/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef DOM_SVG_DOMSVGPOINTLIST_H_ #define DOM_SVG_DOMSVGPOINTLIST_H_ #include "mozAutoDocUpdate.h" #include "nsCycleCollectionParticipant.h" #include "nsDebug.h" #include "nsTArray.h" #include "SVGPointList.h" // IWYU pragma: keep #include "mozilla/Attributes.h" #include "mozilla/RefPtr.h" // {61812ad1-c078-4cd1-87e6-bc1c1b8d7284} #define MOZILLA_DOMSVGPOINTLIST_IID \ { \ 0x61812ad1, 0xc078, 0x4cd1, { \ 0x87, 0xe6, 0xbc, 0x1c, 0x1b, 0x8d, 0x72, 0x84 \ } \ } namespace mozilla { class ErrorResult; class SVGAnimatedPointList; namespace dom { class DOMSVGPoint; class SVGElement; //---------------------------------------------------------------------- // Helper class: AutoChangePointListNotifier // Stack-based helper class to pair calls to WillChangePointList and // DidChangePointList. Used by DOMSVGPoint and DOMSVGPointList. template class MOZ_RAII AutoChangePointListNotifier { public: explicit AutoChangePointListNotifier(T* aValue) : mValue(aValue) { MOZ_ASSERT(mValue, "Expecting non-null value"); if (mValue->IsInList()) { mUpdateBatch.emplace(mValue->Element()->GetComposedDoc(), true); mEmptyOrOldValue = mValue->Element()->WillChangePointList(mUpdateBatch.ref()); } } ~AutoChangePointListNotifier() { if (mValue->IsInList()) { mValue->Element()->DidChangePointList(mEmptyOrOldValue, mUpdateBatch.ref()); if (mValue->AttrIsAnimating()) { mValue->Element()->AnimationNeedsResample(); } } } private: Maybe mUpdateBatch; T* const mValue; nsAttrValue mEmptyOrOldValue; }; /** * Class DOMSVGPointList * * This class is used to create the DOM tearoff objects that wrap internal * SVGPointList objects. * * See the architecture comment in DOMSVGAnimatedLengthList.h first (that's * LENGTH list), then continue reading the remainder of this comment. * * The architecture of this class is very similar to that of DOMSVGLengthList * except that, since there is no nsIDOMSVGAnimatedPointList interface * in SVG, we have no parent DOMSVGAnimatedPointList (unlike DOMSVGLengthList * which has a parent DOMSVGAnimatedLengthList class). (There is an * SVGAnimatedPoints interface, but that is quite different to * DOMSVGAnimatedLengthList, since it is inherited by elements rather than * elements having members of that type.) As a consequence, much of the logic * that would otherwise be in DOMSVGAnimatedPointList (and is in * DOMSVGAnimatedLengthList) is contained in this class. * * This class is strongly intertwined with DOMSVGPoint. Our DOMSVGPoint * items are friends of us and responsible for nulling out our pointers to * them when they die. * * Our DOM items are created lazily on demand as and when script requests them. */ class DOMSVGPointList final : public nsISupports, public nsWrapperCache { template friend class AutoChangePointListNotifier; friend class DOMSVGPoint; public: NS_DECLARE_STATIC_IID_ACCESSOR(MOZILLA_DOMSVGPOINTLIST_IID) NS_DECL_CYCLE_COLLECTING_ISUPPORTS NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(DOMSVGPointList) virtual JSObject* WrapObject(JSContext* cx, JS::Handle aGivenProto) override; nsISupports* GetParentObject() { return static_cast(mElement); } /** * Factory method to create and return a DOMSVGPointList wrapper * for a given internal SVGPointList object. The factory takes care * of caching the object that it returns so that the same object can be * returned for the given SVGPointList each time it is requested. * The cached object is only removed from the cache when it is destroyed due * to there being no more references to it or to any of its descendant * objects. If that happens, any subsequent call requesting the DOM wrapper * for the SVGPointList will naturally result in a new * DOMSVGPointList being returned. * * It's unfortunate that aList is a void* instead of a typed argument. This * is because the mBaseVal and mAnimVal members of SVGAnimatedPointList are * of different types - a plain SVGPointList, and a SVGPointList*. We * use the addresses of these members as the key for the hash table, and * clearly SVGPointList* and a SVGPointList** are not the same type. */ static already_AddRefed GetDOMWrapper( void* aList, dom::SVGElement* aElement, bool aIsAnimValList); /** * This method returns