/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "js/ArrayBuffer.h" #include "js/Value.h" #include "mozilla/ErrorResult.h" #include "mozilla/Logging.h" #include "mozilla/ipc/Shmem.h" #include "mozilla/dom/WebGPUBinding.h" #include "Device.h" #include "CommandEncoder.h" #include "BindGroup.h" #include "Adapter.h" #include "Buffer.h" #include "ComputePipeline.h" #include "Queue.h" #include "RenderPipeline.h" #include "Sampler.h" #include "Texture.h" #include "TextureView.h" #include "ipc/WebGPUChild.h" namespace mozilla { namespace webgpu { mozilla::LazyLogModule gWebGPULog("WebGPU"); NS_IMPL_CYCLE_COLLECTION_INHERITED(Device, DOMEventTargetHelper, mBridge, mQueue) NS_IMPL_ISUPPORTS_CYCLE_COLLECTION_INHERITED_0(Device, DOMEventTargetHelper) GPU_IMPL_JS_WRAP(Device) static void mapFreeCallback(void* aContents, void* aUserData) { Unused << aContents; Unused << aUserData; } RefPtr Device::GetBridge() { return mBridge; } JSObject* Device::CreateExternalArrayBuffer(JSContext* aCx, size_t aOffset, size_t aSize, const ipc::Shmem& aShmem) { MOZ_ASSERT(aOffset + aSize <= aShmem.Size()); return JS::NewExternalArrayBuffer(aCx, aSize, aShmem.get() + aOffset, &mapFreeCallback, nullptr); } Device::Device(Adapter* const aParent, RawId aId) : DOMEventTargetHelper(aParent->GetParentObject()), mId(aId), mBridge(aParent->mBridge), mQueue(new Queue(this, aParent->mBridge, aId)) { mBridge->RegisterDevice(mId, this); } Device::~Device() { Cleanup(); } void Device::Cleanup() { if (mValid && mBridge && mBridge->IsOpen()) { mValid = false; mBridge->UnregisterDevice(mId); } } void Device::GetLabel(nsAString& aValue) const { aValue = mLabel; } void Device::SetLabel(const nsAString& aLabel) { mLabel = aLabel; } Queue* Device::DefaultQueue() const { return mQueue; } already_AddRefed Device::CreateBuffer( const dom::GPUBufferDescriptor& aDesc, ErrorResult& aRv) { ipc::Shmem shmem; bool hasMapFlags = aDesc.mUsage & (dom::GPUBufferUsage_Binding::MAP_WRITE | dom::GPUBufferUsage_Binding::MAP_READ); if (hasMapFlags || aDesc.mMappedAtCreation) { const auto checked = CheckedInt(aDesc.mSize); if (!checked.isValid()) { aRv.ThrowRangeError("Mappable size is too large"); return nullptr; } const auto& size = checked.value(); // TODO: use `ShmemPool`? if (!mBridge->AllocShmem(size, ipc::Shmem::SharedMemory::TYPE_BASIC, &shmem)) { aRv.ThrowAbortError( nsPrintfCString("Unable to allocate shmem of size %" PRIuPTR, size)); return nullptr; } // zero out memory memset(shmem.get(), 0, size); } // If the buffer is not mapped at creation, and it has Shmem, we send it // to the GPU process. Otherwise, we keep it. RawId id = mBridge->DeviceCreateBuffer(mId, aDesc); if (hasMapFlags && !aDesc.mMappedAtCreation) { mBridge->SendBufferReturnShmem(id, std::move(shmem)); } RefPtr buffer = new Buffer(this, id, aDesc.mSize); if (aDesc.mMappedAtCreation) { buffer->SetMapped(std::move(shmem), !(aDesc.mUsage & dom::GPUBufferUsage_Binding::MAP_READ)); } return buffer.forget(); } RefPtr Device::MapBufferAsync(RawId aId, uint32_t aMode, size_t aOffset, size_t aSize, ErrorResult& aRv) { ffi::WGPUHostMap mode; switch (aMode) { case dom::GPUMapMode_Binding::READ: mode = ffi::WGPUHostMap_Read; break; case dom::GPUMapMode_Binding::WRITE: mode = ffi::WGPUHostMap_Write; break; default: aRv.ThrowInvalidAccessError( nsPrintfCString("Invalid map flag %u", aMode)); return nullptr; } const CheckedInt offset(aOffset); if (!offset.isValid()) { aRv.ThrowRangeError("Mapped offset is too