/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef DOM_SVG_SVGTRANSFORMLIST_H_ #define DOM_SVG_SVGTRANSFORMLIST_H_ #include "gfxMatrix.h" #include "SVGTransform.h" #include "nsTArray.h" namespace mozilla { namespace dom { class DOMSVGTransform; class DOMSVGTransformList; } // namespace dom /** * ATTENTION! WARNING! WATCH OUT!! * * Consumers that modify objects of this type absolutely MUST keep the DOM * wrappers for those lists (if any) in sync!! That's why this class is so * locked down. * * The DOM wrapper class for this class is DOMSVGTransformList. */ class SVGTransformList { friend class SVGAnimatedTransformList; friend class dom::DOMSVGTransform; friend class dom::DOMSVGTransformList; public: SVGTransformList() = default; ~SVGTransformList() = default; // Only methods that don't make/permit modification to this list are public. // Only our friend classes can access methods that may change us. /// This may return an incomplete string on OOM, but that's acceptable. void GetValueAsString(nsAString& aValue) const; bool IsEmpty() const { return mItems.IsEmpty(); } uint32_t Length() const { return mItems.Length(); } const SVGTransform& operator[](uint32_t aIndex) const { return mItems[aIndex]; } bool operator==(const SVGTransformList& rhs) const { return mItems == rhs.mItems; } bool SetCapacity(uint32_t size) { return mItems.SetCapacity(size, fallible); } void Compact() { mItems.Compact(); } gfxMatrix GetConsolidationMatrix() const; // Access to methods that can modify objects of this type is deliberately // limited. This is to reduce the chances of someone modifying objects of // this type without taking the necessary steps to keep DOM wrappers in sync. // If you need wider access to these methods, consider adding a method to // DOMSVGAnimatedTransformList and having that class act as an intermediary so // it can take care of keeping DOM wrappers in sync. protected: /** * These may fail on OOM if the internal capacity needs to be increased, in * which case the list will be left unmodified. */ nsresult CopyFrom(const SVGTransformList& rhs); nsresult CopyFrom(const nsTArray& aTransformArray); SVGTransform& operator[](uint32_t aIndex) { return mItems[aIndex]; } /** * This may fail (return false) on OOM if the internal capacity is being * increased, in which case the list will be left unmodified. */ bool SetLength(uint32_t aNumberOfItems) { return mItems.SetLength(aNumberOfItems, fallible); } private: // Marking the following private only serves to show which methods are only // used by our friend classes (as opposed to our subclasses) - it doesn't // really provide additional safety. nsresult SetValueFromString(const nsAString& aValue); void Clear() { mItems.Clear(); } bool InsertItem(uint32_t aIndex, const SVGTransform& aTransform) { if (aIndex >= mItems.Length()) { aIndex = mItems.Length(); } return !!mItems.InsertElementAt(aIndex, aTransform, fallible); } void ReplaceItem(uint32_t aIndex, const SVGTransform& aTransform) { MOZ_ASSERT(aIndex < mItems.Length(), "DOM wrapper caller should have raised INDEX_SIZE_ERR"); mItems[aIndex] = aTransform; } void RemoveItem(uint32_t aIndex) { MOZ_ASSERT(aIndex < mItems.Length(), "DOM wrapper caller should have raised INDEX_SIZE_ERR"); mItems.RemoveElementAt(aIndex); } bool AppendItem(const SVGTransform& aTransform) { return !!mItems.AppendElement(aTransform, fallible); } protected: /* * See SVGLengthList for the rationale for using * FallibleTArray instead of FallibleTArray. */ FallibleTArray mItems; }; } // namespace mozilla #endif // DOM_SVG_SVGTRANSFORMLIST_H_