/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_HELPERSD2D_H_ #define MOZILLA_GFX_HELPERSD2D_H_ #include #include #include #include #include "2D.h" #include "Logging.h" #include "ImageScaling.h" #include "ScaledFontDWrite.h" #undef min #undef max namespace mozilla { namespace gfx { RefPtr D2DFactory(); static inline D2D1_POINT_2F D2DPoint(const Point& aPoint) { return D2D1::Point2F(aPoint.x, aPoint.y); } static inline D2D1_SIZE_U D2DIntSize(const IntSize& aSize) { return D2D1::SizeU(aSize.width, aSize.height); } template static inline D2D1_RECT_F D2DRect(const T& aRect) { return D2D1::RectF(aRect.X(), aRect.Y(), aRect.XMost(), aRect.YMost()); } static inline D2D1_ROUNDED_RECT D2DRoundedRect(const RoundedRect& aRect) { return D2D1::RoundedRect(D2DRect(aRect.rect), aRect.corners.BottomLeft().width, aRect.corners.BottomLeft().height); } static inline D2D1_EXTEND_MODE D2DExtend(ExtendMode aExtendMode, Axis aAxis) { D2D1_EXTEND_MODE extend; switch (aExtendMode) { case ExtendMode::REPEAT: extend = D2D1_EXTEND_MODE_WRAP; break; case ExtendMode::REPEAT_X: { extend = aAxis == Axis::X_AXIS ? D2D1_EXTEND_MODE_WRAP : D2D1_EXTEND_MODE_CLAMP; break; } case ExtendMode::REPEAT_Y: { extend = aAxis == Axis::Y_AXIS ? D2D1_EXTEND_MODE_WRAP : D2D1_EXTEND_MODE_CLAMP; break; } case ExtendMode::REFLECT: extend = D2D1_EXTEND_MODE_MIRROR; break; default: extend = D2D1_EXTEND_MODE_CLAMP; } return extend; } static inline D2D1_BITMAP_INTERPOLATION_MODE D2DFilter( const SamplingFilter aSamplingFilter) { switch (aSamplingFilter) { case SamplingFilter::POINT: return D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR; default: return D2D1_BITMAP_INTERPOLATION_MODE_LINEAR; } } static inline D2D1_INTERPOLATION_MODE D2DInterpolationMode( const SamplingFilter aSamplingFilter) { switch (aSamplingFilter) { case SamplingFilter::POINT: return D2D1_INTERPOLATION_MODE_NEAREST_NEIGHBOR; default: return D2D1_INTERPOLATION_MODE_LINEAR; } } static inline D2D1_MATRIX_5X4_F D2DMatrix5x4(const Matrix5x4& aMatrix) { return D2D1::Matrix5x4F(aMatrix._11, aMatrix._12, aMatrix._13, aMatrix._14, aMatrix._21, aMatrix._22, aMatrix._23, aMatrix._24, aMatrix._31, aMatrix._32, aMatrix._33, aMatrix._34, aMatrix._41, aMatrix._42, aMatrix._43, aMatrix._44, aMatrix._51, aMatrix._52, aMatrix._53, aMatrix._54); } static inline D2D1_VECTOR_3F D2DVector3D(const Point3D& aPoint) { return D2D1::Vector3F(aPoint.x, aPoint.y, aPoint.z); } static inline D2D1_ANTIALIAS_MODE D2DAAMode(AntialiasMode aMode) { switch (aMode) { case AntialiasMode::NONE: return D2D1_ANTIALIAS_MODE_ALIASED; default: return D2D1_ANTIALIAS_MODE_PER_PRIMITIVE; } } static inline D2D1_MATRIX_3X2_F D2DMatrix(const Matrix& aTransform) { return D2D1::Matrix3x2F(aTransform._11, aTransform._12, aTransform._21, aTransform._22, aTransform._31, aTransform._32); } static inline D2D1_COLOR_F D2DColor(const DeviceColor& aColor) { return D2D1::ColorF(aColor.r, aColor.g, aColor.b, aColor.a); } static inline IntSize ToIntSize(const D2D1_SIZE_U& aSize) { return IntSize(aSize.width, aSize.height); } static inline SurfaceFormat ToPixelFormat(const DXGI_FORMAT& aFormat) { switch (aFormat) { case DXGI_FORMAT_A8_UNORM: case DXGI_FORMAT_R8_UNORM: return SurfaceFormat::A8; default: return SurfaceFormat::B8G8R8A8; } } static inline SurfaceFormat ToPixelFormat(const