// // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // DisplayImpl.h: Implementation methods of egl::Display #ifndef LIBANGLE_RENDERER_DISPLAYIMPL_H_ #define LIBANGLE_RENDERER_DISPLAYIMPL_H_ #include "common/angleutils.h" #include "libANGLE/Caps.h" #include "libANGLE/Config.h" #include "libANGLE/Error.h" #include "libANGLE/Stream.h" #include "libANGLE/Version.h" #include "libANGLE/renderer/EGLImplFactory.h" #include "platform/Feature.h" #include #include namespace angle { struct FrontendFeatures; } // namespace angle namespace egl { class AttributeMap; class BlobCache; class Display; struct DisplayState; struct Config; class Surface; class ImageSibling; class Thread; } // namespace egl namespace gl { class Context; } // namespace gl namespace rx { class SurfaceImpl; class ImageImpl; struct ConfigDesc; class DeviceImpl; class StreamProducerImpl; class DisplayImpl : public EGLImplFactory { public: DisplayImpl(const egl::DisplayState &state); ~DisplayImpl() override; virtual egl::Error initialize(egl::Display *display) = 0; virtual void terminate() = 0; virtual egl::Error makeCurrent(egl::Surface *drawSurface, egl::Surface *readSurface, gl::Context *context) = 0; virtual egl::ConfigSet generateConfigs() = 0; virtual bool testDeviceLost() = 0; virtual egl::Error restoreLostDevice(const egl::Display *display) = 0; virtual bool isValidNativeWindow(EGLNativeWindowType window) const = 0; virtual egl::Error validateClientBuffer(const egl::Config *configuration, EGLenum buftype, EGLClientBuffer clientBuffer, const egl::AttributeMap &attribs) const; virtual egl::Error validateImageClientBuffer(const gl::Context *context, EGLenum target, EGLClientBuffer clientBuffer, const egl::AttributeMap &attribs) const; virtual std::string getVendorString() const = 0; virtual DeviceImpl *createDevice() = 0; virtual egl::Error waitClient(const gl::Context *context) = 0; virtual egl::Error waitNative(const gl::Context *context, EGLint engine) = 0; virtual gl::Version getMaxSupportedESVersion() const = 0; virtual gl::Version getMaxConformantESVersion() const = 0; const egl::Caps &getCaps() const; virtual void setBlobCacheFuncs(EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get) {} const egl::DisplayExtensions &getExtensions() const; void setBlobCache(egl::BlobCache *blobCache) { mBlobCache = blobCache; } egl::BlobCache *getBlobCache() const { return mBlobCache; } virtual void initializeFrontendFeatures(angle::FrontendFeatures *features) const {} virtual void populateFeatureList(angle::FeatureList *features) = 0; const egl::DisplayState &getState() const { return mState; } protected: const egl::DisplayState &mState; private: virtual void generateExtensions(egl::DisplayExtensions *outExtensions) const = 0; virtual void generateCaps(egl::Caps *outCaps) const = 0; mutable bool mExtensionsInitialized; mutable egl::DisplayExtensions mExtensions; mutable bool mCapsInitialized; mutable egl::Caps mCaps; egl::BlobCache *mBlobCache; }; } // namespace rx #endif // LIBANGLE_RENDERER_DISPLAYIMPL_H_