/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef WEBGPU_CHILD_H_ #define WEBGPU_CHILD_H_ #include "mozilla/webgpu/PWebGPUChild.h" #include "mozilla/MozPromise.h" #include "mozilla/WeakPtr.h" namespace mozilla { namespace dom { struct GPURequestAdapterOptions; } // namespace dom namespace layers { class CompositorBridgeChild; } // namespace layers namespace webgpu { namespace ffi { struct WGPUClient; struct WGPUTextureViewDescriptor; } // namespace ffi typedef MozPromise, true> RawIdPromise; ffi::WGPUByteBuf* ToFFI(ipc::ByteBuf* x); class WebGPUChild final : public PWebGPUChild, public SupportsWeakPtr { public: friend class layers::CompositorBridgeChild; NS_DECL_CYCLE_COLLECTION_NATIVE_CLASS(WebGPUChild) NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGPUChild) public: explicit WebGPUChild(); bool IsOpen() const { return mIPCOpen; } RefPtr InstanceRequestAdapter( const dom::GPURequestAdapterOptions& aOptions); Maybe AdapterRequestDevice(RawId aSelfId, const dom::GPUDeviceDescriptor& aDesc); RawId DeviceCreateBuffer(RawId aSelfId, const dom::GPUBufferDescriptor& aDesc); RawId DeviceCreateTexture(RawId aSelfId, const dom::GPUTextureDescriptor& aDesc); RawId TextureCreateView(RawId aSelfId, RawId aDeviceId, const dom::GPUTextureViewDescriptor& aDesc); RawId DeviceCreateSampler(RawId aSelfId, const dom::GPUSamplerDescriptor& aDesc); RawId DeviceCreateCommandEncoder( RawId aSelfId, const dom::GPUCommandEncoderDescriptor& aDesc); RawId CommandEncoderFinish(RawId aSelfId, RawId aDeviceId, const dom::GPUCommandBufferDescriptor& aDesc); RawId DeviceCreateBindGroupLayout( RawId aSelfId, const dom::GPUBindGroupLayoutDescriptor& aDesc); RawId DeviceCreatePipelineLayout( RawId aSelfId, const dom::GPUPipelineLayoutDescriptor& aDesc); RawId DeviceCreateBindGroup(RawId aSelfId, const dom::GPUBindGroupDescriptor& aDesc); RawId DeviceCreateShaderModule(RawId aSelfId, const dom::GPUShaderModuleDescriptor& aDesc); RawId DeviceCreateComputePipeline( RawId aSelfId, const dom::GPUComputePipelineDescriptor& aDesc, nsTArray* const aImplicitBindGroupLayoutIds); RawId DeviceCreateRenderPipeline( RawId aSelfId, const dom::GPURenderPipelineDescriptor& aDesc, nsTArray* const aImplicitBindGroupLayoutIds); void DeviceCreateSwapChain(RawId aSelfId, const RGBDescriptor& aRgbDesc, size_t maxBufferCount, wr::ExternalImageId aExternalImageId); void SwapChainPresent(wr::ExternalImageId aExternalImageId, RawId aTextureId); void RegisterDevice(RawId aId, Device* aDevice); void UnregisterDevice(RawId aId); private: virtual ~WebGPUChild(); // AddIPDLReference and ReleaseIPDLReference are only to be called by // CompositorBridgeChild's AllocPWebGPUChild and DeallocPWebGPUChild methods // respectively. We intentionally make them private to prevent misuse. // The purpose of these methods is to be aware of when the IPC system around // this actor goes down: mIPCOpen is then set to false. void AddIPDLReference() { MOZ_ASSERT(!mIPCOpen); mIPCOpen = true; AddRef(); } void ReleaseIPDLReference() { MOZ_ASSERT(mIPCOpen); mIPCOpen = false; Release(); } ffi::WGPUClient* const mClient; bool mIPCOpen; std::unordered_map mDeviceMap; public: ipc::IPCResult RecvError(RawId aDeviceId, const nsACString& aMessage); ipc::IPCResult RecvDropAction(const ipc::ByteBuf& aByteBuf); ipc::IPCResult RecvFreeAdapter(RawId id); ipc::IPCResult RecvFreeDevice(RawId id); ipc::IPCResult RecvFreePipelineLayout(RawId id); ipc::IPCResult RecvFreeShaderModule(RawId id); ipc::IPCResult RecvFreeBindGroupLayout(RawId id); ipc::IPCResult RecvFreeBindGroup(RawId id); ipc::IPCResult RecvFreeCommandBuffer(RawId id); ipc::IPCResult RecvFreeRenderPipeline(RawId id); ipc::IPCResult RecvFreeComputePipeline(RawId id); ipc::IPCResult RecvFreeBuffer(RawId id); ipc::IPCResult RecvFreeTexture(RawId id); ipc::IPCResult RecvFreeTextureView(RawId id); ipc::IPCResult RecvFreeSampler(RawId id); }; } // namespace webgpu } // namespace mozilla #endif // WEBGPU_CHILD_H_