/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ /* * This file declares data structures used to communicate data logged by * various components for the purpose of APZ testing (see bug 961289 and * gfx/layers/apz/test/APZTestData.h) to JS test code. */ // A single key-value pair in the data. dictionary ScrollFrameDataEntry { DOMString key; DOMString value; }; // All the key-value pairs associated with a given scrollable frame. // The scrollable frame is identified by a scroll id. dictionary ScrollFrameData { unsigned long long scrollId; sequence entries; }; // All the scrollable frames associated with a given paint or repaint request. // The paint or repaint request is identified by a sequence number. dictionary APZBucket { unsigned long sequenceNumber; sequence scrollFrames; }; [Pref="apz.test.logging_enabled", Exposed=Window] namespace APZHitResultFlags { // These constants should be kept in sync with mozilla::gfx::CompositorHitTestInfo const unsigned short INVISIBLE = 0; const unsigned short VISIBLE = 0x0001; const unsigned short IRREGULAR_AREA = 0x0002; const unsigned short APZ_AWARE_LISTENERS = 0x0004; const unsigned short INACTIVE_SCROLLFRAME = 0x0008; const unsigned short PAN_X_DISABLED = 0x0010; const unsigned short PAN_Y_DISABLED = 0x0020; const unsigned short PINCH_ZOOM_DISABLED = 0x0040; const unsigned short DOUBLE_TAP_ZOOM_DISABLED = 0x0080; const unsigned short SCROLLBAR = 0x0100; const unsigned short SCROLLBAR_THUMB = 0x0200; const unsigned short SCROLLBAR_VERTICAL = 0x0400; const unsigned short REQUIRES_TARGET_CONFIRMATION = 0x0800; }; dictionary APZHitResult { float screenX; float screenY; unsigned short hitResult; // combination of the APZHitResultFlags.* flags unsigned long long layersId; unsigned long long scrollId; }; dictionary AdditionalDataEntry { DOMString key; DOMString value; }; // All the paints and repaint requests. This is the top-level data structure. [GenerateConversionToJS] dictionary APZTestData { sequence paints; sequence repaintRequests; sequence hitResults; sequence additionalData; }; // A frame uniformity measurement for every scrollable layer dictionary FrameUniformity { unsigned long layerAddress; float frameUniformity; }; [GenerateConversionToJS] dictionary FrameUniformityResults { sequence layerUniformities; };