// // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Contants.h: Defines some implementation specific and gl constants #ifndef LIBANGLE_CONSTANTS_H_ #define LIBANGLE_CONSTANTS_H_ #include "common/platform.h" #include namespace gl { // The binary cache is currently left disable by default, and the application can enable it. const size_t kDefaultMaxProgramCacheMemoryBytes = 0; enum { // Implementation upper limits, real maximums depend on the hardware MAX_SAMPLE_MASK_WORDS = 2, MAX_VERTEX_ATTRIBS = 16, MAX_VERTEX_ATTRIB_BINDINGS = 16, // Implementation upper limits, real maximums depend on the hardware IMPLEMENTATION_MAX_VARYING_VECTORS = 32, IMPLEMENTATION_MAX_DRAW_BUFFERS = 8, IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS = IMPLEMENTATION_MAX_DRAW_BUFFERS + 2, // 2 extra for depth and/or stencil buffers IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS = 16, IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS = 16, IMPLEMENTATION_MAX_COMPUTE_SHADER_UNIFORM_BUFFERS = 16, IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS = IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS + IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS, // GL_EXT_geometry_shader increases the minimum value of GL_MAX_UNIFORM_BUFFER_BINDINGS to 48. IMPLEMENTATION_MAX_UNIFORM_BUFFER_BINDINGS = 48, // Transform feedback limits set to the minimum required by the spec. IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 64, IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 4, IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 4, IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS = 4, // Maximum number of views which are supported by the implementation of ANGLE_multiview. IMPLEMENTATION_ANGLE_MULTIVIEW_MAX_VIEWS = 4, // These are the maximums the implementation can support // The actual GL caps are limited by the device caps // and should be queried from the Context IMPLEMENTATION_MAX_2D_TEXTURE_SIZE = 16384, IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE = 16384, IMPLEMENTATION_MAX_3D_TEXTURE_SIZE = 2048, IMPLEMENTATION_MAX_2D_ARRAY_TEXTURE_LAYERS = 2048, // 1+log2 of max of MAX_*_TEXTURE_SIZE IMPLEMENTATION_MAX_TEXTURE_LEVELS = 15, // Limit active textures so we can use fast bitsets. IMPLEMENTATION_MAX_SHADER_TEXTURES = 32, IMPLEMENTATION_MAX_ACTIVE_TEXTURES = IMPLEMENTATION_MAX_SHADER_TEXTURES * 2, IMPLEMENTATION_MAX_IMAGE_UNITS = IMPLEMENTATION_MAX_ACTIVE_TEXTURES, // Maximum number of slots allocated for atomic counter buffers. IMPLEMENTATION_MAX_ATOMIC_COUNTER_BUFFERS = 8, // Implementation upper limits, real maximums depend on the hardware. IMPLEMENTATION_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 64 }; namespace limits { // Some of the minimums required by GL, used to detect if the backend meets the minimum requirement. // Currently, there's no need to separate these values per spec version. constexpr uint32_t kMinimumComputeStorageBuffers = 4; } // namespace limits } // namespace gl #endif // LIBANGLE_CONSTANTS_H_