D2D1_PIXEL_FORMAT& aFormat) { switch (aFormat.format) { case DXGI_FORMAT_A8_UNORM: case DXGI_FORMAT_R8_UNORM: return SurfaceFormat::A8; case DXGI_FORMAT_B8G8R8A8_UNORM: if (aFormat.alphaMode == D2D1_ALPHA_MODE_IGNORE) { return SurfaceFormat::B8G8R8X8; } else { return SurfaceFormat::B8G8R8A8; } default: return SurfaceFormat::B8G8R8A8; } } static inline Rect ToRect(const D2D1_RECT_F& aRect) { return Rect(aRect.left, aRect.top, aRect.right - aRect.left, aRect.bottom - aRect.top); } static inline Matrix ToMatrix(const D2D1_MATRIX_3X2_F& aTransform) { return Matrix(aTransform._11, aTransform._12, aTransform._21, aTransform._22, aTransform._31, aTransform._32); } static inline Point ToPoint(const D2D1_POINT_2F& aPoint) { return Point(aPoint.x, aPoint.y); } static inline DXGI_FORMAT DXGIFormat(SurfaceFormat aFormat) { switch (aFormat) { case SurfaceFormat::B8G8R8A8: return DXGI_FORMAT_B8G8R8A8_UNORM; case SurfaceFormat::B8G8R8X8: return DXGI_FORMAT_B8G8R8A8_UNORM; case SurfaceFormat::A8: return DXGI_FORMAT_A8_UNORM; default: return DXGI_FORMAT_UNKNOWN; } } static inline D2D1_ALPHA_MODE D2DAlphaModeForFormat(SurfaceFormat aFormat) { switch (aFormat) { case SurfaceFormat::B8G8R8X8: return D2D1_ALPHA_MODE_IGNORE; default: return D2D1_ALPHA_MODE_PREMULTIPLIED; } } static inline D2D1_PIXEL_FORMAT D2DPixelFormat(SurfaceFormat aFormat) { return D2D1::PixelFormat(DXGIFormat(aFormat), D2DAlphaModeForFormat(aFormat)); } static inline bool D2DSupportsCompositeMode(CompositionOp aOp) { switch (aOp) { case CompositionOp::OP_OVER: case CompositionOp::OP_ADD: case CompositionOp::OP_ATOP: case CompositionOp::OP_OUT: case CompositionOp::OP_IN: case CompositionOp::OP_SOURCE: case CompositionOp::OP_DEST_IN: case CompositionOp::OP_DEST_OUT: case CompositionOp::OP_DEST_OVER: case CompositionOp::OP_DEST_ATOP: case CompositionOp::OP_XOR: return true; default: return false; } } static inline D2D1_COMPOSITE_MODE D2DCompositionMode(CompositionOp aOp) { switch (aOp) { case CompositionOp::OP_OVER: return D2D1_COMPOSITE_MODE_SOURCE_OVER; case CompositionOp::OP_ADD: return D2D1_COMPOSITE_MODE_PLUS; case CompositionOp::OP_ATOP: return D2D1_COMPOSITE_MODE_SOURCE_ATOP; case CompositionOp::OP_OUT: return D2D1_COMPOSITE_MODE_SOURCE_OUT; case CompositionOp::OP_IN: return D2D1_COMPOSITE_MODE_SOURCE_IN; case CompositionOp::OP_SOURCE: return D2D1_COMPOSITE_MODE_SOURCE_COPY; case CompositionOp::OP_DEST_IN: return D2D1_COMPOSITE_MODE_DESTINATION_IN; case CompositionOp::OP_DEST_OUT: return D2D1_COMPOSITE_MODE_DESTINATION_OUT; case CompositionOp::OP_DEST_OVER: return D2D1_COMPOSITE_MODE_DESTINATION_OVER; case CompositionOp::OP_DEST_ATOP: return D2D1_COMPOSITE_MODE_DESTINATION_ATOP; case CompositionOp::OP_XOR: return D2D1_COMPOSITE_MODE_XOR; default: return D2D1_COMPOSITE_MODE_SOURCE_OVER; } } static inline D2D1_BLEND_MODE D2DBlendMode(CompositionOp aOp) { switch (aOp) { case CompositionOp::OP_MULTIPLY: return D2D1_BLEND_MODE_MULTIPLY; case CompositionOp::OP_SCREEN: return D2D1_BLEND_MODE_SCREEN; case CompositionOp::OP_OVERLAY: return D2D1_BLEND_MODE_OVERLAY; case CompositionOp::OP_DARKEN: return D2D1_BLEND_MODE_DARKEN; case CompositionOp::OP_LIGHTEN: return D2D1_BLEND_MODE_LIGHTEN; case CompositionOp::OP_COLOR_DODGE: return D2D1_BLEND_MODE_COLOR_DODGE; case CompositionOp::OP_COLOR_BURN: return D2D1_BLEND_MODE_COLOR_BURN; case