right bottom image. gl.pixelStorei(gl.UNPACK_SKIP_PIXELS, bitmap.width / 2); gl.pixelStorei(gl.UNPACK_SKIP_ROWS, bitmap.height / 2); gl.texImage2D(bindingTarget, 0, gl[internalFormat], bitmap.width / 2, bitmap.height / 2, 0, gl[pixelFormat], gl[pixelType], bitmap); resetUnpackParams(gl); if (!flipY) { tl = srcBR; tr = srcBR; bl = srcBR; br = srcBR; } else { tl = srcTR; tr = srcTR; bl = srcTR; br = srcTR; } } } bufferedLogToConsole("Uploading texture completed"); var width = gl.canvas.width; var halfWidth = Math.floor(width / 2); var quarterWidth = Math.floor(halfWidth / 2); var height = gl.canvas.height; var halfHeight = Math.floor(height / 2); var quarterHeight = Math.floor(halfHeight / 2); var top = flipY ? quarterHeight : (height - halfHeight + quarterHeight); var bottom = flipY ? (height - halfHeight + quarterHeight) : quarterHeight; var tolerance = 10; // Draw the triangles wtu.clearAndDrawUnitQuad(gl, [0, 0, 0, 255]); // Check the top pixel and bottom pixel and make sure they have // the right color. // For right side, check pixels closer to left to avoid border in the video tests. bufferedLogToConsole("Checking " + (flipY ? "top" : "bottom")); wtu.checkCanvasRect(gl, quarterWidth, bottom, 2, 2, tl, "shouldBe " + tl, tolerance); wtu.checkCanvasRect(gl, halfWidth + quarterWidth / 2, bottom, 2, 2, tr, "shouldBe " + tr, tolerance); bufferedLogToConsole("Checking " + (flipY ? "bottom" : "top")); wtu.checkCanvasRect(gl, quarterWidth, top, 2, 2, bl, "shouldBe " + bl, tolerance); wtu.checkCanvasRect(gl, halfWidth + quarterWidth / 2, top, 2, 2, br, "shouldBe " + br, tolerance); wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors"); } function runTestOnBindingTargetImageBitmap(bindingTarget, program, cases, optionsVal, internalFormat, pixelFormat, pixelType, gl, tiu, wtu) { cases.forEach(x => { runOneIterationImageBitmapTest(x.sub, bindingTarget, program, x.bitmap, x.bitmap.flipY, x.bitmap.premultiply, optionsVal, internalFormat, pixelFormat, pixelType, gl, tiu, wtu); }); if (wtu.getDefault3DContextVersion() <= 1 || (bindingTarget == gl.TEXTURE_CUBE_MAP || bindingTarget == gl.TEXTURE_2D_ARRAY)) { // Skip testing source sub region on TEXTURE_CUBE_MAP and TEXTURE_2D_ARRAY on WebGL2 to save // running time. return; } cases.forEach(x => { runOneIterationImageBitmapTestSubSource(x.sub, bindingTarget, program, x.bitmap, x.bitmap.flipY, x.bitmap.premultiply, optionsVal, internalFormat, pixelFormat, pixelType, gl, tiu, wtu); }); } function runImageBitmapTestInternal(bitmaps, alphaVal, internalFormat, pixelFormat, pixelType, gl, tiu, wtu, is3D) { var cases = []; bitmaps.forEach(bitmap => { cases.push({bitmap: bitmap, sub: false}); cases.push({bitmap: bitmap, sub: true}); }); var optionsVal = {alpha: alphaVal, is3D: is3D}; var program; if (is3D) { program = tiu.setupTexturedQuadWith3D(gl, internalFormat); runTestOnBindingTargetImageBitmap(gl.TEXTURE_3D, program, cases, optionsVal, internalFormat, pixelFormat, pixelType, gl, tiu, wtu); } else { program = tiu.setupTexturedQuad(gl, internalFormat); runTestOnBindingTargetImageBitmap(gl.TEXTURE_2D, program, cases, optionsVal, internalFormat, pixelFormat, pixelType, gl, tiu, wtu); } // cube map texture must be square if (bitmaps[0].width == bitmaps[0].height) { if (is3D) { program = tiu.setupTexturedQuadWith2DArray(gl, internalFormat); runTestOnBindingTargetImageBitmap(gl.TEXTURE_2D_ARRAY, program, cases, optionsVal, internalFormat, pixelFormat, pixelType, gl, tiu, wtu); } else { program = tiu.setupTexturedQuadWithCubeMap(gl, internalFormat); runTestOnBindingTargetImageBitmap(gl.TEXTURE_CUBE_MAP, program, cases, optionsVal, internalFormat, pixelFormat, pixelType, gl, tiu, wtu); } } } function runImageBitmapTest(source, alphaVal, internalFormat, pixelFormat, pixelType, gl, tiu, wtu, is3D) { var p = createImageBitmap(source) .then(cur => { cur.flipY = false; cur.premultiply = false; return cur; }); return Promise.all([p]) .then( bitmaps => { bufferedLogToConsole("All createImageBitmap promises are resolved"); runImageBitmapTestInternal(bitmaps, alphaVal, internalFormat, pixelFormat, pixelType, gl, tiu, wtu, is3D); }, (e) => { // This will fail here when running from file:// instead of https://. testFailed("createImageBitmap(source) failed: \"" + e.message + "\""); }); }