/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef DOM_SVG_SVGANIMATEDORIENT_H_ #define DOM_SVG_SVGANIMATEDORIENT_H_ #include "DOMSVGAnimatedEnumeration.h" #include "nsError.h" #include "SVGAnimatedEnumeration.h" #include "mozilla/AlreadyAddRefed.h" #include "mozilla/Attributes.h" #include "mozilla/SMILAttr.h" #include "mozilla/dom/SVGAngleBinding.h" #include "mozilla/dom/SVGMarkerElementBinding.h" #include "mozilla/UniquePtr.h" class nsISupports; namespace mozilla { class SMILValue; namespace dom { class DOMSVGAngle; class DOMSVGAnimatedAngle; class SVGAnimationElement; class SVGElement; } // namespace dom class SVGAnimatedOrient { friend class AutoChangeOrientNotifier; friend class dom::DOMSVGAngle; friend class dom::DOMSVGAnimatedAngle; using SVGElement = dom::SVGElement; public: void Init() { mAnimVal = mBaseVal = .0f; mAnimType = mBaseType = dom::SVGMarkerElement_Binding::SVG_MARKER_ORIENT_ANGLE; mAnimValUnit = mBaseValUnit = dom::SVGAngle_Binding::SVG_ANGLETYPE_UNSPECIFIED; mIsAnimated = false; } nsresult SetBaseValueString(const nsAString& aValue, SVGElement* aSVGElement, bool aDoSetAttr); void GetBaseValueString(nsAString& aValue) const; void GetBaseAngleValueString(nsAString& aValue) const; void GetAnimAngleValueString(nsAString& aValue) const; float GetBaseValue() const { return mBaseVal * GetDegreesPerUnit(mBaseValUnit); } float GetAnimValue() const { return mAnimVal * GetDegreesPerUnit(mAnimValUnit); } SVGEnumValue GetAnimType() const { return mAnimType; } void SetBaseValue(float aValue, uint8_t aUnit, SVGElement* aSVGElement, bool aDoSetAttr); void SetBaseType(SVGEnumValue aValue, SVGElement* aSVGElement, ErrorResult& aRv); void SetAnimValue(float aValue, uint8_t aUnit, SVGElement* aSVGElement); void SetAnimType(SVGEnumValue aValue, SVGElement* aSVGElement); uint8_t GetBaseValueUnit() const { return mBaseValUnit; } uint8_t GetAnimValueUnit() const { return mAnimValUnit; } float GetBaseValInSpecifiedUnits() const { return mBaseVal; } float GetAnimValInSpecifiedUnits() const { return mAnimVal; } static nsresult ToDOMSVGAngle(nsISupports** aResult); already_AddRefed ToDOMAnimatedAngle( SVGElement* aSVGElement); already_AddRefed ToDOMAnimatedEnum( SVGElement* aSVGElement); UniquePtr ToSMILAttr(SVGElement* aSVGElement); static bool GetValueFromString(const nsAString& aString, float& aValue, uint16_t* aUnitType); static float GetDegreesPerUnit(uint8_t aUnit); private: float mAnimVal; float mBaseVal; uint8_t mAnimType; uint8_t mBaseType; uint8_t mAnimValUnit; uint8_t mBaseValUnit; bool mIsAnimated; void SetBaseValueInSpecifiedUnits(float aValue, SVGElement* aSVGElement); nsresult NewValueSpecifiedUnits(uint16_t aUnitType, float aValueInSpecifiedUnits, SVGElement* aSVGElement); nsresult ConvertToSpecifiedUnits(uint16_t aUnitType, SVGElement* aSVGElement); already_AddRefed ToDOMBaseVal(SVGElement* aSVGElement); already_AddRefed ToDOMAnimVal(SVGElement* aSVGElement); public: // DOM wrapper class for the (DOM)SVGAnimatedEnumeration interface where the // wrapped class is SVGAnimatedOrient. struct DOMAnimatedEnum final : public dom::DOMSVGAnimatedEnumeration { DOMAnimatedEnum(SVGAnimatedOrient* aVal, SVGElement* aSVGElement) : DOMSVGAnimatedEnumeration(aSVGElement), mVal(aVal) {} ~DOMAnimatedEnum(); SVGAnimatedOrient* mVal; // kept alive because it belongs to content using dom::DOMSVGAnimatedEnumeration::SetBaseVal; uint16_t BaseVal() override { return mVal->mBaseType; } void SetBaseVal(uint16_t aBaseVal, ErrorResult& aRv) override { mVal->SetBaseType(aBaseVal, mSVGElement, aRv); } uint16_t AnimVal() override { // Script may have modified animation parameters or timeline -- DOM // getters need to flush any resample requests to reflect these // modifications. mSVGElement->FlushAnimations(); return mVal->mAnimType; } }; struct SMILOrient final : public SMILAttr { public: SMILOrient(SVGAnimatedOrient* aOrient, SVGElement* aSVGElement) : mOrient(aOrient), mSVGElement(aSVGElement) {} // These will stay alive because a SMILAttr only lives as long // as the Compositing step, and DOM elements don't get a chance to // die during that. SVGAnimatedOrient* mOrient; SVGElement* mSVGElement; // SMILAttr methods virtual nsresult ValueFromString( const nsAString& aStr, const dom::SVGAnimationElement* aSrcElement, SMILValue& aValue, bool& aPreventCachingOfSandwich) const override; virtual SMILValue GetBaseValue() const override; virtual void ClearAnimValue() override; virtual nsresult SetAnimValue(const SMILValue& aValue) override; }; }; } // namespace mozilla #endif // DOM_SVG_SVGANIMATEDORIENT_H_