/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "DrawTargetOffset.h" #include "Logging.h" #include "PathHelpers.h" namespace mozilla { namespace gfx { DrawTargetOffset::DrawTargetOffset() = default; bool DrawTargetOffset::Init(DrawTarget* aDrawTarget, IntPoint aOrigin) { mDrawTarget = aDrawTarget; mOrigin = aOrigin; mDrawTarget->SetTransform(Matrix::Translation(-mOrigin.x, -mOrigin.y)); mFormat = mDrawTarget->GetFormat(); SetPermitSubpixelAA(IsOpaque(mFormat)); return true; } already_AddRefed DrawTargetOffset::Snapshot() { RefPtr snapshot = mDrawTarget->Snapshot(); if (!snapshot) { return nullptr; } return MakeAndAddRef(snapshot, mOrigin); } void DrawTargetOffset::DetachAllSnapshots() {} // Skip the mClippedOut check since this is only used for Flush() which // should happen even if we're clipped. #define OFFSET_COMMAND(command) \ void DrawTargetOffset::command() { mDrawTarget->command(); } #define OFFSET_COMMAND1(command, type1) \ void DrawTargetOffset::command(type1 arg1) { mDrawTarget->command(arg1); } #define OFFSET_COMMAND3(command, type1, type2, type3) \ void DrawTargetOffset::command(type1 arg1, type2 arg2, type3 arg3) { \ mDrawTarget->command(arg1, arg2, arg3); \ } #define OFFSET_COMMAND4(command, type1, type2, type3, type4) \ void DrawTargetOffset::command(type1 arg1, type2 arg2, type3 arg3, \ type4 arg4) { \ mDrawTarget->command(arg1, arg2, arg3, arg4); \ } #define OFFSET_COMMAND5(command, type1, type2, type3, type4, type5) \ void DrawTargetOffset::command(type1 arg1, type2 arg2, type3 arg3, \ type4 arg4, type5 arg5) { \ mDrawTarget->command(arg1, arg2, arg3, arg4, arg5); \ } OFFSET_COMMAND(Flush) OFFSET_COMMAND1(ClearRect, const Rect&) OFFSET_COMMAND4(MaskSurface, const Pattern&, SourceSurface*, Point, const DrawOptions&) OFFSET_COMMAND4(FillGlyphs, ScaledFont*, const GlyphBuffer&, const Pattern&, const DrawOptions&) OFFSET_COMMAND5(StrokeGlyphs, ScaledFont*, const GlyphBuffer&, const Pattern&, const StrokeOptions&, const DrawOptions&) OFFSET_COMMAND3(FillRoundedRect, const RoundedRect&, const Pattern&, const DrawOptions&) bool DrawTargetOffset::Draw3DTransformedSurface(SourceSurface* aSrc, const Matrix4x4& aMatrix) { return mDrawTarget->Draw3DTransformedSurface(aSrc, aMatrix); } OFFSET_COMMAND3(Mask, const Pattern&, const Pattern&, const DrawOptions&) void DrawTargetOffset::DrawFilter(FilterNode* aNode, const Rect& aSourceRect, const Point& aDestPoint, const DrawOptions& aOptions) { auto clone = mTransform; bool invertible = clone.Invert(); // aSourceRect is in filter space. The filter outputs from aSourceRect need // to be drawn at aDestPoint in user space. Rect userSpaceSource = Rect(aDestPoint, aSourceRect.Size()); if (invertible) { // Try to reduce the source rect so that it's not much bigger // than the draw target. The result is not minimal. Examples // are left as an exercise for the reader. auto destRect = Rect(mDrawTarget->GetRect() + mOrigin); Rect userSpaceBounds = clone.TransformBounds(destRect); userSpaceSource = userSpaceSource.Intersect(userSpaceBounds); } // Compute how much we moved the top-left of the source rect by, and use that // to compute the new dest point, and move our intersected source rect back // into the (new) filter space. Point shift = userSpaceSource.TopLeft() - aDestPoint; Rect filterSpaceSource = Rect(aSourceRect.TopLeft() + shift, userSpaceSource.Size()); mDrawTarget->DrawFilter(aNode, filterSpaceSource, aDestPoint + shift, aOptions); } void DrawTargetOffset::PushClip(const Path* aPath) { mDrawTarget->PushClip(aPath); } void DrawTargetOffset::PushClipRect(const Rect& aRect) { mDrawTarget->PushClipRect(aRect); } void DrawTargetOffset::PopClip() { mDrawTarget->PopClip(); } void DrawTargetOffset::CopySurface(SourceSurface* aSurface, const IntRect& aSourceRect, const IntPoint& aDestination) { IntPoint tileOrigin = mOrigin; // CopySurface ignores the transform, account for that here. mDrawTarget->CopySurface(aSurface, aSourceRect, aDestination - tileOrigin); } void DrawTargetOffset::SetTransform(const Matrix& aTransform) { Matrix mat = aTransform; mat.PostTranslate(Float(-mOrigin.x), Float(-mOrigin.y)); mDrawTarget->SetTransform(mat); DrawTarget::SetTransform(aTransform); } void DrawTargetOffset::SetPermitSubpixelAA(bool aPermitSubpixelAA) { mDrawTarget->SetPermitSubpixelAA(aPermitSubpixelAA); } void DrawTargetOffset::DrawSurface(SourceSurface* aSurface, const Rect& aDest, const Rect& aSource, const DrawSurfaceOptions& aSurfaceOptions, const DrawOptions& aDrawOptions) { mDrawTarget->DrawSurface(aSurface, aDest, aSource, aSurfaceOptions, aDrawOptions); } void DrawTargetOffset::FillRect(const Rect& aRect, const Pattern& aPattern, const DrawOptions& aDrawOptions) { mDrawTarget->FillRect(aRect, aPattern, aDrawOptions); } void DrawTargetOffset::Stroke(const Path* aPath, const Pattern& aPattern, const StrokeOptions& aStrokeOptions, const DrawOptions& aDrawOptions) { mDrawTarget->Stroke(aPath, aPattern, aStrokeOptions, aDrawOptions); } void DrawTargetOffset::StrokeRect(const Rect& aRect, const Pattern& aPattern, const StrokeOptions& aStrokeOptions, const DrawOptions& aDrawOptions) { mDrawTarget->StrokeRect(aRect, aPattern, aStrokeOptions, aDrawOptions); } void DrawTargetOffset::StrokeLine(const Point& aStart, const Point& aEnd, const Pattern& aPattern, const StrokeOptions& aStrokeOptions, const DrawOptions& aDrawOptions) { mDrawTarget->StrokeLine(aStart, aEnd, aPattern, aStrokeOptions, aDrawOptions); } void DrawTargetOffset::Fill(const Path* aPath, const Pattern& aPattern, const DrawOptions& aDrawOptions) { mDrawTarget->Fill(aPath, aPattern, aDrawOptions); } void DrawTargetOffset::PushLayer(bool aOpaque, Float aOpacity, SourceSurface* aMask, const Matrix& aMaskTransform, const IntRect& aBounds, bool aCopyBackground) { IntRect bounds = aBounds - mOrigin; mDrawTarget->PushLayer(aOpaque, aOpacity, aMask, aMaskTransform, bounds, aCopyBackground); SetPermitSubpixelAA(mDrawTarget->GetPermitSubpixelAA()); } already_AddRefed DrawTargetOffset::IntoLuminanceSource( LuminanceType aLuminanceType, float aOpacity) { RefPtr surface = mDrawTarget->IntoLuminanceSource(aLuminanceType, aOpacity); if (!surface) { return nullptr; } return MakeAndAddRef(surface, mOrigin); } void DrawTargetOffset::PushLayerWithBlend(bool aOpaque, Float aOpacity, SourceSurface* aMask, const Matrix& aMaskTransform, const IntRect& aBounds, bool aCopyBackground, CompositionOp aOp) { IntRect bounds = aBounds - mOrigin; mDrawTarget->PushLayerWithBlend(aOpaque, aOpacity, aMask, aMaskTransform, bounds, aCopyBackground, aOp); SetPermitSubpixelAA(mDrawTarget->GetPermitSubpixelAA()); } void DrawTargetOffset::PopLayer() { mDrawTarget->PopLayer(); SetPermitSubpixelAA(mDrawTarget->GetPermitSubpixelAA()); } } // namespace gfx } // namespace mozilla