// GENERATED FILE - DO NOT EDIT. // Generated by generate_entry_points.py using data from gl.xml. // // Copyright 2019 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Context_gl_4_6_autogen.h: Creates a macro for interfaces in Context. #ifndef ANGLE_CONTEXT_GL_4_6_AUTOGEN_H_ #define ANGLE_CONTEXT_GL_4_6_AUTOGEN_H_ #define ANGLE_GL_4_6_CONTEXT_API \ void multiDrawArraysIndirectCount(GLenum mode, const void *indirect, GLintptr drawcount, \ GLsizei maxdrawcount, GLsizei stride); \ void multiDrawElementsIndirectCount(GLenum mode, GLenum type, const void *indirect, \ GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); \ void polygonOffsetClamp(GLfloat factor, GLfloat units, GLfloat clamp); \ void specializeShader(GLuint shader, const GLchar *pEntryPoint, \ GLuint numSpecializationConstants, const GLuint *pConstantIndex, \ const GLuint *pConstantValue); #endif // ANGLE_CONTEXT_API_4_6_AUTOGEN_H_