/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "GamepadEventChannelChild.h" #include "mozilla/dom/GamepadManager.h" #include "mozilla/dom/Promise.h" namespace mozilla::dom { namespace { class GamepadUpdateRunnable final : public Runnable { public: explicit GamepadUpdateRunnable(const GamepadChangeEvent& aGamepadEvent) : Runnable("dom::GamepadUpdateRunnable"), mEvent(aGamepadEvent) {} NS_IMETHOD Run() override { RefPtr svc(GamepadManager::GetService()); if (svc) { svc->Update(mEvent); } return NS_OK; } protected: GamepadChangeEvent mEvent; }; } // namespace already_AddRefed GamepadEventChannelChild::Create() { return RefPtr(new GamepadEventChannelChild()) .forget(); } mozilla::ipc::IPCResult GamepadEventChannelChild::RecvGamepadUpdate( const GamepadChangeEvent& aGamepadEvent) { DebugOnly rv = NS_DispatchToMainThread(new GamepadUpdateRunnable(aGamepadEvent)); NS_WARNING_ASSERTION(NS_SUCCEEDED(rv), "NS_DispatchToMainThread failed"); return IPC_OK(); } void GamepadEventChannelChild::AddPromise(const uint32_t& aID, dom::Promise* aPromise) { MOZ_ASSERT(!mPromiseList.Get(aID, nullptr)); mPromiseList.Put(aID, RefPtr{aPromise}); } mozilla::ipc::IPCResult GamepadEventChannelChild::RecvReplyGamepadPromise( const uint32_t& aPromiseID) { RefPtr p; if (!mPromiseList.Get(aPromiseID, getter_AddRefs(p))) { MOZ_CRASH("We should always have a promise."); } p->MaybeResolve(true); mPromiseList.Remove(aPromiseID); return IPC_OK(); } } // namespace mozilla::dom