/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * The origin of this IDL file is * https://drafts.fxtf.org/geometry/ * * Copyright © 2012 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C * liability, trademark and document use rules apply. */ [Pref="layout.css.DOMMatrix.enabled", Exposed=(Window,Worker), Serializable] interface DOMMatrixReadOnly { [Throws] constructor(optional (UTF8String or sequence or DOMMatrixReadOnly) init); [NewObject, Throws] static DOMMatrixReadOnly fromMatrix(optional DOMMatrixInit other = {}); [NewObject, Throws] static DOMMatrixReadOnly fromFloat32Array(Float32Array array32); [NewObject, Throws] static DOMMatrixReadOnly fromFloat64Array(Float64Array array64); // These attributes are simple aliases for certain elements of the 4x4 matrix readonly attribute unrestricted double a; readonly attribute unrestricted double b; readonly attribute unrestricted double c; readonly attribute unrestricted double d; readonly attribute unrestricted double e; readonly attribute unrestricted double f; readonly attribute unrestricted double m11; readonly attribute unrestricted double m12; readonly attribute unrestricted double m13; readonly attribute unrestricted double m14; readonly attribute unrestricted double m21; readonly attribute unrestricted double m22; readonly attribute unrestricted double m23; readonly attribute unrestricted double m24; readonly attribute unrestricted double m31; readonly attribute unrestricted double m32; readonly attribute unrestricted double m33; readonly attribute unrestricted double m34; readonly attribute unrestricted double m41; readonly attribute unrestricted double m42; readonly attribute unrestricted double m43; readonly attribute unrestricted double m44; // Immutable transform methods DOMMatrix translate(optional unrestricted double tx = 0, optional unrestricted double ty = 0, optional unrestricted double tz = 0); [NewObject] DOMMatrix scale(optional unrestricted double scaleX = 1, optional unrestricted double scaleY, optional unrestricted double scaleZ = 1, optional unrestricted double originX = 0, optional unrestricted double originY = 0, optional unrestricted double originZ = 0); [NewObject] DOMMatrix scaleNonUniform(optional unrestricted double scaleX = 1, optional unrestricted double scaleY = 1); DOMMatrix scale3d(optional unrestricted double scale = 1, optional unrestricted double originX = 0, optional unrestricted double originY = 0, optional unrestricted double originZ = 0); [NewObject] DOMMatrix rotate(optional unrestricted double rotX = 0, optional unrestricted double rotY, optional unrestricted double rotZ); [NewObject] DOMMatrix rotateFromVector(optional unrestricted double x = 0, optional unrestricted double y = 0); [NewObject] DOMMatrix rotateAxisAngle(optional unrestricted double x = 0, optional unrestricted double y = 0, optional unrestricted double z = 0, optional unrestricted double angle = 0); DOMMatrix skewX(optional unrestricted double sx = 0); DOMMatrix skewY(optional unrestricted double sy = 0); [NewObject, Throws] DOMMatrix multiply(optional DOMMatrixInit other = {}); DOMMatrix flipX(); DOMMatrix flipY(); DOMMatrix inverse(); // Helper methods readonly attribute boolean is2D; readonly attribute boolean isIdentity; DOMPoint transformPoint(optional DOMPointInit point = {}); [Throws] Float32Array toFloat32Array(); [Throws] Float64Array toFloat64Array(); [Exposed=Window, Throws] stringifier; [Default] object toJSON(); }; [Pref="layout.css.DOMMatrix.enabled", Exposed=(Window,Worker), Serializable, LegacyWindowAlias=WebKitCSSMatrix] interface DOMMatrix : DOMMatrixReadOnly { [Throws] constructor(optional (UTF8String or sequence or DOMMatrixReadOnly) init); [NewObject, Throws] static DOMMatrix fromMatrix(optional DOMMatrixInit other = {}); [NewObject, Throws] static DOMMatrix fromFloat32Array(Float32Array array32); [NewObject, Throws] static DOMMatrix fromFloat64Array(Float64Array array64); // These attributes are simple aliases for certain elements of the 4x4 matrix inherit attribute unrestricted double a; inherit attribute unrestricted double b; inherit attribute unrestricted double c; inherit attribute unrestricted double d; inherit attribute unrestricted double e; inherit attribute unrestricted double f; inherit attribute unrestricted double m11; inherit attribute unrestricted double m12; inherit attribute unrestricted double m13; inherit attribute unrestricted double m14; inherit attribute unrestricted double m21; inherit attribute unrestricted double m22; inherit attribute unrestricted double m23; inherit attribute unrestricted double m24; inherit attribute unrestricted double m31; inherit attribute unrestricted double m32; inherit attribute unrestricted double m33; inherit attribute unrestricted double m34; inherit attribute unrestricted double m41; inherit attribute unrestricted double m42; inherit attribute unrestricted double m43; inherit attribute unrestricted double m44; // Mutable transform methods [Throws] DOMMatrix multiplySelf(optional DOMMatrixInit other = {}); [Throws] DOMMatrix preMultiplySelf(optional DOMMatrixInit other = {}); DOMMatrix translateSelf(optional unrestricted double tx = 0, optional unrestricted double ty = 0, optional unrestricted double tz = 0); DOMMatrix scaleSelf(optional unrestricted double scaleX = 1, optional unrestricted double scaleY, optional unrestricted double scaleZ = 1, optional unrestricted double originX = 0, optional unrestricted double originY = 0, optional unrestricted double originZ = 0); DOMMatrix scale3dSelf(optional unrestricted double scale = 1, optional unrestricted double originX = 0, optional unrestricted double originY = 0, optional unrestricted double originZ = 0); DOMMatrix rotateSelf(optional unrestricted double rotX = 0, optional unrestricted double rotY, optional unrestricted double rotZ); DOMMatrix rotateFromVectorSelf(optional unrestricted double x = 0, optional unrestricted double y = 0); DOMMatrix rotateAxisAngleSelf(optional unrestricted double x = 0, optional unrestricted double y = 0, optional unrestricted double z = 0, optional unrestricted double angle = 0); DOMMatrix skewXSelf(optional unrestricted double sx = 0); DOMMatrix skewYSelf(optional unrestricted double sy = 0); DOMMatrix invertSelf(); [Exposed=Window, Throws] DOMMatrix setMatrixValue(UTF8String transformList); }; dictionary DOMMatrix2DInit { unrestricted double a; unrestricted double b; unrestricted double c; unrestricted double d; unrestricted double e; unrestricted double f; unrestricted double m11; unrestricted double m12; unrestricted double m21; unrestricted double m22; unrestricted double m41; unrestricted double m42; }; dictionary DOMMatrixInit : DOMMatrix2DInit { unrestricted double m13 = 0; unrestricted double m14 = 0; unrestricted double m23 = 0; unrestricted double m24 = 0; unrestricted double m31 = 0; unrestricted double m32 = 0; unrestricted double m33 = 1; unrestricted double m34 = 0; unrestricted double m43 = 0; unrestricted double m44 = 1; boolean is2D; };