// // Copyright (c) 2017 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // SymbolUniqueId.h: Encapsulates a unique id for a symbol. #ifndef COMPILER_TRANSLATOR_SYMBOLUNIQUEID_H_ #define COMPILER_TRANSLATOR_SYMBOLUNIQUEID_H_ #include "compiler/translator/Common.h" namespace sh { class TSymbolTable; class TSymbol; class TSymbolUniqueId { public: POOL_ALLOCATOR_NEW_DELETE explicit TSymbolUniqueId(const TSymbol &symbol); constexpr TSymbolUniqueId(const TSymbolUniqueId &) = default; TSymbolUniqueId &operator =(const TSymbolUniqueId &); bool operator==(const TSymbolUniqueId &) const; constexpr int get() const { return mId; } private: friend class TSymbolTable; explicit TSymbolUniqueId(TSymbolTable *symbolTable); friend class BuiltInId; constexpr TSymbolUniqueId(int staticId) : mId(staticId) {} int mId; }; enum class SymbolType { BuiltIn, UserDefined, AngleInternal, Empty // Meaning symbol without a name. }; enum class SymbolClass { Function, Variable, Struct, InterfaceBlock }; } // namespace sh #endif // COMPILER_TRANSLATOR_SYMBOLUNIQUEID_H_