/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef _MOZILLA_GFX_SKIACGPOPUPDRAWER_H #define _MOZILLA_GFX_SKIACGPOPUPDRAWER_H #include #include "nsDebug.h" #include "mozilla/Vector.h" #include "ScaledFontMac.h" #include // This is used when we explicitly need CG to draw text to support things such // as vibrancy and subpixel AA on transparent backgrounds. The current use cases // are really only to enable Skia to support drawing text in those situations. namespace mozilla { namespace gfx { typedef void (*CGContextSetFontSmoothingBackgroundColorFunc)(CGContextRef cgContext, CGColorRef color); static CGContextSetFontSmoothingBackgroundColorFunc GetCGContextSetFontSmoothingBackgroundColorFunc() { static CGContextSetFontSmoothingBackgroundColorFunc func = nullptr; static bool lookedUpFunc = false; if (!lookedUpFunc) { func = (CGContextSetFontSmoothingBackgroundColorFunc)dlsym( RTLD_DEFAULT, "CGContextSetFontSmoothingBackgroundColor"); lookedUpFunc = true; } return func; } static CGColorRef ColorToCGColor(CGColorSpaceRef aColorSpace, const DeviceColor& aColor) { CGFloat components[4] = {aColor.r, aColor.g, aColor.b, aColor.a}; return CGColorCreate(aColorSpace, components); } static bool SetFontSmoothingBackgroundColor(CGContextRef aCGContext, CGColorSpaceRef aColorSpace, const DeviceColor& aFontSmoothingBackgroundColor) { if (aFontSmoothingBackgroundColor.a > 0) { CGContextSetFontSmoothingBackgroundColorFunc setFontSmoothingBGColorFunc = GetCGContextSetFontSmoothingBackgroundColorFunc(); if (setFontSmoothingBGColorFunc) { CGColorRef color = ColorToCGColor(aColorSpace, aFontSmoothingBackgroundColor); setFontSmoothingBGColorFunc(aCGContext, color); CGColorRelease(color); return true; } } return false; } // Font rendering with a non-transparent font smoothing background color // can leave pixels in our buffer where the rgb components exceed the alpha // component. When this happens we need to clean up the data afterwards. // The purpose of this is probably the following: Correct compositing of // subpixel anti-aliased fonts on transparent backgrounds requires // different alpha values per RGB component. Usually, premultiplied color // values are derived by multiplying all components with the same per-pixel // alpha value. However, if you multiply each component with a *different* // alpha, and set the alpha component of the pixel to, say, the average // of the alpha values that you used during the premultiplication of the // RGB components, you can trick OVER compositing into doing a simplified // form of component alpha compositing. (You just need to make sure to // clamp the components of the result pixel to [0,255] afterwards.) static void EnsureValidPremultipliedData(CGContextRef aContext, CGRect aTextBounds = CGRectInfinite) { if (CGBitmapContextGetBitsPerPixel(aContext) != 32 || CGBitmapContextGetAlphaInfo(aContext) != kCGImageAlphaPremultipliedFirst) { return; } uint8_t* bitmapData = (uint8_t*)CGBitmapContextGetData(aContext); CGRect bitmapBounds = CGRectMake(0, 0, CGBitmapContextGetWidth(aContext), CGBitmapContextGetHeight(aContext)); int stride = CGBitmapContextGetBytesPerRow(aContext); CGRect bounds = CGRectIntersection(bitmapBounds, aTextBounds); if (CGRectIsEmpty(bounds)) { return; } int startX = bounds.origin.x; int endX = startX + bounds.size.width; MOZ_ASSERT(endX <= bitmapBounds.size.width); // CGRect assume that our origin is the bottom left. // The data assumes that the origin is the top left. // Have to switch the Y axis so that our coordinates are correct int startY = bitmapBounds.size.height - (bounds.origin.y + bounds.size.height); int endY = startY + bounds.size.height; MOZ_ASSERT(endY <= (int)CGBitmapContextGetHeight(aContext)); for (int y = startY; y < endY; y++) { for (int x = startX; x < endX; x++) { int i = y * stride + x * 4; uint8_t a = bitmapData[i + 3]; bitmapData[i + 0] = std::min(a, bitmapData[i + 0]); bitmapData[i + 1] = std::min(a, bitmapData[i + 1]); bitmapData[i + 2] = std::min(a, bitmapData[i + 2]); } } } static CGRect ComputeGlyphsExtents(CGRect* bboxes, CGPoint* positions, CFIndex count, float scale) { CGFloat x1, x2, y1, y2; if (count < 1) return CGRectZero; x1 = bboxes[0].origin.x + positions[0].x; x2 = bboxes[0].origin.x + positions[0].x + scale * bboxes[0].size.width; y1 = bboxes[0].origin.y + positions[0].y; y2 = bboxes[0].origin.y + positions[0].y + scale * bboxes[0].size.height; // accumulate max and minimum coordinates for (int i = 1; i < count; i++) { x1 = std::min(x1, bboxes[i].origin.x + positions[i].x); y1 = std::min(y1, bboxes[i].origin.y + positions[i].y); x2 = std::max(x2, bboxes[i].origin.x + positions[i].x + scale * bboxes[i].size.width); y2 = std::max(y2, bboxes[i].origin.y + positions[i].y + scale * bboxes[i].size.height); } CGRect extents = {{x1, y1}, {x2 - x1, y2 - y1}}; return extents; } } // namespace gfx } // namespace mozilla #endif