/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "SVGAnimatedPathSegList.h" #include #include "DOMSVGPathSegList.h" #include "SVGPathSegListSMILType.h" #include "mozilla/SMILValue.h" #include "mozilla/dom/SVGElement.h" using namespace mozilla::dom; // See the comments in this file's header! namespace mozilla { nsresult SVGAnimatedPathSegList::SetBaseValueString(const nsAString& aValue) { SVGPathData newBaseValue; // The spec says that the path data is parsed and accepted up to the first // error encountered, so we don't return early if an error occurs. However, // we do want to throw any error code from setAttribute if there's a problem. nsresult rv = newBaseValue.SetValueFromString(aValue); // We must send these notifications *before* changing mBaseVal! Our baseVal's // DOM wrapper list may have to remove DOM items from itself, and any removed // DOM items need to copy their internal counterpart's values *before* we // change them. See the comments in // DOMSVGPathSegList::InternalListWillChangeTo(). DOMSVGPathSegList* baseValWrapper = DOMSVGPathSegList::GetDOMWrapperIfExists(GetBaseValKey()); if (baseValWrapper) { baseValWrapper->InternalListWillChangeTo(newBaseValue); } DOMSVGPathSegList* animValWrapper = nullptr; if (!IsAnimating()) { // DOM anim val wraps our base val too! animValWrapper = DOMSVGPathSegList::GetDOMWrapperIfExists(GetAnimValKey()); if (animValWrapper) { animValWrapper->InternalListWillChangeTo(newBaseValue); } } // Only now may we modify mBaseVal! // We don't need to call DidChange* here - we're only called by // SVGElement::ParseAttribute under Element::SetAttr, // which takes care of notifying. nsresult rv2 = mBaseVal.CopyFrom(newBaseValue); if (NS_FAILED(rv2)) { // Attempting to increase mBaseVal's length failed (mBaseVal is left // unmodified). We MUST keep any DOM wrappers in sync: if (baseValWrapper) { baseValWrapper->InternalListWillChangeTo(mBaseVal); } if (animValWrapper) { animValWrapper->InternalListWillChangeTo(mBaseVal); } return rv2; } return rv; } void SVGAnimatedPathSegList::ClearBaseValue() { // We must send these notifications *before* changing mBaseVal! (See above.) DOMSVGPathSegList* baseValWrapper = DOMSVGPathSegList::GetDOMWrapperIfExists(GetBaseValKey()); if (baseValWrapper) { baseValWrapper->InternalListWillChangeTo(SVGPathData()); } if (!IsAnimating()) { // DOM anim val wraps our base val too! DOMSVGPathSegList* animValWrapper = DOMSVGPathSegList::GetDOMWrapperIfExists(GetAnimValKey()); if (animValWrapper) { animValWrapper->InternalListWillChangeTo(SVGPathData()); } } mBaseVal.Clear(); // Caller notifies } nsresult SVGAnimatedPathSegList::SetAnimValue(const SVGPathData& aNewAnimValue, SVGElement* aElement) { // Note that a new animation may totally change the number of items in the // animVal list, either replacing what was essentially a mirror of the // baseVal list, or else replacing and overriding an existing animation. // Unfortunately it is not possible for us to reliably distinguish between // calls to this method that are setting a new sample for an existing // animation, and calls that are setting the first sample of an animation // that will override an existing animation. In the case of DOMSVGPathSegList // the InternalListWillChangeTo method is not virtually free as it is for the // other DOM list classes, so this is a shame. We'd quite like to be able to // skip the call if possible. // We must send these notifications *before* changing mAnimVal! (See above.) DOMSVGPathSegList* domWrapper = DOMSVGPathSegList::GetDOMWrapperIfExists(GetAnimValKey()); if (domWrapper) { domWrapper->InternalListWillChangeTo(aNewAnimValue); } if (!mAnimVal) { mAnimVal = MakeUnique(); } nsresult rv = mAnimVal->CopyFrom(aNewAnimValue); if (NS_FAILED(rv)) { // OOM. We clear the animation and, importantly, ClearAnimValue() ensures // that mAnimVal's DOM wrapper (if any) is kept in sync! ClearAnimValue(aElement); } aElement->DidAnimatePathSegList(); return rv; } void SVGAnimatedPathSegList::ClearAnimValue(SVGElement* aElement) { // We must send these notifications *before* changing mAnimVal! (See above.) DOMSVGPathSegList* domWrapper = DOMSVGPathSegList::GetDOMWrapperIfExists(GetAnimValKey()); if (domWrapper) { // When all animation ends, animVal simply mirrors baseVal, which may have // a different number of items to the last active animated value. // domWrapper->InternalListWillChangeTo(mBaseVal); } mAnimVal = nullptr; aElement->DidAnimatePathSegList(); } bool SVGAnimatedPathSegList::IsRendered() const { return mAnimVal ? !mAnimVal->IsEmpty() : !mBaseVal.IsEmpty(); } UniquePtr SVGAnimatedPathSegList::ToSMILAttr(SVGElement* aElement) { return MakeUnique(this, aElement); } nsresult SVGAnimatedPathSegList::SMILAnimatedPathSegList::ValueFromString( const nsAString& aStr, const dom::SVGAnimationElement* /*aSrcElement*/, SMILValue& aValue, bool& aPreventCachingOfSandwich) const { SMILValue val(SVGPathSegListSMILType::Singleton()); SVGPathDataAndInfo* list = static_cast(val.mU.mPtr); nsresult rv = list->SetValueFromString(aStr); if (NS_SUCCEEDED(rv)) { list->SetElement(mElement); aValue = std::move(val); } aPreventCachingOfSandwich = false; return rv; } SMILValue SVGAnimatedPathSegList::SMILAnimatedPathSegList::GetBaseValue() const { // To benefit from Return Value Optimization and avoid copy constructor calls // due to our use of return-by-value, we must return the exact same object // from ALL return points. This function must only return THIS variable: SMILValue val; SMILValue tmp(SVGPathSegListSMILType::Singleton()); SVGPathDataAndInfo* list = static_cast(tmp.mU.mPtr); nsresult rv = list->CopyFrom(mVal->mBaseVal); if (NS_SUCCEEDED(rv)) { list->SetElement(mElement); val = std::move(tmp); } return val; } nsresult SVGAnimatedPathSegList::SMILAnimatedPathSegList::SetAnimValue( const SMILValue& aValue) { NS_ASSERTION(aValue.mType == SVGPathSegListSMILType::Singleton(), "Unexpected type to assign animated value"); if (aValue.mType == SVGPathSegListSMILType::Singleton()) { mVal->SetAnimValue(*static_cast(aValue.mU.mPtr), mElement); } return NS_OK; } void SVGAnimatedPathSegList::SMILAnimatedPathSegList::ClearAnimValue() { if (mVal->mAnimVal) { mVal->ClearAnimValue(mElement); } } size_t SVGAnimatedPathSegList::SizeOfExcludingThis( MallocSizeOf aMallocSizeOf) const { size_t total = mBaseVal.SizeOfExcludingThis(aMallocSizeOf); if (mAnimVal) { mAnimVal->SizeOfIncludingThis(aMallocSizeOf); } return total; } } // namespace mozilla