/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "mozilla/dom/WebGPUBinding.h" #include "ShaderModule.h" #include "ipc/WebGPUChild.h" #include "Device.h" namespace mozilla { namespace webgpu { GPU_IMPL_CYCLE_COLLECTION(ShaderModule, mParent) GPU_IMPL_JS_WRAP(ShaderModule) ShaderModule::ShaderModule(Device* const aParent, RawId aId) : ChildOf(aParent), mId(aId) {} ShaderModule::~ShaderModule() { Cleanup(); } void ShaderModule::Cleanup() { if (mValid && mParent) { mValid = false; auto bridge = mParent->GetBridge(); if (bridge && bridge->IsOpen()) { bridge->SendShaderModuleDestroy(mId); } } } } // namespace webgpu } // namespace mozilla