/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef DOM_SVG_DOMSVGNUMBER_H_ #define DOM_SVG_DOMSVGNUMBER_H_ #include "DOMSVGNumberList.h" #include "nsCOMPtr.h" #include "nsCycleCollectionParticipant.h" #include "nsTArray.h" #include "mozilla/Attributes.h" #include "mozilla/RefPtr.h" #include "nsWrapperCache.h" #define MOZ_SVG_LIST_INDEX_BIT_COUNT 27 // supports > 134 million list items namespace mozilla { class ErrorResult; namespace dom { class SVGElement; class SVGSVGElement; /** * Class DOMSVGNumber * * This class creates the DOM objects that wrap internal SVGNumber objects that * are in an SVGNumberList. It is also used to create the objects returned by * SVGSVGElement.createSVGNumber(). * * For the DOM wrapper classes for non-list SVGNumber, see SVGAnimatedNumber.h. * * See the architecture comment in DOMSVGAnimatedNumberList.h. * * See the comment in DOMSVGLength.h (yes, LENGTH), which applies here too. */ class DOMSVGNumber final : public nsWrapperCache { template friend class AutoChangeNumberListNotifier; ~DOMSVGNumber() { // Our mList's weak ref to us must be nulled out when we die. If GC has // unlinked us using the cycle collector code, then that has already // happened, and mList is null. if (mList) { mList->mItems[mListIndex] = nullptr; } } public: NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(DOMSVGNumber) NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(DOMSVGNumber) /** * Generic ctor for DOMSVGNumber objects that are created for an attribute. */ DOMSVGNumber(DOMSVGNumberList* aList, uint8_t aAttrEnum, uint32_t aListIndex, bool aIsAnimValItem); /** * Ctor for creating the objects returned by SVGSVGElement.createSVGNumber(), * which do not initially belong to an attribute. */ explicit DOMSVGNumber(SVGSVGElement* aParent); private: explicit DOMSVGNumber(nsISupports* aParent); public: /** * Create an unowned copy. The caller is responsible for the first AddRef(). */ DOMSVGNumber* Clone() { DOMSVGNumber* clone = new DOMSVGNumber(mParent); clone->mValue = ToSVGNumber(); return clone; } bool IsInList() const { return !!mList; } /** * Returns true if our attribute is animating. */ bool IsAnimating() const { return mList && mList->IsAnimating(); } /** * In future, if this class is used for non-list numbers, this will be * different to IsInList(). */ bool HasOwner() const { return !!mList; } /** * This method is called to notify this DOM object that it is being inserted * into a list, and give it the information it needs as a result. * * This object MUST NOT already belong to a list when this method is called. * That's not to say that script can't move these DOM objects between * lists - it can - it's just that the logic to handle that (and send out * the necessary notifications) is located elsewhere (in DOMSVGNumberList).) */ void InsertingIntoList(DOMSVGNumberList* aList, uint8_t aAttrEnum, uint32_t aListIndex, bool aIsAnimValItem); static uint32_t MaxListIndex() { return (1U << MOZ_SVG_LIST_INDEX_BIT_COUNT) - 1; } /// This method is called to notify this object that its list index changed. void UpdateListIndex(uint32_t aListIndex) { mListIndex = aListIndex; } /** * This method is called to notify this DOM object that it is about to be * removed from its current DOM list so that it can first make a copy of its * internal counterpart's value. (If it didn't do this, then it would * "lose" its value on being removed.) */ void RemovingFromList(); float ToSVGNumber(); nsISupports* GetParentObject() { return mParent; } virtual JSObject* WrapObject(JSContext* aCx, JS::Handle aGivenProto) override; float Value(); void SetValue(float aValue, ErrorResult& aRv); private: dom::SVGElement* Element() { return mList->Element(); } uint8_t AttrEnum() const { return mAttrEnum; } /** * Get a reference to the internal SVGNumber list item that this DOM wrapper * object currently wraps. * * To simplify the code we just have this one method for obtaining both * baseVal and animVal internal items. This means that animVal items don't * get const protection, but then our setter methods guard against changing * animVal items. */ float& InternalItem(); #ifdef DEBUG bool IndexIsValid(); #endif RefPtr mList; nsCOMPtr mParent; // Bounds for the following are checked in the ctor, so be sure to update // that if you change the capacity of any of the following. uint32_t mListIndex : MOZ_SVG_LIST_INDEX_BIT_COUNT; uint32_t mAttrEnum : 4; // supports up to 16 attributes uint32_t mIsAnimValItem : 1; // The following member is only used when we're not in a list: float mValue; }; } // namespace dom } // namespace mozilla #undef MOZ_SVG_LIST_INDEX_BIT_COUNT #endif // DOM_SVG_DOMSVGNUMBER_H_