// // Copyright (c) 2016 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // queryutils.h: Utilities for querying values from GL objects #ifndef LIBANGLE_QUERYUTILS_H_ #define LIBANGLE_QUERYUTILS_H_ #include "angle_gl.h" #include "common/PackedEnums.h" #include "common/angleutils.h" #include "libANGLE/Error.h" #include namespace gl { class Buffer; class Context; class Sync; class Framebuffer; class GLES1State; class Program; class Renderbuffer; class Sampler; class Shader; class Texture; struct TextureCaps; struct UniformBlock; struct VertexAttribute; class VertexBinding; struct VertexAttribCurrentValueData; void QueryFramebufferAttachmentParameteriv(const Context *context, const Framebuffer *framebuffer, GLenum attachment, GLenum pname, GLint *params); void QueryBufferParameteriv(const Buffer *buffer, GLenum pname, GLint *params); void QueryBufferParameteri64v(const Buffer *buffer, GLenum pname, GLint64 *params); void QueryBufferPointerv(const Buffer *buffer, GLenum pname, void **params); void QueryProgramiv(Context *context, const Program *program, GLenum pname, GLint *params); void QueryRenderbufferiv(const Context *context, const Renderbuffer *renderbuffer, GLenum pname, GLint *params); void QueryShaderiv(const Context *context, Shader *shader, GLenum pname, GLint *params); void QueryTexLevelParameterfv(const Texture *texture, TextureTarget target, GLint level, GLenum pname, GLfloat *params); void QueryTexLevelParameteriv(const Texture *texture, TextureTarget target, GLint level, GLenum pname, GLint *params); void QueryTexParameterfv(const Texture *texture, GLenum pname, GLfloat *params); void QueryTexParameteriv(const Texture *texture, GLenum pname, GLint *params); void QueryTexParameterIiv(const Texture *texture, GLenum pname, GLint *params); void QueryTexParameterIuiv(const Texture *texture, GLenum pname, GLuint *params); void QuerySamplerParameterfv(const Sampler *sampler, GLenum pname, GLfloat *params); void QuerySamplerParameteriv(const Sampler *sampler, GLenum pname, GLint *params); void QuerySamplerParameterIiv(const Sampler *sampler, GLenum pname, GLint *params); void QuerySamplerParameterIuiv(const Sampler *sampler, GLenum pname, GLuint *params); // Warning: you should ensure binding really matches attrib.bindingIndex before using the following // functions. void QueryVertexAttribfv(const VertexAttribute &attrib, const VertexBinding &binding, const VertexAttribCurrentValueData ¤tValueData, GLenum pname, GLfloat *params); void QueryVertexAttribiv(const VertexAttribute &attrib, const VertexBinding &binding, const VertexAttribCurrentValueData ¤tValueData, GLenum pname, GLint *params); void QueryVertexAttribPointerv(const VertexAttribute &attrib, GLenum pname, void **pointer); void QueryVertexAttribIiv(const VertexAttribute &attrib, const VertexBinding &binding, const VertexAttribCurrentValueData ¤tValueData, GLenum pname, GLint *params); void QueryVertexAttribIuiv(const VertexAttribute &attrib, const VertexBinding &binding, const VertexAttribCurrentValueData ¤tValueData, GLenum pname, GLuint *params); void QueryActiveUniformBlockiv(const Program *program, GLuint uniformBlockIndex, GLenum pname, GLint *params); void QueryInternalFormativ(const TextureCaps &format, GLenum pname, GLsizei bufSize, GLint *params); void QueryFramebufferParameteriv(const Framebuffer *framebuffer, GLenum pname, GLint *params); angle::Result QuerySynciv(const Context *context, const Sync *sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); void SetTexParameterf(Context *context, Texture *texture, GLenum pname, GLfloat param); void SetTexParameterfv(Context *context, Texture *texture, GLenum pname, const GLfloat *params); void SetTexParameteri(Context *context, Texture *texture, GLenum pname, GLint param); void SetTexParameteriv(Context *context, Texture *texture, GLenum pname, const GLint *params); void SetTexParameterIiv(Context *context, Texture *texture, GLenum pname, const GLint *params); void SetTexParameterIuiv(Context *context, Texture *texture, GLenum pname, const GLuint *params); void SetSamplerParameterf(Context *context, Sampler *sampler, GLenum pname, GLfloat param); void SetSamplerParameterfv(Context *context, Sampler *sampler, GLenum pname, const GLfloat *params); void SetSamplerParameteri(Context *context, Sampler *sampler, GLenum pname, GLint param); void SetSamplerParameteriv(Context *context, Sampler *sampler, GLenum pname, const GLint *params); void SetSamplerParameterIiv(Context *context, Sampler *sampler, GLenum pname, const GLint *params); void SetSamplerParameterIuiv(Context *context, Sampler *sampler, GLenum pname, const GLuint *params); void SetFramebufferParameteri(const Context *context, Framebuffer *framebuffer, GLenum pname, GLint param); void SetProgramParameteri(Program *program, GLenum pname, GLint value); GLint GetUniformResourceProperty(const Program *program, GLuint index, const GLenum prop); GLuint QueryProgramResourceIndex(const Program *program, GLenum programInterface, const GLchar *name); void QueryProgramResourceName(const Program *program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); GLint QueryProgramResourceLocation(const Program *program, GLenum programInterface, const GLchar *name); void QueryProgramResourceiv(const Program *program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); void QueryProgramInterfaceiv(const Program *program, GLenum programInterface, GLenum pname, GLint *params); // GLES1 emulation ClientVertexArrayType ParamToVertexArrayType(GLenum param); void SetLightParameters(GLES1State *state, GLenum light, LightParameter pname, const GLfloat *params); void GetLightParameters(const GLES1State *state, GLenum light, LightParameter pname, GLfloat *params); void SetLightModelParameters(GLES1State *state, GLenum pname, const GLfloat *params); void GetLightModelParameters(const GLES1State *state, GLenum pname, GLfloat *params); bool IsLightModelTwoSided(const GLES1State *state); void SetMaterialParameters(GLES1State *state, GLenum face, MaterialParameter pname, const GLfloat *params); void GetMaterialParameters(const GLES1State *state, GLenum face, MaterialParameter pname, GLfloat *params); unsigned int GetLightModelParameterCount(GLenum pname); unsigned int GetLightParameterCount(LightParameter pname); unsigned int GetMaterialParameterCount(MaterialParameter pname); void SetFogParameters(GLES1State *state, GLenum pname, const GLfloat *params); void GetFogParameters(const GLES1State *state, GLenum pname, GLfloat *params); unsigned int GetFogParameterCount(GLenum pname); unsigned int GetTextureEnvParameterCount(TextureEnvParameter pname); void ConvertTextureEnvFromInt(TextureEnvParameter pname, const GLint *input, GLfloat *output); void ConvertTextureEnvFromFixed(TextureEnvParameter pname, const GLfixed *input, GLfloat *output); void ConvertTextureEnvToInt(TextureEnvParameter pname, const GLfloat *input, GLint *output); void ConvertTextureEnvToFixed(TextureEnvParameter pname, const GLfloat *input, GLfixed *output); void SetTextureEnv(unsigned int unit, GLES1State *state, TextureEnvTarget target, TextureEnvParameter pname, const GLfloat *params); void GetTextureEnv(unsigned int unit, const GLES1State *state, TextureEnvTarget target, TextureEnvParameter pname, GLfloat *params); unsigned int GetPointParameterCount(PointParameter pname); void SetPointParameter(GLES1State *state, PointParameter pname, const GLfloat *params); void GetPointParameter(const GLES1State *state, PointParameter pname, GLfloat *params); void SetPointSize(GLES1State *state, GLfloat size); void GetPointSize(GLES1State *state, GLfloat *sizeOut); unsigned int GetTexParameterCount(GLenum pname); } // namespace gl namespace egl { struct Config; class Display; class Surface; class Sync; void QueryConfigAttrib(const Config *config, EGLint attribute, EGLint *value); void QueryContextAttrib(const gl::Context *context, EGLint attribute, EGLint *value); void QuerySurfaceAttrib(const Surface *surface, EGLint attribute, EGLint *value); void SetSurfaceAttrib(Surface *surface, EGLint attribute, EGLint value); Error GetSyncAttrib(Display *display, Sync *sync, EGLint attribute, EGLint *value); } // namespace egl #endif // LIBANGLE_QUERYUTILS_H_