/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "DOMSVGAnimatedTransformList.h" #include "DOMSVGTransformList.h" #include "SVGAnimatedTransformList.h" #include "SVGAttrTearoffTable.h" #include "mozilla/dom/SVGAnimatedTransformListBinding.h" namespace mozilla { namespace dom { static SVGAttrTearoffTable sSVGAnimatedTransformListTearoffTable; NS_SVG_VAL_IMPL_CYCLE_COLLECTION_WRAPPERCACHED(DOMSVGAnimatedTransformList, mElement) NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(DOMSVGAnimatedTransformList, AddRef) NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(DOMSVGAnimatedTransformList, Release) JSObject* DOMSVGAnimatedTransformList::WrapObject( JSContext* aCx, JS::Handle aGivenProto) { return SVGAnimatedTransformList_Binding::Wrap(aCx, this, aGivenProto); } //---------------------------------------------------------------------- already_AddRefed DOMSVGAnimatedTransformList::BaseVal() { if (!mBaseVal) { mBaseVal = new DOMSVGTransformList(this, InternalAList().GetBaseValue()); } RefPtr baseVal = mBaseVal; return baseVal.forget(); } already_AddRefed DOMSVGAnimatedTransformList::AnimVal() { if (!mAnimVal) { mAnimVal = new DOMSVGTransformList(this, InternalAList().GetAnimValue()); } RefPtr animVal = mAnimVal; return animVal.forget(); } /* static */ already_AddRefed DOMSVGAnimatedTransformList::GetDOMWrapper(SVGAnimatedTransformList* aList, SVGElement* aElement) { RefPtr wrapper = sSVGAnimatedTransformListTearoffTable.GetTearoff(aList); if (!wrapper) { wrapper = new DOMSVGAnimatedTransformList(aElement); sSVGAnimatedTransformListTearoffTable.AddTearoff(aList, wrapper); } return wrapper.forget(); } /* static */ DOMSVGAnimatedTransformList* DOMSVGAnimatedTransformList::GetDOMWrapperIfExists( SVGAnimatedTransformList* aList) { return sSVGAnimatedTransformListTearoffTable.GetTearoff(aList); } DOMSVGAnimatedTransformList::~DOMSVGAnimatedTransformList() { // Script no longer has any references to us, to our base/animVal objects, or // to any of their list items. sSVGAnimatedTransformListTearoffTable.RemoveTearoff(&InternalAList()); } void DOMSVGAnimatedTransformList::InternalBaseValListWillChangeLengthTo( uint32_t aNewLength) { // When the number of items in our internal counterpart's baseVal changes, // we MUST keep our baseVal in sync. If we don't, script will either see a // list that is too short and be unable to access indexes that should be // valid, or else, MUCH WORSE, script will see a list that is too long and be // able to access "items" at indexes that are out of bounds (read/write to // bad memory)!! RefPtr kungFuDeathGrip; if (mBaseVal) { if (aNewLength < mBaseVal->LengthNoFlush()) { // InternalListLengthWillChange might clear last reference to |this|. // Retain a temporary reference to keep from dying before returning. kungFuDeathGrip = this; } mBaseVal->InternalListLengthWillChange(aNewLength); } // If our attribute is not animating, then our animVal mirrors our baseVal // and we must sync its length too. (If our attribute is animating, then the // SMIL engine takes care of calling InternalAnimValListWillChangeLengthTo() // if necessary.) if (!IsAnimating()) { InternalAnimValListWillChangeLengthTo(aNewLength); } } void DOMSVGAnimatedTransformList::InternalAnimValListWillChangeLengthTo( uint32_t aNewLength) { if (mAnimVal) { mAnimVal->InternalListLengthWillChange(aNewLength); } } bool DOMSVGAnimatedTransformList::IsAnimating() const { return InternalAList().IsAnimating(); } SVGAnimatedTransformList& DOMSVGAnimatedTransformList::InternalAList() { return *mElement->GetAnimatedTransformList(); } const SVGAnimatedTransformList& DOMSVGAnimatedTransformList::InternalAList() const { return *mElement->GetAnimatedTransformList(); } } // namespace dom } // namespace mozilla