/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef DOM_SVG_SVGPATHDATA_H_ #define DOM_SVG_SVGPATHDATA_H_ #include "nsCOMPtr.h" #include "nsDebug.h" #include "nsIContent.h" #include "nsINode.h" #include "nsIWeakReferenceUtils.h" #include "mozilla/dom/SVGElement.h" #include "mozilla/gfx/2D.h" #include "mozilla/gfx/Types.h" #include "mozilla/MemoryReporting.h" #include "mozilla/RefPtr.h" #include "nsTArray.h" #include namespace mozilla { struct StylePathCommand; struct SVGMark; enum class StyleStrokeLinecap : uint8_t; class SVGPathDataParser; // IWYU pragma: keep namespace dom { class DOMSVGPathSeg; class DOMSVGPathSegList; } // namespace dom /** * ATTENTION! WARNING! WATCH OUT!! * * Consumers that modify objects of this type absolutely MUST keep the DOM * wrappers for those lists (if any) in sync!! That's why this class is so * locked down. * * The DOM wrapper class for this class is DOMSVGPathSegList. * * This class is not called |class SVGPathSegList| for one very good reason; * this class does not provide a list of "SVGPathSeg" items, it provides an * array of floats into which path segments are encoded. See the paragraphs * that follow for why. Note that the Length() method returns the number of * floats in our array, not the number of encoded segments, and the index * operator indexes floats in the array, not segments. If this class were * called SVGPathSegList the names of these methods would be very misleading. * * The reason this class is designed in this way is because there are many * different types of path segment, each taking a different numbers of * arguments. We want to store the segments in an nsTArray to avoid individual * allocations for each item, but the different size of segments means we can't * have one single segment type for the nsTArray (not without using a space * wasteful union or something similar). Since the internal code does not need * to index into the list (the DOM wrapper does, but it handles that itself) * the obvious solution is to have the items in this class take up variable * width and have the internal code iterate over these lists rather than index * into them. * * Implementing indexing to segments with O(1) performance would require us to * allocate and maintain a separate segment index table (keeping that table in * sync when items are inserted or removed from the list). So long as the * internal code doesn't require indexing to segments, we can avoid that * overhead and additional complexity. * * Segment encoding: the first float in the encoding of a segment contains the * segment's type. The segment's type is encoded to/decoded from this float * using the static methods SVGPathSegUtils::EncodeType(uint32_t)/ * SVGPathSegUtils::DecodeType(float). If the path segment type in question * takes any arguments then these follow the first float, and are in the same * order as they are given in a element's 'd' attribute (NOT in the * order of the createSVGPathSegXxx() methods' arguments from the SVG DOM * interface SVGPathElement, which are different...grr). Consumers can use * SVGPathSegUtils::ArgCountForType(type) to determine how many arguments * there are (if any), and thus where the current encoded segment ends, and * where the next segment (if any) begins. */ class SVGPathData { friend class SVGAnimatedPathSegList; friend class dom::DOMSVGPathSeg; friend class dom::DOMSVGPathSegList; friend class SVGPathDataParser; // SVGPathDataParser will not keep wrappers in sync, so consumers // are responsible for that! using DrawTarget = gfx::DrawTarget; using Path = gfx::Path; using PathBuilder = gfx::PathBuilder; using FillRule = gfx::FillRule; using Float = gfx::Float; using CapStyle = gfx::CapStyle; public: using const_iterator = const float*; SVGPathData() = default; ~SVGPathData() = default; // Only methods that don't make/permit modification to this list are public. // Only our friend classes can access methods that may change us. /// This may return an incomplete string on OOM, but that's acceptable. void GetValueAsString(nsAString& aValue) const; bool IsEmpty() const { return mData.IsEmpty(); } #ifdef DEBUG /** * This method iterates over the encoded segment data and counts the number * of segments we currently have. */ uint32_t CountItems() const; #endif /** * Returns the number of *floats* in the encoding array, and NOT the number * of segments encoded in this object. (For that, see CountItems() above.) */ uint32_t Length() const { return mData.Length(); } const float& operator[](uint32_t aIndex) const { return mData[aIndex]; } // Used by SMILCompositor to check if the cached base val is out of date bool operator==(const SVGPathData& rhs) const { // We use memcmp so that we don't need to worry that the data encoded in // the first float may have the same bit pattern as a NaN. return mData.Length() == rhs.mData.Length() && memcmp(mData.Elements(), rhs.mData.Elements(), mData.Length() * sizeof(float)) == 