// // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // angleutils.h: Common ANGLE utilities. #ifndef COMMON_ANGLEUTILS_H_ #define COMMON_ANGLEUTILS_H_ #include "common/platform.h" #include #include #include #include #include #include #include // A helper class to disallow copy and assignment operators namespace angle { #if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11) using Microsoft::WRL::ComPtr; #endif // defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11) class NonCopyable { protected: constexpr NonCopyable() = default; ~NonCopyable() = default; private: NonCopyable(const NonCopyable &) = delete; void operator=(const NonCopyable &) = delete; }; extern const uintptr_t DirtyPointer; } // namespace angle template constexpr inline size_t ArraySize(T (&)[N]) { return N; } template class WrappedArray final : angle::NonCopyable { public: template constexpr WrappedArray(const T (&data)[N]) : mArray(&data[0]), mSize(N) {} constexpr WrappedArray() : mArray(nullptr), mSize(0) {} constexpr WrappedArray(const T *data, size_t size) : mArray(data), mSize(size) {} WrappedArray(WrappedArray &&other) : WrappedArray() { std::swap(mArray, other.mArray); std::swap(mSize, other.mSize); } ~WrappedArray() {} constexpr const T *get() const { return mArray; } constexpr size_t size() const { return mSize; } private: const T *mArray; size_t mSize; }; template void SafeRelease(T (&resourceBlock)[N]) { for (unsigned int i = 0; i < N; i++) { SafeRelease(resourceBlock[i]); } } template void SafeRelease(T &resource) { if (resource) { resource->Release(); resource = nullptr; } } template void SafeDelete(T *&resource) { delete resource; resource = nullptr; } template void SafeDeleteContainer(T &resource) { for (auto &element : resource) { SafeDelete(element); } resource.clear(); } template void SafeDeleteArray(T *&resource) { delete[] resource; resource = nullptr; } // Provide a less-than function for comparing structs // Note: struct memory must be initialized to zero, because of packing gaps template inline bool StructLessThan(const T &a, const T &b) { return (memcmp(&a, &b, sizeof(T)) < 0); } // Provide a less-than function for comparing structs // Note: struct memory must be initialized to zero, because of packing gaps template inline bool StructEquals(const T &a, const T &b) { return (memcmp(&a, &b, sizeof(T)) == 0); } template inline void StructZero(T *obj) { memset(obj, 0, sizeof(T)); } template inline bool IsMaskFlagSet(T mask, T flag) { // Handles multibit flags as well return (mask & flag) == flag; } inline const char *MakeStaticString(const std::string &str) { // On the heap so that no destructor runs on application exit. static std::set *strings = new std::set; std::set::iterator it = strings->find(str); if (it != strings->end()) { return it->c_str(); } return strings->insert(str).first->c_str(); } std::string ArrayString(unsigned int i); // Indices are stored in vectors with the outermost index in the back. In the output of the function // the indices are reversed. std::string ArrayIndexString(const std::vector &indices); inline std::string Str(int i) { std::stringstream strstr; strstr << i; return strstr.str(); } size_t FormatStringIntoVector(const char *fmt, va_list vararg, std::vector &buffer); template std::string ToString(const T &value) { std::ostringstream o; o << value; return o.str(); } // snprintf is not defined with MSVC prior to to msvc14 #if defined(_MSC_VER) && _MSC_VER < 1900 # define snprintf _snprintf #endif #define GL_A1RGB5_ANGLEX 0x6AC5 #define GL_BGRX8_ANGLEX 0x6ABA #define GL_BGR565_ANGLEX 0x6ABB #define GL_BGRA4_ANGLEX 0x6ABC #define GL_BGR5_A1_ANGLEX 0x6ABD #define GL_INT_64_ANGLEX 0x6ABE #define GL_UINT_64_ANGLEX 0x6ABF #define GL_BGRA8_SRGB_ANGLEX 0x6AC0 // These are dummy formats used to fit typeless D3D textures that can be bound to EGL pbuffers into // the format system (for extension EGL_ANGLE_d3d_texture_client_buffer): #define GL_RGBA8_TYPELESS_ANGLEX 0x6AC1 #define GL_RGBA8_TYPELESS_SRGB_ANGLEX 