/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GPU_Queue_H_ #define GPU_Queue_H_ #include "nsWrapperCache.h" #include "ObjectModel.h" #include "mozilla/dom/TypedArray.h" namespace mozilla { class ErrorResult; namespace dom { class RangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict; template class Optional; template class Sequence; struct TextureCopyView; struct TextureDataLayout; typedef RangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict GPUExtent3D; } // namespace dom namespace webgpu { class Buffer; class CommandBuffer; class Device; class Fence; class Queue final : public ObjectBase, public ChildOf { public: GPU_DECL_CYCLE_COLLECTION(Queue) GPU_DECL_JS_WRAP(Queue) Queue(Device* const aParent, WebGPUChild* aBridge, RawId aId); void Submit( const dom::Sequence>& aCommandBuffers); void WriteBuffer(const Buffer& aBuffer, uint64_t aBufferOffset, const dom::ArrayBuffer& adata, uint64_t aDataOffset, const dom::Optional& aSize, ErrorResult& aRv); void WriteTexture(const dom::GPUTextureCopyView& aDestination, const dom::ArrayBuffer& aData, const dom::GPUTextureDataLayout& aDataLayout, const dom::GPUExtent3D& aSize, ErrorResult& aRv); private: Queue() = delete; virtual ~Queue(); void Cleanup() {} RefPtr mBridge; const RawId mId; public: }; } // namespace webgpu } // namespace mozilla #endif // GPU_Queue_H_