/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "mozilla/dom/PGamepadEventChannelChild.h" #include "nsRefPtrHashtable.h" #ifndef mozilla_dom_GamepadEventChannelChild_h_ # define mozilla_dom_GamepadEventChannelChild_h_ namespace mozilla { namespace dom { class GamepadEventChannelChild final : public PGamepadEventChannelChild { public: NS_INLINE_DECL_THREADSAFE_REFCOUNTING(GamepadEventChannelChild, override) static already_AddRefed Create(); mozilla::ipc::IPCResult RecvGamepadUpdate( const GamepadChangeEvent& aGamepadEvent); mozilla::ipc::IPCResult RecvReplyGamepadPromise(const uint32_t& aPromiseID); void AddPromise(const uint32_t& aID, dom::Promise* aPromise); GamepadEventChannelChild(const GamepadEventChannelChild&) = delete; GamepadEventChannelChild(GamepadEventChannelChild&&) = delete; GamepadEventChannelChild& operator=(const GamepadEventChannelChild&) = delete; GamepadEventChannelChild& operator=(GamepadEventChannelChild&&) = delete; private: GamepadEventChannelChild() = default; ~GamepadEventChannelChild() = default; nsRefPtrHashtable mPromiseList; }; } // namespace dom } // namespace mozilla #endif