/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef DOM_SVG_SVGANIMATEDNUMBERLIST_H_ #define DOM_SVG_SVGANIMATEDNUMBERLIST_H_ #include "mozilla/Attributes.h" #include "mozilla/SMILAttr.h" #include "mozilla/UniquePtr.h" #include "SVGNumberList.h" namespace mozilla { class SMILValue; namespace dom { class SVGAnimationElement; class SVGElement; } // namespace dom /** * Class SVGAnimatedNumberList * * This class is very different to the SVG DOM interface of the same name found * in the SVG specification. This is a lightweight internal class - see * DOMSVGAnimatedNumberList for the heavier DOM class that wraps instances of * this class and implements the SVG specification's SVGAnimatedNumberList DOM * interface. * * Except where noted otherwise, this class' methods take care of keeping the * appropriate DOM wrappers in sync (see the comment in * DOMSVGAnimatedNumberList::InternalBaseValListWillChangeTo) so that their * consumers don't need to concern themselves with that. */ class SVGAnimatedNumberList { // friends so that they can get write access to mBaseVal friend class dom::DOMSVGNumber; friend class dom::DOMSVGNumberList; public: SVGAnimatedNumberList() : mIsBaseSet(false) {} /** * Because it's so important that mBaseVal and its DOMSVGNumberList wrapper * (if any) be kept in sync (see the comment in * DOMSVGAnimatedNumberList::InternalBaseValListWillChangeTo), this method * returns a const reference. Only our friend classes may get mutable * references to mBaseVal. */ const SVGNumberList& GetBaseValue() const { return mBaseVal; } nsresult SetBaseValueString(const nsAString& aValue); void ClearBaseValue(uint32_t aAttrEnum); const SVGNumberList& GetAnimValue() const { return mAnimVal ? *mAnimVal : mBaseVal; } nsresult SetAnimValue(const SVGNumberList& aNewAnimValue, dom::SVGElement* aElement, uint32_t aAttrEnum); void ClearAnimValue(dom::SVGElement* aElement, uint32_t aAttrEnum); // Returns true if the animated value of this list has been explicitly // set (either by animation, or by taking on the base value which has been // explicitly set by markup or a DOM call), false otherwise. // If this returns false, the animated value is still valid, that is, // usable, and represents the default base value of the attribute. bool IsExplicitlySet() const { return !!mAnimVal || mIsBaseSet; } bool IsAnimating() const { return !!mAnimVal; } UniquePtr ToSMILAttr(dom::SVGElement* aSVGElement, uint8_t aAttrEnum); private: // mAnimVal is a pointer to allow us to determine if we're being animated or // not. Making it a non-pointer member and using mAnimVal.IsEmpty() to check // if we're animating is not an option, since that would break animation *to* // the empty string (). SVGNumberList mBaseVal; UniquePtr mAnimVal; bool mIsBaseSet; struct SMILAnimatedNumberList : public SMILAttr { public: SMILAnimatedNumberList(SVGAnimatedNumberList* aVal, dom::SVGElement* aSVGElement, uint8_t aAttrEnum) : mVal(aVal), mElement(aSVGElement), mAttrEnum(aAttrEnum) {} // These will stay alive because a SMILAttr only lives as long // as the Compositing step, and DOM elements don't get a chance to // die during that. SVGAnimatedNumberList* mVal; dom::SVGElement* mElement; uint8_t mAttrEnum; // SMILAttr methods virtual nsresult ValueFromString( const nsAString& aStr, const dom::SVGAnimationElement* aSrcElement, SMILValue& aValue, bool& aPreventCachingOfSandwich) const override; virtual SMILValue GetBaseValue() const override; virtual void ClearAnimValue() override; virtual nsresult SetAnimValue(const SMILValue& aValue) override; }; }; } // namespace mozilla #endif // DOM_SVG_SVGANIMATEDNUMBERLIST_H_