// // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // queryconversions.cpp: Implementation of state query cast conversions #include "libANGLE/queryconversions.h" #include #include "common/utilities.h" #include "libANGLE/Context.h" namespace gl { namespace { GLint64 ExpandFloatToInteger(GLfloat value) { return static_cast((static_cast(0xFFFFFFFFULL) * value - 1.0) / 2.0); } template QueryT CastFromStateValueToInt(GLenum pname, NativeT value) { GLenum nativeType = GLTypeToGLenum::value; if (nativeType == GL_FLOAT) { // RGBA color values and DepthRangeF values are converted to integer using Equation 2.4 from // Table 4.5 switch (pname) { case GL_DEPTH_RANGE: case GL_COLOR_CLEAR_VALUE: case GL_DEPTH_CLEAR_VALUE: case GL_BLEND_COLOR: // GLES1 emulation: // Also, several GLES1.x values need to be converted to integer with // ExpandFloatToInteger rather than rounding. See GLES 1.1 spec 6.1.2 "Data // Conversions". case GL_ALPHA_TEST_REF: case GL_CURRENT_COLOR: return clampCast(ExpandFloatToInteger(static_cast(value))); default: return clampCast(std::round(value)); } } return clampCast(value); } template NativeT CastQueryValueToInt(GLenum pname, QueryT value) { GLenum queryType = GLTypeToGLenum::value; if (queryType == GL_FLOAT) { return static_cast(std::round(value)); } return static_cast(value); } } // anonymous namespace GLint CastMaskValue(GLuint value) { return clampCast(value); } template QueryT CastFromGLintStateValue(GLenum pname, InternalT value) { return CastFromStateValue(pname, clampCast(value)); } template GLfloat CastFromGLintStateValue(GLenum pname, GLenum value); template GLint CastFromGLintStateValue(GLenum pname, GLenum value); template GLint64 CastFromGLintStateValue(GLenum pname, GLenum value); template GLuint CastFromGLintStateValue(GLenum pname, GLenum value); template GLuint CastFromGLintStateValue(GLenum pname, GLint value); template GLfloat CastFromGLintStateValue(GLenum pname, GLint value); template GLint CastFromGLintStateValue(GLenum pname, GLint value); template GLfloat CastFromGLintStateValue(GLenum pname, bool value); template GLuint CastFromGLintStateValue(GLenum pname, bool value); template GLint CastFromGLintStateValue(GLenum pname, bool value); template QueryT CastFromStateValue(GLenum pname, NativeT value) { GLenum queryType = GLTypeToGLenum::value; switch (queryType) { case GL_INT: case GL_INT_64_ANGLEX: case GL_UNSIGNED_INT: case GL_UINT_64_ANGLEX: return CastFromStateValueToInt(pname, value); case GL_FLOAT: return static_cast(value); case GL_BOOL: return static_cast(value == static_cast(0) ? GL_FALSE : GL_TRUE); default: UNREACHABLE(); return 0; } } template GLint CastFromStateValue(GLenum pname, GLint value); template GLint CastFromStateValue(GLenum pname, GLint64 value); template GLint64 CastFromStateValue(GLenum pname, GLint value); template GLint64 CastFromStateValue(GLenum pname, GLint64 value); template GLfloat CastFromStateValue(GLenum pname, GLint value); template GLfloat CastFromStateValue(GLenum pname, GLuint value); template GLfloat CastFromStateValue(GLenum pname, GLfloat value); template GLint CastFromStateValue(GLenum pname, GLfloat value); template GLuint CastFromStateValue(GLenum pname, GLfloat value); template GLuint CastFromStateValue(GLenum pname, GLint value); template GLuint CastFromStateValue(GLenum pname, GLuint value); template GLint CastFromStateValue(GLenum pname, GLboolean value); template GLint64 CastFromStateValue(GLenum pname, GLboolean value); template GLint CastFromStateValue(GLenum pname, GLuint value); template GLint64 CastFromStateValue(GLenum pname, GLuint value); template GLuint64 CastFromStateValue(GLenum pname, GLuint value); template NativeT CastQueryValueTo(GLenum pname, QueryT value) { GLenum nativeType = GLTypeToGLenum::value; switch (nativeType) { case GL_INT: case GL_INT_64_ANGLEX: case GL_UNSIGNED_INT: case GL_UINT_64_ANGLEX: return CastQueryValueToInt(pname, value); case GL_FLOAT: return static_cast(value); case