the DOMSVGPointList wrapper for an internal * SVGPointList object if it currently has a wrapper. If it does * not, then nullptr is returned. */ static DOMSVGPointList* GetDOMWrapperIfExists(void* aList); /** * This will normally be the same as InternalList().Length(), except if * we've hit OOM, in which case our length will be zero. */ uint32_t LengthNoFlush() const { MOZ_ASSERT( mItems.Length() == 0 || mItems.Length() == InternalList().Length(), "DOM wrapper's list length is out of sync"); return mItems.Length(); } /** * WATCH OUT! If you add code to call this on a baseVal wrapper, then you * must also call it on the animVal wrapper too if necessary!! See other * callers! * * Called by internal code to notify us when we need to sync the length of * this DOM list with its internal list. This is called immediately prior to * the length of the internal list being changed so that any DOM list items * that need to be removed from the DOM list can first copy their values from * their internal counterpart. * * The only time this method could fail is on OOM when trying to increase the * length of the DOM list. If that happens then this method simply clears the * list and returns. Callers just proceed as normal, and we simply accept * that the DOM list will be empty (until successfully set to a new value). */ void InternalListWillChangeTo(const SVGPointList& aNewValue); /* * We need this so that templates that work on lists and elements can check * ownership where elements may be not be in a list. */ bool IsInList() const { return true; } /** * Returns true if our attribute is animating (in which case our animVal is * not simply a mirror of our baseVal). */ bool AttrIsAnimating() const; /** * Returns true if there is an animated list mirroring the base list. */ bool AnimListMirrorsBaseList() const; uint32_t NumberOfItems() const { if (IsAnimValList()) { Element()->FlushAnimations(); } return LengthNoFlush(); } void Clear(ErrorResult& aError); already_AddRefed Initialize(DOMSVGPoint& aNewItem, ErrorResult& aError); already_AddRefed GetItem(uint32_t index, ErrorResult& error); already_AddRefed IndexedGetter(uint32_t index, bool& found, ErrorResult& error); already_AddRefed InsertItemBefore(DOMSVGPoint& aNewItem, uint32_t aIndex, ErrorResult& aError); already_AddRefed ReplaceItem(DOMSVGPoint& aNewItem, uint32_t aIndex, ErrorResult& aError); already_AddRefed RemoveItem(uint32_t aIndex, ErrorResult& aError); already_AddRefed AppendItem(DOMSVGPoint& aNewItem, ErrorResult& aError) { return InsertItemBefore(aNewItem, LengthNoFlush(), aError); } uint32_t Length() const { return NumberOfItems(); } private: /** * Only our static GetDOMWrapper() factory method may create objects of our * type. */ DOMSVGPointList(dom::SVGElement* aElement, bool aIsAnimValList) : mElement(aElement), mIsAnimValList(aIsAnimValList) { InternalListWillChangeTo(InternalList()); // Sync mItems } ~DOMSVGPointList(); dom::SVGElement* Element() const { return mElement.get(); } /// Used to determine if this list is the baseVal or animVal list. bool IsAnimValList() const { return mIsAnimValList; } /** * Get a reference to this object's corresponding internal SVGPointList. * * To simplify the code we just have this one method for obtaining both * base val and anim val internal lists. This means that anim val lists don't * get const protection, but our setter methods guard against changing * anim val lists. */ SVGPointList& InternalList() const; SVGAnimatedPointList& InternalAList() const; /// Returns the DOMSVGPoint at aIndex, creating it if necessary. already_AddRefed GetItemAt(uint32_t aIndex); void MaybeInsertNullInAnimValListAt(uint32_t aIndex); void MaybeRemoveItemFromAnimValListAt(uint32_t aIndex); void RemoveFromTearoffTable(); // Weak refs to our DOMSVGPoint items. The items are friends and take care // of clearing our pointer to them when they die. FallibleTArray mItems; // Strong ref to our element to keep it alive. We hold this not only for // ourself, but also for our DOMSVGPoint items too. RefPtr mElement; bool mIsAnimValList; }; NS_DEFINE_STATIC_IID_ACCESSOR(DOMSVGPointList, MOZILLA_DOMSVGPOINTLIST_IID) } // namespace dom } // namespace mozilla #endif // DOM_SVG_DOMSVGPOINTLIST_H_