// // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/translator/OutputGLSL.h" #include "compiler/translator/Compiler.h" namespace sh { TOutputGLSL::TOutputGLSL(TInfoSinkBase &objSink, ShArrayIndexClampingStrategy clampingStrategy, ShHashFunction64 hashFunction, NameMap &nameMap, TSymbolTable *symbolTable, sh::GLenum shaderType, int shaderVersion, ShShaderOutput output, ShCompileOptions compileOptions) : TOutputGLSLBase(objSink, clampingStrategy, hashFunction, nameMap, symbolTable, shaderType, shaderVersion, output, compileOptions) {} bool TOutputGLSL::writeVariablePrecision(TPrecision) { return false; } void TOutputGLSL::visitSymbol(TIntermSymbol *node) { TInfoSinkBase &out = objSink(); // All the special cases are built-ins, so if it's not a built-in we can return early. if (node->variable().symbolType() != SymbolType::BuiltIn) { TOutputGLSLBase::visitSymbol(node); return; } // Some built-ins get a special translation. const ImmutableString &name = node->getName(); if (name == "gl_FragDepthEXT") { out << "gl_FragDepth"; } else if (name == "gl_FragColor" && sh::IsGLSL130OrNewer(getShaderOutput())) { out << "webgl_FragColor"; } else if (name == "gl_FragData" && sh::IsGLSL130OrNewer(getShaderOutput())) { out << "webgl_FragData"; } else if (name == "gl_SecondaryFragColorEXT") { out << "angle_SecondaryFragColor"; } else if (name == "gl_SecondaryFragDataEXT") { out << "angle_SecondaryFragData"; } else { TOutputGLSLBase::visitSymbol(node); } } ImmutableString TOutputGLSL::translateTextureFunction(const ImmutableString &name) { static const char *simpleRename[] = {"texture2DLodEXT", "texture2DLod", "texture2DProjLodEXT", "texture2DProjLod", "textureCubeLodEXT", "textureCubeLod", "texture2DGradEXT", "texture2DGradARB", "texture2DProjGradEXT", "texture2DProjGradARB", "textureCubeGradEXT", "textureCubeGradARB", nullptr, nullptr}; static const char *legacyToCoreRename[] = { "texture2D", "texture", "texture2DProj", "textureProj", "texture2DLod", "textureLod", "texture2DProjLod", "textureProjLod", "texture2DRect", "texture", "texture2DRectProj", "textureProj", "textureCube", "texture", "textureCubeLod", "textureLod", // Extensions "texture2DLodEXT", "textureLod", "texture2DProjLodEXT", "textureProjLod", "textureCubeLodEXT", "textureLod", "texture2DGradEXT", "textureGrad", "texture2DProjGradEXT", "textureProjGrad", "textureCubeGradEXT", "textureGrad", "texture3D", "texture", "texture3DProj", "textureProj", "texture3DLod", "textureLod", "texture3DProjLod", "textureProjLod", nullptr, nullptr}; const char **mapping = (sh::IsGLSL130OrNewer(getShaderOutput())) ? legacyToCoreRename : simpleRename; for (int i = 0; mapping[i] != nullptr; i += 2) { if (name == mapping[i]) { return ImmutableString(mapping[i + 1]); } } return name; } } // namespace sh