// // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/translator/OutputESSL.h" namespace sh { TOutputESSL::TOutputESSL(TInfoSinkBase &objSink, ShArrayIndexClampingStrategy clampingStrategy, ShHashFunction64 hashFunction, NameMap &nameMap, TSymbolTable *symbolTable, sh::GLenum shaderType, int shaderVersion, bool forceHighp, ShCompileOptions compileOptions) : TOutputGLSLBase(objSink, clampingStrategy, hashFunction, nameMap, symbolTable, shaderType, shaderVersion, SH_ESSL_OUTPUT, compileOptions), mForceHighp(forceHighp) {} bool TOutputESSL::writeVariablePrecision(TPrecision precision) { if (precision == EbpUndefined) return false; TInfoSinkBase &out = objSink(); if (mForceHighp) out << getPrecisionString(EbpHigh); else out << getPrecisionString(precision); return true; } } // namespace sh