// Get test filename for page being run in popup so errors are more useful var testName = location.pathname.split("/").pop(); // Wrap test functions and pass to parent window window.ok = function(a, msg) { opener.ok(a, testName + ": " + msg); }; window.is = function(a, b, msg) { opener.is(a, b, testName + ": " + msg); }; window.isnot = function(a, b, msg) { opener.isnot(a, b, testName + ": " + msg); }; window.todo = function(a, msg) { opener.todo(a, testName + ": " + msg); }; window.todo_is = function(a, b, msg) { opener.todo_is(a, b, testName + ": " + msg); }; window.todo_isnot = function(a, b, msg) { opener.todo_isnot(a, b, testName + ": " + msg); }; window.info = function(msg) { opener.info(testName + ": " + msg); }; // Override bits of SimpleTest so test files work stand-alone var SimpleTest = SimpleTest || {}; SimpleTest.waitForExplicitFinish = function() { dump("[POINTERLOCK] Starting " + testName + "\n"); }; SimpleTest.finish = function() { dump("[POINTERLOCK] Finishing " + testName + "\n"); opener.nextTest(); }; addLoadEvent(function() { if (typeof start !== "undefined") { SimpleTest.waitForFocus(start); } }); // Returns true if the window occupies the entire screen. // Note this only returns true once the transition from normal to // fullscreen mode is complete. function inFullscreenMode(win) { return ( win.innerWidth == win.screen.width && win.innerHeight == win.screen.height ); } // Returns true if the window is in normal mode, i.e. non fullscreen mode. // Note this only returns true once the transition from fullscreen back to // normal mode is complete. function inNormalMode(win) { return ( win.innerWidth == win.normalSize.w && win.innerHeight == win.normalSize.h ); } // Adds a listener that will be called once a fullscreen transition // is complete. When type==='enter', callback is called when we've // received a fullscreenchange event, and the fullscreen transition is // complete. When type==='exit', callback is called when we've // received a fullscreenchange event and the window dimensions match // the window dimensions when the window opened (so don't resize the // window while running your test!). inDoc is the document which // the listeners are added on, if absent, the listeners are added to // the current document. function addFullscreenChangeContinuation(type, callback, inDoc) { var doc = inDoc || document; var topWin = doc.defaultView.top; // Remember the window size in non-fullscreen mode. if (!topWin.normalSize) { topWin.normalSize = { w: window.innerWidth, h: window.innerHeight, }; } function checkCondition() { if (type == "enter") { return inFullscreenMode(topWin); } else if (type == "exit") { // If we just revert the state to a previous fullscreen state, // the window won't back to the normal mode. Hence we check // fullscreenElement first here. Note that we need to check // the fullscreen element of the outmost document here instead // of the current one. return topWin.document.fullscreenElement || inNormalMode(topWin); } else { throw "'type' must be either 'enter', or 'exit'."; } } function invokeCallback(event) { // Use async call after a paint to workaround unfinished fullscreen // change even when the window size has changed on Linux. requestAnimationFrame(() => setTimeout(() => callback(event), 0), 0); } function onFullscreenChange(event) { doc.removeEventListener("fullscreenchange", onFullscreenChange); if (checkCondition()) { invokeCallback(event); return; } function onResize() { if (checkCondition()) { topWin.removeEventListener("resize", onResize); invokeCallback(event); } } topWin.addEventListener("resize", onResize); } doc.addEventListener("fullscreenchange", onFullscreenChange); }