CompositionOp::OP_HARD_LIGHT: return D2D1_BLEND_MODE_HARD_LIGHT; case CompositionOp::OP_SOFT_LIGHT: return D2D1_BLEND_MODE_SOFT_LIGHT; case CompositionOp::OP_DIFFERENCE: return D2D1_BLEND_MODE_DIFFERENCE; case CompositionOp::OP_EXCLUSION: return D2D1_BLEND_MODE_EXCLUSION; case CompositionOp::OP_HUE: return D2D1_BLEND_MODE_HUE; case CompositionOp::OP_SATURATION: return D2D1_BLEND_MODE_SATURATION; case CompositionOp::OP_COLOR: return D2D1_BLEND_MODE_COLOR; case CompositionOp::OP_LUMINOSITY: return D2D1_BLEND_MODE_LUMINOSITY; default: return D2D1_BLEND_MODE_MULTIPLY; } } static inline bool D2DSupportsPrimitiveBlendMode(CompositionOp aOp) { switch (aOp) { case CompositionOp::OP_OVER: // case CompositionOp::OP_SOURCE: return true; // case CompositionOp::OP_DARKEN: case CompositionOp::OP_ADD: return IsWindows8Point1OrGreater(); default: return false; } } static inline D2D1_PRIMITIVE_BLEND D2DPrimitiveBlendMode(CompositionOp aOp) { switch (aOp) { case CompositionOp::OP_OVER: return D2D1_PRIMITIVE_BLEND_SOURCE_OVER; // D2D1_PRIMITIVE_BLEND_COPY should leave pixels out of the source's // bounds unchanged, but doesn't- breaking unbounded ops. // D2D1_PRIMITIVE_BLEND_MIN doesn't quite work like darken either, as it // accounts for the source alpha. // // case CompositionOp::OP_SOURCE: // return D2D1_PRIMITIVE_BLEND_COPY; // case CompositionOp::OP_DARKEN: // return D2D1_PRIMITIVE_BLEND_MIN; case CompositionOp::OP_ADD: return D2D1_PRIMITIVE_BLEND_ADD; default: return D2D1_PRIMITIVE_BLEND_SOURCE_OVER; } } static inline bool IsPatternSupportedByD2D(const Pattern& aPattern) { if (aPattern.GetType() == PatternType::CONIC_GRADIENT) { return false; } if (aPattern.GetType() != PatternType::RADIAL_GRADIENT) { return true; } const RadialGradientPattern* pat = static_cast(&aPattern); if (pat->mRadius1 != 0) { return false; } Point diff = pat->mCenter2 - pat->mCenter1; if (sqrt(diff.x * diff.x + diff.y * diff.y) >= pat->mRadius2) { // Inner point lies outside the circle. return false; } return true; } /** * This structure is used to pass rectangles to our shader constant. We can use * this for passing rectangular areas to SetVertexShaderConstant. In the format * of a 4 component float(x,y,width,height). Our vertex shader can then use * this to construct rectangular positions from the 0,0-1,1 quad that we source * it with. */ struct ShaderConstantRectD3D10 { float mX, mY, mWidth, mHeight; ShaderConstantRectD3D10(float aX, float aY, float aWidth, float aHeight) : mX(aX), mY(aY), mWidth(aWidth), mHeight(aHeight) {} // For easy passing to SetVertexShaderConstantF. operator float*() { return &mX; } }; static inline DWRITE_MATRIX DWriteMatrixFromMatrix(Matrix& aMatrix) { DWRITE_MATRIX mat; mat.m11 = aMatrix._11; mat.m12 = aMatrix._12; mat.m21 = aMatrix._21; mat.m22 = aMatrix._22; mat.dx = aMatrix._31; mat.dy = aMatrix._32; return mat; } class AutoDWriteGlyphRun : public DWRITE_GLYPH_RUN { static const unsigned kNumAutoGlyphs = 256; public: AutoDWriteGlyphRun() { glyphCount = 0; } ~AutoDWriteGlyphRun() { if (glyphCount > kNumAutoGlyphs) { delete[] glyphIndices; delete[] glyphAdvances; delete[] glyphOffsets; } } void allocate(unsigned aNumGlyphs) { glyphCount = aNumGlyphs; if (aNumGlyphs <= kNumAutoGlyphs) { glyphIndices = &mAutoIndices[0]; glyphAdvances = &mAutoAdvances[0]; glyphOffsets = &mAutoOffsets[0]; } else { glyphIndices = new UINT16[aNumGlyphs]; glyphAdvances = new FLOAT[aNumGlyphs]; glyphOffsets = new DWRITE_GLYPH_OFFSET[aNumGlyphs]; } } private: DWRITE_GLYPH_OFFSET mAutoOffsets[kNumAutoGlyphs]; FLOAT mAutoAdvances[kNumAutoGlyphs]; UINT16 mAutoIndices[kNumAutoGlyphs]; }; static inline void DWriteGlyphRunFromGlyphs(const GlyphBuffer& aGlyphs, ScaledFontDWrite* aFont, AutoDWriteGlyphRun* run) { run->allocate(aGlyphs.mNumGlyphs); FLOAT* advances = const_cast(run->glyphAdvances); UINT16* indices = const_cast(run->glyphIndices); DWRITE_GLYPH_OFFSET* offsets = const_cast(run->glyphOffsets); memset(advances, 0, sizeof(FLOAT) * aGlyphs.mNumGlyphs); for (unsigned int i = 0; i < aGlyphs.mNumGlyphs; i++) { indices[i] = aGlyphs.mGlyphs[i].mIndex; offsets[i].advanceOffset = aGlyphs.mGlyphs[i].mPosition.x; offsets[i].ascenderOffset = -aGlyphs.mGlyphs[i].mPosition.y; } run->bidiLevel = 0; run->fontFace = aFont->mFontFace; run->fontEmSize = aFont->GetSize(); run->glyphCount = aGlyphs.mNumGlyphs; run->isSideways = FALSE; } static inline already_AddRefed ConvertRectToGeometry( const D2D1_RECT_F& aRect) { RefPtr rectGeom; D2DFactory()->CreateRectangleGeometry(&aRect, getter_AddRefs(rectGeom)); return rectGeom.forget(); } static inline already_AddRefed GetTransformedGeometry( ID2D1Geometry* aGeometry, const D2D1_MATRIX_3X2_F& aTransform) { RefPtr tmpGeometry; D2DFactory()->CreatePathGeometry(getter_AddRefs(tmpGeometry)); RefPtr currentSink; tmpGeometry->Open(getter_AddRefs(currentSink)); aGeometry->Simplify(D2D1_GEOMETRY_SIMPLIFICATION_OPTION_CUBICS_AND_LINES, aTransform, currentSink); currentSink->Close(); return tmpGeometry.forget(); } static inline already_AddRefed IntersectGeometry( ID2D1Geometry* aGeometryA, ID2D1Geometry* aGeometryB) { RefPtr pathGeom; D2DFactory()->CreatePathGeometry(getter_AddRefs(pathGeom)); RefPtr sink; pathGeom->Open(getter_AddRefs(sink)); aGeometryA->CombineWithGeometry(aGeometryB, D2D1_COMBINE_MODE_INTERSECT, nullptr, sink); sink->Close(); return pathGeom.forget(); } static inline already_AddRefed CreateStrokeStyleForOptions( const StrokeOptions& aStrokeOptions) { RefPtr style; D2D1_CAP_STYLE capStyle; D2D1_LINE_JOIN joinStyle; switch (aStrokeOptions.mLineCap) { case CapStyle::BUTT: capStyle = D2D1_CAP_STYLE_FLAT; break; case CapStyle::ROUND: capStyle = D2D1_CAP_STYLE_ROUND; break; case CapStyle::SQUARE: capStyle = D2D1_CAP_STYLE_SQUARE; break; } switch (aStrokeOptions.mLineJoin) { case JoinStyle::MITER: joinStyle = D2D1_LINE_JOIN_MITER; break; case JoinStyle::MITER_OR_BEVEL: joinStyle = D2D1_LINE_JOIN_MITER_OR_BEVEL; break; case JoinStyle::ROUND: joinStyle = D2D1_LINE_JOIN_ROUND; break; case JoinStyle::BEVEL: joinStyle = D2D1_LINE_JOIN_BEVEL; break; } HRESULT hr; // We need to check mDashLength in addition to mDashPattern here since if // mDashPattern is set but mDashLength is zero then the stroke will fail to // paint. if (aStrokeOptions.mDashLength > 0 && aStrokeOptions.mDashPattern) { typedef std::vector FloatVector; // D2D "helpfully" multiplies the dash pattern by the line width. // That's not what cairo does, or is what 's dash wants. // So fix the multiplication in advance. Float lineWidth = aStrokeOptions.mLineWidth; FloatVector dash(aStrokeOptions.mDashPattern, aStrokeOptions.mDashPattern + aStrokeOptions.mDashLength); for (FloatVector::iterator it = dash.begin(); it != dash.end(); ++it) { *it /= lineWidth; } hr = D2DFactory()->CreateStrokeStyle( D2D1::StrokeStyleProperties( capStyle, capStyle, capStyle, joinStyle, aStrokeOptions.mMiterLimit, D2D1_DASH_STYLE_CUSTOM, aStrokeOptions.mDashOffset / lineWidth), &dash[0], // data() is not C++98, although it's in recent gcc // and VC10's STL dash.size(), getter_AddRefs(style)); } else { hr = D2DFactory()->CreateStrokeStyle( D2D1::StrokeStyleProperties(capStyle, capStyle, capStyle, joinStyle, aStrokeOptions.mMiterLimit), nullptr, 0, getter_AddRefs(style)); } if (FAILED(hr)) { gfxWarning() << "Failed to create Direct2D stroke style."; } return style.forget(); } // This creates a (partially) uploaded bitmap for a DataSourceSurface. It // uploads the minimum requirement and possibly downscales. It adjusts the // input Matrix to compensate. static inline already_AddRefed CreatePartialBitmapForSurface( DataSourceSurface* aSurface, const Matrix& aDestinationTransform, const IntSize& aDestinationSize, ExtendMode aExtendMode, Matrix& aSourceTransform, ID2D1RenderTarget* aRT, const IntRect* aSourceRect = nullptr) { RefPtr bitmap; // This is where things get complicated. The source surface was // created for a surface that was too large to fit in a texture. // We'll need to figure out if we can work with a partial upload // or downsample in software. Matrix transform = aDestinationTransform; Matrix invTransform = transform = aSourceTransform * transform; if (!invTransform.Invert()) { // Singular transform, nothing to be drawn. return nullptr; } Rect rect(0, 0, Float(aDestinationSize.width), Float(aDestinationSize.height)); // Calculate the rectangle of the source mapped to our surface. rect = invTransform.TransformBounds(rect); rect.RoundOut(); IntSize size = aSurface->GetSize(); Rect uploadRect(0, 0, Float(size.width), Float(size.height)); if (aSourceRect) { uploadRect = Rect(aSourceRect->X(), aSourceRect->Y(), aSourceRect->Width(), aSourceRect->Height()); } // Limit the uploadRect as much as possible without supporting discontiguous // uploads // // clang-format off // region we will paint from // uploadRect // .---------------. .---------------. resulting uploadRect // | |rect | | // | .---------. .----. .----. .---------------. // | | | ----> | | | | ----> | | // | '---------' '----' '----' '---------------' // '---------------' '---------------' // clang-format on // // int Bpp = BytesPerPixel(aSurface->GetFormat()); if (uploadRect.Contains(rect)) { // Extend mode is irrelevant, the displayed rect is completely contained // by the source bitmap. uploadRect = rect; } else if (aExtendMode == ExtendMode::CLAMP && uploadRect.Intersects(rect)) { // Calculate the rectangle on the source bitmap that touches our // surface, and upload that, for ExtendMode::CLAMP we can actually guarantee // correct behaviour in this case. uploadRect = uploadRect.Intersect(rect); // We now proceed to check if we can limit at least one dimension of the // upload rect safely without looking at extend mode. } else if (rect.X() >= 0 && rect.XMost() < size.width) { uploadRect.MoveToX(rect.X()); uploadRect.SetWidth(rect.Width()); } else if (rect.Y() >= 0 && rect.YMost() < size.height) { uploadRect.MoveToY(rect.Y()); uploadRect.SetHeight(rect.Height()); } if (uploadRect.IsEmpty()) { // Nothing