// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_PREPROCESSOR_DIRECTIVEHANDLERBASE_H_ #define COMPILER_PREPROCESSOR_DIRECTIVEHANDLERBASE_H_ #include #include "GLSLANG/ShaderLang.h" namespace angle { namespace pp { struct SourceLocation; // Base class for handling directives. // Preprocessor uses this class to notify the clients about certain // preprocessor directives. Derived classes are responsible for // handling them in an appropriate manner. class DirectiveHandler { public: virtual ~DirectiveHandler(); virtual void handleError(const SourceLocation &loc, const std::string &msg) = 0; // Handle pragma of form: #pragma name[(value)] virtual void handlePragma(const SourceLocation &loc, const std::string &name, const std::string &value, bool stdgl) = 0; virtual void handleExtension(const SourceLocation &loc, const std::string &name, const std::string &behavior) = 0; virtual void handleVersion(const SourceLocation &loc, int version, ShShaderSpec spec) = 0; }; } // namespace pp } // namespace angle #endif // COMPILER_PREPROCESSOR_DIRECTIVEHANDLERBASE_H_