/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_dom_gamepad_GamepadTouch_h #define mozilla_dom_gamepad_GamepadTouch_h #include "mozilla/dom/GamepadTouchBinding.h" #include "mozilla/dom/GamepadTouchState.h" #include "nsWrapperCache.h" namespace mozilla { namespace dom { class GamepadTouch final : public nsWrapperCache { public: explicit GamepadTouch(nsISupports* aParent); NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(GamepadTouch) NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(GamepadTouch) nsISupports* GetParentObject() const { return mParent; } virtual JSObject* WrapObject(JSContext* aCx, JS::Handle aGivenProto) override; uint32_t TouchId() const { return mTouchState.touchId; } uint32_t SurfaceId() const { return mTouchState.surfaceId; } void GetPosition(JSContext* aCx, JS::MutableHandle aRetval, ErrorResult& aRv); void GetSurfaceDimensions(JSContext* aCx, JS::MutableHandle aRetval, ErrorResult& aRv); void SetTouchState(const GamepadTouchState& aTouch); void Set(const GamepadTouch* aOther); private: virtual ~GamepadTouch(); nsCOMPtr mParent; JS::Heap mPosition; JS::Heap mSurfaceDimensions; GamepadTouchState mTouchState; }; } // namespace dom } // namespace mozilla #endif // mozilla_dom_gamepad_GamepadTouch_h