// // Copyright (c) 2017 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // SymbolUniqueId.cpp: Encapsulates a unique id for a symbol. #include "compiler/translator/SymbolUniqueId.h" #include "compiler/translator/SymbolTable.h" namespace sh { TSymbolUniqueId::TSymbolUniqueId(TSymbolTable *symbolTable) : mId(symbolTable->nextUniqueIdValue()) {} TSymbolUniqueId::TSymbolUniqueId(const TSymbol &symbol) : mId(symbol.uniqueId().get()) {} TSymbolUniqueId &TSymbolUniqueId::operator=(const TSymbolUniqueId &) = default; bool TSymbolUniqueId::operator==(const TSymbolUniqueId &other) const { return mId == other.mId; } } // namespace sh