0; } bool SetCapacity(uint32_t aSize) { return mData.SetCapacity(aSize, fallible); } void Compact() { mData.Compact(); } float GetPathLength() const; uint32_t GetPathSegAtLength(float aDistance) const; void GetMarkerPositioningData(nsTArray* aMarks) const; /** * Returns true, except on OOM, in which case returns false. */ bool GetDistancesFromOriginToEndsOfVisibleSegments( FallibleTArray* aOutput) const; /** * This returns a path without the extra little line segments that * ApproximateZeroLengthSubpathSquareCaps can insert if we have square-caps. * See the comment for that function for more info on that. */ already_AddRefed BuildPathForMeasuring() const; already_AddRefed BuildPath(PathBuilder* aBuilder, StyleStrokeLinecap aStrokeLineCap, Float aStrokeWidth) const; /** * This function tries to build the path from an array of StylePathCommand, * which is generated by cbindgen from Rust (see ServoStyleConsts.h). * Basically, this is a variant of the above BuildPath() functions. */ static already_AddRefed BuildPath(Span aPath, PathBuilder* aBuilder, StyleStrokeLinecap aStrokeLineCap, Float aStrokeWidth, float aZoomFactor = 1.0); const_iterator begin() const { return mData.Elements(); } const_iterator end() const { return mData.Elements() + mData.Length(); } // memory reporting methods size_t SizeOfExcludingThis(mozilla::MallocSizeOf aMallocSizeOf) const; size_t SizeOfIncludingThis(mozilla::MallocSizeOf aMallocSizeOf) const; // Access to methods that can modify objects of this type is deliberately // limited. This is to reduce the chances of someone modifying objects of // this type without taking the necessary steps to keep DOM wrappers in sync. // If you need wider access to these methods, consider adding a method to // SVGAnimatedPathSegList and having that class act as an intermediary so it // can take care of keeping DOM wrappers in sync. protected: using iterator = float*; /** * This may fail on OOM if the internal capacity needs to be increased, in * which case the list will be left unmodified. */ nsresult CopyFrom(const SVGPathData& rhs); float& operator[](uint32_t aIndex) { return mData[aIndex]; } /** * This may fail (return false) on OOM if the internal capacity is being * increased, in which case the list will be left unmodified. */ bool SetLength(uint32_t aLength) { return mData.SetLength(aLength, fallible); } nsresult SetValueFromString(const nsAString& aValue); void Clear() { mData.Clear(); } // Our DOM wrappers have direct access to our mData, so they directly // manipulate it rather than us implementing: // // * InsertItem(uint32_t aDataIndex, uint32_t aType, const float *aArgs); // * ReplaceItem(uint32_t aDataIndex, uint32_t aType, const float *aArgs); // * RemoveItem(uint32_t aDataIndex); // * bool AppendItem(uint32_t aType, const float *aArgs); nsresult AppendSeg(uint32_t aType, ...); // variable number of float args iterator begin() { return mData.Elements(); } iterator end() { return mData.Elements() + mData.Length(); } FallibleTArray mData; }; /** * This SVGPathData subclass is for SVGPathSegListSMILType which needs to * have write access to the lists it works with. * * Instances of this class do not have DOM wrappers that need to be kept in * sync, so we can safely expose any protected base class methods required by * the SMIL code. */ class SVGPathDataAndInfo final : public SVGPathData { public: explicit SVGPathDataAndInfo(dom::SVGElement* aElement = nullptr) : mElement(do_GetWeakReference(static_cast(aElement))) {} void SetElement(dom::SVGElement* aElement) { mElement = do_GetWeakReference(static_cast(aElement)); } dom::SVGElement* Element() const { nsCOMPtr e = do_QueryReferent(mElement); return static_cast(e.get()); } nsresult CopyFrom(const SVGPathDataAndInfo& rhs) { mElement = rhs.mElement; return SVGPathData::CopyFrom(rhs); } /** * Returns true if this object is an "identity" value, from the perspective * of SMIL. In other words, returns true until the initial value set up in * SVGPathSegListSMILType::Init() has been changed with a SetElement() call. */ bool IsIdentity() const { if (!mElement) { MOZ_ASSERT(IsEmpty(), "target element propagation failure"); return true; } return false; } /** * Exposed so that SVGPathData baseVals can be copied to * SVGPathDataAndInfo objects. Note that callers should also call * SetElement() when using this method! */ using SVGPathData::CopyFrom; // Exposed since SVGPathData objects can be modified. using SVGPathData::iterator; using SVGPathData::operator[]; using SVGPathData::begin; using SVGPathData::end; using SVGPathData::SetLength; private: // We must keep a weak reference to our element because we may belong to a // cached baseVal SMILValue. See the comments starting at: // https://bugzilla.mozilla.org/show_bug.cgi?id=515116#c15 // See also https://bugzilla.mozilla.org/show_bug.cgi?id=653497 nsWeakPtr mElement; }; } // namespace mozilla #endif // DOM_SVG_SVGPATHDATA_H_