large"); return nullptr; } const CheckedInt size(aSize); if (!size.isValid()) { aRv.ThrowRangeError("Mapped size is too large"); return nullptr; } return mBridge->SendBufferMap(aId, mode, offset.value(), size.value()); } void Device::UnmapBuffer(RawId aId, ipc::Shmem&& aShmem, bool aFlush) { mBridge->SendBufferUnmap(aId, std::move(aShmem), aFlush); } already_AddRefed Device::CreateTexture( const dom::GPUTextureDescriptor& aDesc) { RawId id = mBridge->DeviceCreateTexture(mId, aDesc); RefPtr texture = new Texture(this, id, aDesc); return texture.forget(); } already_AddRefed Device::CreateSampler( const dom::GPUSamplerDescriptor& aDesc) { RawId id = mBridge->DeviceCreateSampler(mId, aDesc); RefPtr sampler = new Sampler(this, id); return sampler.forget(); } already_AddRefed Device::CreateCommandEncoder( const dom::GPUCommandEncoderDescriptor& aDesc) { RawId id = mBridge->DeviceCreateCommandEncoder(mId, aDesc); RefPtr encoder = new CommandEncoder(this, mBridge, id); return encoder.forget(); } already_AddRefed Device::CreateBindGroupLayout( const dom::GPUBindGroupLayoutDescriptor& aDesc) { RawId id = mBridge->DeviceCreateBindGroupLayout(mId, aDesc); RefPtr object = new BindGroupLayout(this, id); return object.forget(); } already_AddRefed Device::CreatePipelineLayout( const dom::GPUPipelineLayoutDescriptor& aDesc) { RawId id = mBridge->DeviceCreatePipelineLayout(mId, aDesc); RefPtr object = new PipelineLayout(this, id); return object.forget(); } already_AddRefed Device::CreateBindGroup( const dom::GPUBindGroupDescriptor& aDesc) { RawId id = mBridge->DeviceCreateBindGroup(mId, aDesc); RefPtr object = new BindGroup(this, id); return object.forget(); } already_AddRefed Device::CreateShaderModule( const dom::GPUShaderModuleDescriptor& aDesc) { if (aDesc.mCode.IsString()) { // we don't yet support WGSL return nullptr; } RawId id = mBridge->DeviceCreateShaderModule(mId, aDesc); RefPtr object = new ShaderModule(this, id); return object.forget(); } already_AddRefed Device::CreateComputePipeline( const dom::GPUComputePipelineDescriptor& aDesc) { nsTArray implicitBindGroupLayoutIds; RawId id = mBridge->DeviceCreateComputePipeline(mId, aDesc, &implicitBindGroupLayoutIds); RefPtr object = new ComputePipeline(this, id, std::move(implicitBindGroupLayoutIds)); return object.forget(); } already_AddRefed Device::CreateRenderPipeline( const dom::GPURenderPipelineDescriptor& aDesc) { nsTArray implicitBindGroupLayoutIds; RawId id = mBridge->DeviceCreateRenderPipeline(mId, aDesc, &implicitBindGroupLayoutIds); RefPtr object = new RenderPipeline(this, id, std::move(implicitBindGroupLayoutIds)); return object.forget(); } already_AddRefed Device::InitSwapChain( const dom::GPUSwapChainDescriptor& aDesc, const dom::GPUExtent3DDict& aExtent3D, wr::ExternalImageId aExternalImageId, gfx::SurfaceFormat aFormat) { const layers::RGBDescriptor rgbDesc( gfx::IntSize(AssertedCast(aExtent3D.mWidth), AssertedCast(aExtent3D.mHeight)), aFormat, false); // buffer count doesn't matter much, will be created on demand const size_t maxBufferCount = 10; mBridge->DeviceCreateSwapChain(mId, rgbDesc, maxBufferCount, aExternalImageId); dom::GPUTextureDescriptor desc; desc.mDimension = dom::GPUTextureDimension::_2d; desc.mSize.SetAsGPUExtent3DDict() = aExtent3D; desc.mFormat = aDesc.mFormat; desc.mMipLevelCount = 1; desc.mSampleCount = 1; desc.mUsage = aDesc.mUsage | dom::GPUTextureUsage_Binding::COPY_SRC; return CreateTexture(desc); } } // namespace webgpu } // namespace mozilla