// // Copyright 2018 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // android_util.h: Utilities for the using the Android platform #ifndef COMMON_ANDROIDUTIL_H_ #define COMMON_ANDROIDUTIL_H_ #include #include "angle_gl.h" struct ANativeWindowBuffer; struct AHardwareBuffer; namespace angle { namespace android { ANativeWindowBuffer *ClientBufferToANativeWindowBuffer(EGLClientBuffer clientBuffer); EGLClientBuffer AHardwareBufferToClientBuffer(const AHardwareBuffer *hardwareBuffer); void GetANativeWindowBufferProperties(const ANativeWindowBuffer *buffer, int *width, int *height, int *depth, int *pixelFormat); GLenum NativePixelFormatToGLInternalFormat(int pixelFormat); AHardwareBuffer *ANativeWindowBufferToAHardwareBuffer(ANativeWindowBuffer *windowBuffer); } // namespace android } // namespace angle #endif // COMMON_ANDROIDUTIL_H_