GL_BOOL: return static_cast(value == static_cast(0) ? GL_FALSE : GL_TRUE); default: UNREACHABLE(); return 0; } } template GLint CastQueryValueTo(GLenum pname, GLfloat value); template GLboolean CastQueryValueTo(GLenum pname, GLint value); template GLint CastQueryValueTo(GLenum pname, GLint value); template GLint CastQueryValueTo(GLenum pname, GLuint value); template GLfloat CastQueryValueTo(GLenum pname, GLint value); template GLfloat CastQueryValueTo(GLenum pname, GLuint value); template GLfloat CastQueryValueTo(GLenum pname, GLfloat value); template GLuint CastQueryValueTo(GLenum pname, GLint value); template GLuint CastQueryValueTo(GLenum pname, GLuint value); template GLuint CastQueryValueTo(GLenum pname, GLfloat value); template void CastStateValues(Context *context, GLenum nativeType, GLenum pname, unsigned int numParams, QueryT *outParams) { if (nativeType == GL_INT) { std::vector intParams(numParams, 0); context->getIntegervImpl(pname, intParams.data()); for (unsigned int i = 0; i < numParams; ++i) { outParams[i] = CastFromStateValue(pname, intParams[i]); } } else if (nativeType == GL_BOOL) { std::vector boolParams(numParams, GL_FALSE); context->getBooleanvImpl(pname, boolParams.data()); for (unsigned int i = 0; i < numParams; ++i) { outParams[i] = (boolParams[i] == GL_FALSE ? static_cast(0) : static_cast(1)); } } else if (nativeType == GL_FLOAT) { std::vector floatParams(numParams, 0.0f); context->getFloatvImpl(pname, floatParams.data()); for (unsigned int i = 0; i < numParams; ++i) { outParams[i] = CastFromStateValue(pname, floatParams[i]); } } else if (nativeType == GL_INT_64_ANGLEX) { std::vector int64Params(numParams, 0); context->getInteger64v(pname, int64Params.data()); for (unsigned int i = 0; i < numParams; ++i) { outParams[i] = CastFromStateValue(pname, int64Params[i]); } } else UNREACHABLE(); } // Explicit template instantiation (how we export template functions in different files) // The calls below will make CastStateValues successfully link with the GL state query types // The GL state query API types are: bool, int, uint, float, int64, uint64 template void CastStateValues(Context *, GLenum, GLenum, unsigned int, GLboolean *); template void CastStateValues(Context *, GLenum, GLenum, unsigned int, GLint *); template void CastStateValues(Context *, GLenum, GLenum, unsigned int, GLuint *); template void CastStateValues(Context *, GLenum, GLenum, unsigned int, GLfloat *); template void CastStateValues(Context *, GLenum, GLenum, unsigned int, GLint64 *); template void CastIndexedStateValues(Context *context, GLenum nativeType, GLenum pname, GLuint index, unsigned int numParams, QueryT *outParams) { if (nativeType == GL_INT) { std::vector intParams(numParams, 0); context->getIntegeri_v(pname, index, intParams.data()); for (unsigned int i = 0; i < numParams; ++i) { outParams[i] = CastFromStateValue(pname, intParams[i]); } } else if (nativeType == GL_BOOL) { std::vector boolParams(numParams, GL_FALSE); context->getBooleani_v(pname, index, boolParams.data()); for (unsigned int i = 0; i < numParams; ++i) { outParams[i] = (boolParams[i] == GL_FALSE ? static_cast(0) : static_cast(1)); } } else if (nativeType == GL_INT_64_ANGLEX) { std::vector int64Params(numParams, 0); context->getInteger64i_v(pname, index, int64Params.data()); for (unsigned int i = 0; i < numParams; ++i) { outParams[i] = CastFromStateValue(pname, int64Params[i]); } } else UNREACHABLE(); } template void CastIndexedStateValues(Context *, GLenum, GLenum, GLuint index, unsigned int, GLboolean *); template void CastIndexedStateValues(Context *, GLenum, GLenum, GLuint index, unsigned int, GLint *); template void CastIndexedStateValues(Context *, GLenum, GLenum, GLuint index, unsigned int, GLuint *); template void CastIndexedStateValues(Context *, GLenum, GLenum, GLuint index, unsigned int, GLfloat *); template void CastIndexedStateValues(Context *, GLenum, GLenum, GLuint index, unsigned int, GLint64 *); } // namespace gl