to be drawn. return nullptr; } if (uploadRect.Width() <= aRT->GetMaximumBitmapSize() && uploadRect.Height() <= aRT->GetMaximumBitmapSize()) { { // Scope to auto-Unmap() |mapping|. DataSourceSurface::ScopedMap mapping(aSurface, DataSourceSurface::READ); if (MOZ2D_WARN_IF(!mapping.IsMapped())) { return nullptr; } // A partial upload will suffice. aRT->CreateBitmap( D2D1::SizeU(uint32_t(uploadRect.Width()), uint32_t(uploadRect.Height())), mapping.GetData() + int(uploadRect.X()) * Bpp + int(uploadRect.Y()) * mapping.GetStride(), mapping.GetStride(), D2D1::BitmapProperties(D2DPixelFormat(aSurface->GetFormat())), getter_AddRefs(bitmap)); } aSourceTransform.PreTranslate(uploadRect.X(), uploadRect.Y()); return bitmap.forget(); } else { if (Bpp != 4) { // This shouldn't actually happen in practice! MOZ_ASSERT(false); return nullptr; } { // Scope to auto-Unmap() |mapping|. DataSourceSurface::ScopedMap mapping(aSurface, DataSourceSurface::READ); if (MOZ2D_WARN_IF(!mapping.IsMapped())) { return nullptr; } ImageHalfScaler scaler(mapping.GetData(), mapping.GetStride(), size); // Calculate the maximum width/height of the image post transform. Point topRight = transform.TransformPoint(Point(Float(size.width), 0)); Point topLeft = transform.TransformPoint(Point(0, 0)); Point bottomRight = transform.TransformPoint( Point(Float(size.width), Float(size.height))); Point bottomLeft = transform.TransformPoint(Point(0, Float(size.height))); IntSize scaleSize; scaleSize.width = int32_t(std::max(Distance(topRight, topLeft), Distance(bottomRight, bottomLeft))); scaleSize.height = int32_t(std::max(Distance(topRight, bottomRight), Distance(topLeft, bottomLeft))); if (unsigned(scaleSize.width) > aRT->GetMaximumBitmapSize()) { // Ok, in this case we'd really want a downscale of a part of the // bitmap, perhaps we can do this later but for simplicity let's do // something different here and assume it's good enough, this should be // rare! scaleSize.width = 4095; } if (unsigned(scaleSize.height) > aRT->GetMaximumBitmapSize()) { scaleSize.height = 4095; } scaler.ScaleForSize(scaleSize); IntSize newSize = scaler.GetSize(); if (newSize.IsEmpty()) { return nullptr; } aRT->CreateBitmap( D2D1::SizeU(newSize.width, newSize.height), scaler.GetScaledData(), scaler.GetStride(), D2D1::BitmapProperties(D2DPixelFormat(aSurface->GetFormat())), getter_AddRefs(bitmap)); aSourceTransform.PreScale(Float(size.width) / newSize.width, Float(size.height) / newSize.height); } return bitmap.forget(); } } static inline void AddRectToSink(ID2D1GeometrySink* aSink, const D2D1_RECT_F& aRect) { aSink->BeginFigure(D2D1::Point2F(aRect.left, aRect.top), D2D1_FIGURE_BEGIN_FILLED); aSink->AddLine(D2D1::Point2F(aRect.right, aRect.top)); aSink->AddLine(D2D1::Point2F(aRect.right, aRect.bottom)); aSink->AddLine(D2D1::Point2F(aRect.left, aRect.bottom)); aSink->EndFigure(D2D1_FIGURE_END_CLOSED); } class DCCommandSink : public ID2D1CommandSink { public: explicit DCCommandSink(ID2D1DeviceContext* aCtx) : mCtx(aCtx) {} HRESULT STDMETHODCALLTYPE QueryInterface(const IID& aIID, void** aPtr) { if (!aPtr) { return E_POINTER; } if (aIID == IID_IUnknown) { *aPtr = static_cast(this); return S_OK; } else if (aIID == IID_ID2D1CommandSink) { *aPtr = static_cast(this); return S_OK; } return E_NOINTERFACE; } ULONG STDMETHODCALLTYPE