// // Copyright 2018 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // FeaturesVk.h: Optional features for the Vulkan renderer. // #ifndef ANGLE_PLATFORM_FEATURESVK_H_ #define ANGLE_PLATFORM_FEATURESVK_H_ #include "platform/Feature.h" namespace angle { struct FeaturesVk : FeatureSetBase { FeaturesVk(); ~FeaturesVk(); // Line segment rasterization must follow OpenGL rules. This means using an algorithm similar // to Bresenham's. Vulkan uses a different algorithm. This feature enables the use of pixel // shader patching to implement OpenGL basic line rasterization rules. This feature will // normally always be enabled. Exposing it as an option enables performance testing. Feature basicGLLineRasterization = { "basic_gl_line_rasterization", FeatureCategory::VulkanFeatures, "Enable the use of pixel shader patching to implement OpenGL basic line " "rasterization rules", &members}; // Flips the viewport to render upside-down. This has the effect to render the same way as // OpenGL. If this feature gets enabled, we enable the KHR_MAINTENANCE_1 extension to allow // negative viewports. We inverse rendering to the backbuffer by reversing the height of the // viewport and increasing Y by the height. So if the viewport was (0,0,width,height), it // becomes (0, height, width, -height). Unfortunately, when we start doing this, we also need // to adjust a lot of places since the rendering now happens upside-down. Affected places so // far: // -readPixels // -copyTexImage // -framebuffer blit // -generating mipmaps // -Point sprites tests // -texStorage Feature flipViewportY = {"flip_viewport_y", FeatureCategory::VulkanFeatures, "Flips the viewport to render upside-down", &members}; // Add an extra copy region when using vkCmdCopyBuffer as the Windows Intel driver seems // to have a bug where the last region is ignored. Feature extraCopyBufferRegion = { "extra_copy_buffer_region", FeatureCategory::VulkanWorkarounds, "Windows Intel driver seems to have a bug where the last copy region in " "vkCmdCopyBuffer is ignored", &members}; // This flag is added for the sole purpose of end2end tests, to test the correctness // of various algorithms when a fallback format is used, such as using a packed format to // emulate a depth- or stencil-only format. Feature forceFallbackFormat = {"force_fallback_format", FeatureCategory::VulkanWorkarounds, "Force a fallback format for angle_end2end_tests", &members}; // On some NVIDIA drivers the point size range reported from the API is inconsistent with the // actual behavior. Clamp the point size to the value from the API to fix this. // Tracked in http://anglebug.com/2970. Feature clampPointSize = { "clamp_point_size", FeatureCategory::VulkanWorkarounds, "On some NVIDIA drivers, the point size range reported from the API is " "inconsistent with the actual behavior", &members, "http://anglebug.com/2970"}; // On some android devices, the memory barrier between the compute shader that converts vertex // attributes and the vertex shader that reads from it is ineffective. Only known workaround is // to perform a flush after the conversion. http://anglebug.com/3016 Feature flushAfterVertexConversion = { "flush_after_vertex_conversion", FeatureCategory::VulkanWorkarounds, "On some android devices, the memory barrier between the compute shader that converts " "vertex attributes and the vertex shader that reads from it is ineffective", &members, "http://anglebug.com/3016"}; // Whether the VkDevice supports the VK_KHR_incremental_present extension, on which the // EGL_KHR_swap_buffers_with_damage extension can be layered. Feature supportsIncrementalPresent = { "supports_incremental_present", FeatureCategory::VulkanFeatures, "VkDevice supports the VK_KHR_incremental_present extension", &members}; // Whether texture copies on cube map targets should be done on GPU. This is a workaround for // Intel drivers on windows that have an issue with creating single-layer views on cube map // textures. Feature forceCpuPathForCubeMapCopy = { "force_cpu_path_for_cube_map_copy", FeatureCategory::VulkanWorkarounds, "Some Intel Windows drivers have an issue with creating single-layer " "views on cube map textures", &members}; // Whether the VkDevice supports the VK_ANDROID_external_memory_android_hardware_buffer // extension, on which the EGL_ANDROID_image_native_buffer extension can be layered. Feature supportsAndroidHardwareBuffer = { "supports_android_hardware_buffer", FeatureCategory::VulkanFeatures, "VkDevice supports the VK_ANDROID_external_memory_android_hardware_buffer extension", &members}; // Whether the VkDevice supports the VK_KHR_external_memory_fd extension, on which the // GL_EXT_memory_object_fd extension can be layered. Feature supportsExternalMemoryFd = { "supports_external_memory_fd", FeatureCategory::VulkanFeatures, "VkDevice supports the VK_KHR_external_memory_fd extension", &members}; // Whether the VkDevice supports the VK_KHR_external_semaphore_fd extension, on which the // GL_EXT_semaphore_fd extension can be layered. Feature supportsExternalSemaphoreFd = { "supports_external_semaphore_fd", FeatureCategory::VulkanFeatures, "VkDevice supports the VK_KHR_external_semaphore_fd extension", &members}; // Whether the VkDevice supports the VK_EXT_shader_stencil_export extension, which is used to // perform multisampled resolve of stencil buffer. A multi-step workaround is used instead if // this extension is not available. Feature supportsShaderStencilExport = { "supports_shader_stencil_export", FeatureCategory::VulkanFeatures, "VkDevice supports the VK_EXT_shader_stencil_export extension", &members}; // Where VK_EXT_transform_feedback is not support, an emulation path is used. // http://anglebug.com/3205 Feature emulateTransformFeedback = { "emulate_transform_feedback", FeatureCategory::VulkanFeatures, "Emulate transform feedback as the VK_EXT_transform_feedback is not present.", &members, "http://anglebug.com/3205"}; // VK_PRESENT_MODE_FIFO_KHR causes random timeouts on Linux Intel. http://anglebug.com/3153 Feature disableFifoPresentMode = { "disable_fifo_present_mode", FeatureCategory::VulkanWorkarounds, "On Linux Intel, VK_PRESENT_MODE_FIFO_KHR causes random timeouts", &members, "http://anglebug.com/3153"}; // On Qualcomm, a bug is preventing us from using loadOp=Clear with inline commands in the // render pass. http://anglebug.com/2361 Feature restartRenderPassAfterLoadOpClear = { "restart_render_pass_after_load_op_clear", FeatureCategory::VulkanWorkarounds, "On Qualcomm, a bug is preventing us from using loadOp=Clear with inline " "commands in the render pass", &members, "http://anglebug.com/2361"}; // On Qualcomm, gaps in bound descriptor set indices causes the post-gap sets to misbehave. // For example, binding only descriptor set 3 results in zero being read from a uniform buffer // object within that set. This flag results in empty descriptor sets being bound for any // unused descriptor set to work around this issue. http://anglebug.com/2727 Feature bindEmptyForUnusedDescriptorSets = { "bind_empty_for_unused_descriptor_sets", FeatureCategory::VulkanWorkarounds, "On Qualcomm, gaps in bound descriptor set indices causes the post-gap sets to misbehave", &members, "http://anglebug.com/2727"}; // When the scissor is (0,0,0,0) on Windows Intel, the driver acts as if the scissor was // disabled. Work-around this by setting the scissor to just outside of the render area // (e.g. (renderArea.x, renderArea.y, 1, 1)). http://anglebug.com/3407 Feature forceNonZeroScissor = { "force_non_zero_scissor", FeatureCategory::VulkanWorkarounds, "On Windows Intel, when the scissor is (0,0,0,0), the driver acts as if the " "scissor was disabled", &members, "http://anglebug.com/3407"}; // OES_depth_texture is a commonly expected feature on Android. However it // requires that D16_UNORM support texture filtering // (e.g. VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT) and some devices // do not. Work-around this by setting saying D16_UNORM supports filtering // anyway. Feature forceD16TexFilter = {"force_D16_texture_filter", FeatureCategory::VulkanWorkarounds, "On some Android devices, VK_FORMAT_D16_UNORM does not support " "VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT, " "which prevents OES_depth_texture from being supported.", &members, "http://anglebug.com/3452"}; // On some android devices, vkCmdBlitImage with flipped coordinates blits incorrectly. This // workaround makes sure this path is avoided. http://anglebug.com/3498 Feature disableFlippingBlitWithCommand = { "disable_flipping_blit_with_command", FeatureCategory::VulkanWorkarounds, "On some android devices, vkCmdBlitImage with flipped coordinates blits incorrectly.", &members, "http://anglebug.com/3498"}; // On platform with Intel or AMD GPU, a window resizing would not trigger the vulkan driver to // return VK_ERROR_OUT_OF_DATE on swapchain present. Work-around by query current window extent // every frame to detect a window resizing. // http://anglebug.com/3623, http://anglebug.com/3624, http://anglebug.com/3625 Feature perFrameWindowSizeQuery = { "per_frame_window_size_query", FeatureCategory::VulkanWorkarounds, "On platform with Intel or AMD gpu, vulkan swapchain is not returning VK_ERROR_OUT_OF_DATE" "when window resizing", &members, "http://anglebug.com/3623, http://anglebug.com/3624, http://anglebug.com/3625"}; }; inline FeaturesVk::FeaturesVk() = default; inline FeaturesVk::~FeaturesVk() = default; } // namespace angle #endif // ANGLE_PLATFORM_FEATURESVK_H_