/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_dom_gamepad_GamepadHapticActuator_h #define mozilla_dom_gamepad_GamepadHapticActuator_h #include "nsCOMPtr.h" #include "nsWrapperCache.h" #include "mozilla/dom/GamepadHapticActuatorBinding.h" #include "mozilla/dom/Gamepad.h" #include "mozilla/dom/GamepadHandle.h" namespace mozilla { namespace dom { class Promise; class GamepadHapticActuator : public nsISupports, public nsWrapperCache { public: GamepadHapticActuator(nsISupports* aParent, GamepadHandle aGamepadHandle, uint32_t aIndex); NS_DECL_CYCLE_COLLECTING_ISUPPORTS NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(GamepadHapticActuator) nsISupports* GetParentObject() const; virtual JSObject* WrapObject(JSContext* aCx, JS::Handle aGivenProto) override; already_AddRefed Pulse(double aValue, double aDuration, ErrorResult& aRv); GamepadHapticActuatorType Type() const; void Set(const GamepadHapticActuator* aOther); private: virtual ~GamepadHapticActuator() = default; protected: nsCOMPtr mParent; GamepadHandle mGamepadHandle; GamepadHapticActuatorType mType; uint32_t mIndex; }; } // namespace dom } // namespace mozilla #endif // mozilla_dom_gamepad_GamepadHapticActuator_h