AddRef() { return 1; } ULONG STDMETHODCALLTYPE Release() { return 1; } STDMETHODIMP BeginDraw() { // We don't want to do anything here! return S_OK; } STDMETHODIMP EndDraw() { // We don't want to do anything here! return S_OK; } STDMETHODIMP SetAntialiasMode(D2D1_ANTIALIAS_MODE antialiasMode) { mCtx->SetAntialiasMode(antialiasMode); return S_OK; } STDMETHODIMP SetTags(D2D1_TAG tag1, D2D1_TAG tag2) { mCtx->SetTags(tag1, tag2); return S_OK; } STDMETHODIMP SetTextAntialiasMode( D2D1_TEXT_ANTIALIAS_MODE textAntialiasMode) { mCtx->SetTextAntialiasMode(textAntialiasMode); return S_OK; } STDMETHODIMP SetTextRenderingParams( _In_opt_ IDWriteRenderingParams* textRenderingParams) { mCtx->SetTextRenderingParams(textRenderingParams); return S_OK; } STDMETHODIMP SetTransform(_In_ CONST D2D1_MATRIX_3X2_F* transform) { mCtx->SetTransform(transform); return S_OK; } STDMETHODIMP SetPrimitiveBlend(D2D1_PRIMITIVE_BLEND primitiveBlend) { mCtx->SetPrimitiveBlend(primitiveBlend); return S_OK; } STDMETHODIMP SetUnitMode(D2D1_UNIT_MODE unitMode) { mCtx->SetUnitMode(unitMode); return S_OK; } STDMETHODIMP Clear(_In_opt_ CONST D2D1_COLOR_F* color) { mCtx->Clear(color); return S_OK; } STDMETHODIMP DrawGlyphRun( D2D1_POINT_2F baselineOrigin, _In_ CONST DWRITE_GLYPH_RUN* glyphRun, _In_opt_ CONST DWRITE_GLYPH_RUN_DESCRIPTION* glyphRunDescription, _In_ ID2D1Brush* foregroundBrush, DWRITE_MEASURING_MODE measuringMode) { mCtx->DrawGlyphRun(baselineOrigin, glyphRun, glyphRunDescription, foregroundBrush, measuringMode); return S_OK; } STDMETHODIMP DrawLine(D2D1_POINT_2F point0, D2D1_POINT_2F point1, _In_ ID2D1Brush* brush, FLOAT strokeWidth, _In_opt_ ID2D1StrokeStyle* strokeStyle) { mCtx->DrawLine(point0, point1, brush, strokeWidth, strokeStyle); return S_OK; } STDMETHODIMP DrawGeometry(_In_ ID2D1Geometry* geometry, _In_ ID2D1Brush* brush, FLOAT strokeWidth, _In_opt_ ID2D1StrokeStyle* strokeStyle) { mCtx->DrawGeometry(geometry, brush, strokeWidth, strokeStyle); return S_OK; } STDMETHODIMP DrawRectangle(_In_ CONST D2D1_RECT_F* rect, _In_ ID2D1Brush* brush, FLOAT strokeWidth, _In_opt_ ID2D1StrokeStyle* strokeStyle) { mCtx->DrawRectangle(rect, brush, strokeWidth, strokeStyle); return S_OK; } STDMETHODIMP DrawBitmap( _In_ ID2D1Bitmap* bitmap, _In_opt_ CONST D2D1_RECT_F* destinationRectangle, FLOAT opacity, D2D1_INTERPOLATION_MODE interpolationMode, _In_opt_ CONST D2D1_RECT_F* sourceRectangle, _In_opt_ CONST D2D1_MATRIX_4X4_F* perspectiveTransform) { mCtx->DrawBitmap(bitmap, destinationRectangle, opacity, interpolationMode, sourceRectangle, perspectiveTransform); return S_OK; } STDMETHODIMP DrawImage(_In_ ID2D1Image* image, _In_opt_ CONST D2D1_POINT_2F* targetOffset, _In_opt_ CONST D2D1_RECT_F* imageRectangle, D2D1_INTERPOLATION_MODE interpolationMode, D2D1_COMPOSITE_MODE compositeMode) { mCtx->DrawImage(image, targetOffset, imageRectangle, interpolationMode, compositeMode); return S_OK; } STDMETHODIMP DrawGdiMetafile(_In_ ID2D1GdiMetafile* gdiMetafile, _In_opt_ CONST D2D1_POINT_2F* targetOffset) { mCtx->DrawGdiMetafile(gdiMetafile, targetOffset); return S_OK; } STDMETHODIMP FillMesh(_In_ ID2D1Mesh* mesh, _In_ ID2D1Brush* brush) { mCtx->FillMesh(mesh, brush); return S_OK; } STDMETHODIMP FillOpacityMask(_In_ ID2D1Bitmap* opacityMask, _In_ ID2D1Brush* brush, _In_opt_ CONST D2D1_RECT_F* destinationRectangle, _In_opt_ CONST D2D1_RECT_F* sourceRectangle) { mCtx->FillOpacityMask(opacityMask, brush, destinationRectangle, sourceRectangle); return S_OK; } STDMETHODIMP FillGeometry(_In_ ID2D1Geometry* geometry, _In_ ID2D1Brush* brush, _In_opt_ ID2D1Brush* opacityBrush) { mCtx->FillGeometry(geometry, brush, opacityBrush); return S_OK; } STDMETHODIMP FillRectangle(_In_ CONST D2D1_RECT_F* rect, _In_ ID2D1Brush* brush) { mCtx->FillRectangle(rect, brush); return S_OK; } STDMETHODIMP PushAxisAlignedClip(_In_ CONST D2D1_RECT_F* clipRect, D2D1_ANTIALIAS_MODE antialiasMode) { mCtx->PushAxisAlignedClip(clipRect, antialiasMode); return S_OK; } STDMETHODIMP PushLayer(_In_ CONST D2D1_LAYER_PARAMETERS1* layerParameters1, _In_opt_ ID2D1Layer* layer) { mCtx->PushLayer(layerParameters1, layer); return S_OK; } STDMETHODIMP PopAxisAlignedClip() { mCtx->PopAxisAlignedClip(); return S_OK; } STDMETHODIMP PopLayer() { mCtx->PopLayer(); return S_OK; } ID2D1DeviceContext* mCtx; }; class MOZ_STACK_CLASS AutoRestoreFP final { public: AutoRestoreFP() { // save the current floating point control word _controlfp_s(&savedFPSetting, 0, 0); UINT unused; // set the floating point control word to its default value _controlfp_s(&unused, _CW_DEFAULT, MCW_PC); } ~AutoRestoreFP() { UINT unused; // restore the saved floating point control word _controlfp_s(&unused, savedFPSetting, MCW_PC); } private: UINT savedFPSetting; }; // Note that overrides of ID2D1SimplifiedGeometrySink methods in this class may // get called from D2D with nonstandard floating point settings (see comments in // bug 1134549) - use AutoRestoreFP to reset the floating point control word to // what we expect class StreamingGeometrySink : public ID2D1SimplifiedGeometrySink { public: explicit StreamingGeometrySink(PathSink* aSink) : mSink(aSink) {} HRESULT STDMETHODCALLTYPE QueryInterface(const IID& aIID, void** aPtr) { if (!aPtr) { return E_POINTER; } if (aIID == IID_IUnknown) { *aPtr = static_cast(this); return S_OK; } else if (aIID == IID_ID2D1SimplifiedGeometrySink) { *aPtr = static_cast(this); return S_OK; } return E_NOINTERFACE; } ULONG STDMETHODCALLTYPE AddRef() { return 1; } ULONG STDMETHODCALLTYPE Release() { return 1; } // We ignore SetFillMode, this depends on the destination sink. STDMETHOD_(void, SetFillMode)(D2D1_FILL_MODE aMode) { return; } STDMETHOD_(void, BeginFigure) (D2D1_POINT_2F aPoint, D2D1_FIGURE_BEGIN aBegin) { AutoRestoreFP resetFloatingPoint; mSink->MoveTo(ToPoint(aPoint)); } STDMETHOD_(void, AddLines)(const D2D1_POINT_2F* aLines, UINT aCount) { AutoRestoreFP resetFloatingPoint; for (UINT i = 0; i < aCount; i++) { mSink->LineTo(ToPoint(aLines[i])); } } STDMETHOD_(void, AddBeziers) (const D2D1_BEZIER_SEGMENT* aSegments, UINT aCount) { AutoRestoreFP resetFloatingPoint; for (UINT i = 0; i < aCount; i++) { mSink->BezierTo(ToPoint(aSegments[i].point1), ToPoint(aSegments[i].point2), ToPoint(aSegments[i].point3)); } } STDMETHOD(Close)() { /* Should never be called! */ return S_OK; } STDMETHOD_(void, SetSegmentFlags) (D2D1_PATH_SEGMENT aFlags) { /* Should never be called! */ } STDMETHOD_(void, EndFigure)(D2D1_FIGURE_END aEnd) { AutoRestoreFP resetFloatingPoint; if (aEnd == D2D1_FIGURE_END_CLOSED) { return mSink->Close(); } } private: PathSink* mSink; }; } // namespace gfx } // namespace mozilla #endif /* MOZILLA_GFX_HELPERSD2D_H_ */