0x6AC2 #define GL_BGRA8_TYPELESS_ANGLEX 0x6AC3 #define GL_BGRA8_TYPELESS_SRGB_ANGLEX 0x6AC4 #define GL_R8_SSCALED_ANGLEX 0x6AC6 #define GL_RG8_SSCALED_ANGLEX 0x6AC7 #define GL_RGB8_SSCALED_ANGLEX 0x6AC8 #define GL_RGBA8_SSCALED_ANGLEX 0x6AC9 #define GL_R8_USCALED_ANGLEX 0x6ACA #define GL_RG8_USCALED_ANGLEX 0x6ACB #define GL_RGB8_USCALED_ANGLEX 0x6ACC #define GL_RGBA8_USCALED_ANGLEX 0x6ACD #define GL_R16_SSCALED_ANGLEX 0x6ACE #define GL_RG16_SSCALED_ANGLEX 0x6ACF #define GL_RGB16_SSCALED_ANGLEX 0x6AD0 #define GL_RGBA16_SSCALED_ANGLEX 0x6AD1 #define GL_R16_USCALED_ANGLEX 0x6AD2 #define GL_RG16_USCALED_ANGLEX 0x6AD3 #define GL_RGB16_USCALED_ANGLEX 0x6AD4 #define GL_RGBA16_USCALED_ANGLEX 0x6AD5 #define GL_R32_SSCALED_ANGLEX 0x6AD6 #define GL_RG32_SSCALED_ANGLEX 0x6AD7 #define GL_RGB32_SSCALED_ANGLEX 0x6AD8 #define GL_RGBA32_SSCALED_ANGLEX 0x6AD9 #define GL_R32_USCALED_ANGLEX 0x6ADA #define GL_RG32_USCALED_ANGLEX 0x6ADB #define GL_RGB32_USCALED_ANGLEX 0x6ADC #define GL_RGBA32_USCALED_ANGLEX 0x6ADD #define GL_R32_SNORM_ANGLEX 0x6ADE #define GL_RG32_SNORM_ANGLEX 0x6ADF #define GL_RGB32_SNORM_ANGLEX 0x6AE0 #define GL_RGBA32_SNORM_ANGLEX 0x6AE1 #define GL_R32_UNORM_ANGLEX 0x6AE2 #define GL_RG32_UNORM_ANGLEX 0x6AE3 #define GL_RGB32_UNORM_ANGLEX 0x6AE4 #define GL_RGBA32_UNORM_ANGLEX 0x6AE5 #define GL_R32_FIXED_ANGLEX 0x6AE6 #define GL_RG32_FIXED_ANGLEX 0x6AE7 #define GL_RGB32_FIXED_ANGLEX 0x6AE8 #define GL_RGBA32_FIXED_ANGLEX 0x6AE9 #define GL_RGB10_A2_SINT_ANGLEX 0x6AEA #define GL_RGB10_A2_SNORM_ANGLEX 0x6AEB #define GL_RGB10_A2_SSCALED_ANGLEX 0x6AEC #define GL_RGB10_A2_USCALED_ANGLEX 0x6AED #define ANGLE_CHECK_GL_ALLOC(context, result) \ ANGLE_CHECK(context, result, "Failed to allocate host memory", GL_OUT_OF_MEMORY) #define ANGLE_CHECK_GL_MATH(context, result) \ ANGLE_CHECK(context, result, "Integer overflow.", GL_INVALID_OPERATION) #define ANGLE_GL_UNREACHABLE(context) \ UNREACHABLE(); \ ANGLE_CHECK(context, false, "Unreachable Code.", GL_INVALID_OPERATION) // The below inlining code lifted from V8. #if defined(__clang__) || (defined(__GNUC__) && defined(__has_attribute)) # define ANGLE_HAS_ATTRIBUTE_ALWAYS_INLINE (__has_attribute(always_inline)) # define ANGLE_HAS___FORCEINLINE 0 #elif defined(_MSC_VER) # define ANGLE_HAS_ATTRIBUTE_ALWAYS_INLINE 0 # define ANGLE_HAS___FORCEINLINE 1 #else # define ANGLE_HAS_ATTRIBUTE_ALWAYS_INLINE 0 # define ANGLE_HAS___FORCEINLINE 0 #endif #if defined(NDEBUG) && ANGLE_HAS_ATTRIBUTE_ALWAYS_INLINE # define ANGLE_INLINE inline __attribute__((always_inline)) #elif defined(NDEBUG) && ANGLE_HAS___FORCEINLINE # define ANGLE_INLINE __forceinline #else # define ANGLE_INLINE inline #endif #if defined(__clang__) || (defined(__GNUC__) && defined(__has_attribute)) # if __has_attribute(noinline) # define ANGLE_NOINLINE __attribute__((noinline)) # else # define ANGLE_NOINLINE # endif #elif defined(_MSC_VER) # define ANGLE_NOINLINE __declspec(noinline) #else # define ANGLE_NOINLINE #endif #if defined(__clang__) || (defined(__GNUC__) && defined(__has_attribute)) # if __has_attribute(format) # define ANGLE_FORMAT_PRINTF(fmt, args) __attribute__((format(__printf__, fmt, args))) # else # define ANGLE_FORMAT_PRINTF(fmt, args) # endif #else # define ANGLE_FORMAT_PRINTF(fmt, args) #endif // Format messes up the # inside the macro. // clang-format off #ifndef ANGLE_STRINGIFY # define ANGLE_STRINGIFY(x) #x #endif // clang-format on #ifndef ANGLE_MACRO_STRINGIFY # define ANGLE_MACRO_STRINGIFY(x) ANGLE_STRINGIFY(x) #endif // Detect support for C++17 [[nodiscard]] #if !defined(__has_cpp_attribute) # define __has_cpp_attribute(name) 0 #endif // !defined(__has_cpp_attribute) #if __has_cpp_attribute(nodiscard) # define ANGLE_NO_DISCARD [[nodiscard]] #else # define ANGLE_NO_DISCARD #endif // __has_cpp_attribute(nodiscard) #if __has_cpp_attribute(maybe_unused) # define ANGLE_MAYBE_UNUSED [[maybe_unused]] #else # define ANGLE_MAYBE_UNUSED #endif // __has_cpp_attribute(maybe_unused) #endif // COMMON_ANGLEUTILS_H_