// // Copyright 2017 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // LoggingAnnotator.cpp: DebugAnnotator implementing logging // #include "libANGLE/LoggingAnnotator.h" #include "libANGLE/trace.h" namespace angle { bool LoggingAnnotator::getStatus() { return false; } void LoggingAnnotator::beginEvent(const char *eventName, const char *eventMessage) { ANGLE_TRACE_EVENT_BEGIN0("gpu.angle", eventName); } void LoggingAnnotator::endEvent(const char *eventName) { ANGLE_TRACE_EVENT_END0("gpu.angle", eventName); } void LoggingAnnotator::setMarker(const char *markerName) { ANGLE_TRACE_EVENT_INSTANT0("gpu.angle", markerName); } void LoggingAnnotator::logMessage(const gl::LogMessage &msg) const { auto *plat = ANGLEPlatformCurrent(); if (plat != nullptr) { switch (msg.getSeverity()) { case gl::LOG_FATAL: case gl::LOG_ERR: plat->logError(plat, msg.getMessage().c_str()); break; case gl::LOG_WARN: plat->logWarning(plat, msg.getMessage().c_str()); break; case gl::LOG_INFO: plat->logInfo(plat, msg.getMessage().c_str()); break; default: UNREACHABLE(); } } else { gl::Trace(msg.getSeverity(), msg.getMessage().c_str()); } } } // namespace angle