// // Copyright 2019 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // EGLSyncImpl.h: Defines the rx::EGLSyncImpl class. #ifndef LIBANGLE_RENDERER_EGLSYNCIMPL_H_ #define LIBANGLE_RENDERER_EGLSYNCIMPL_H_ #include "libANGLE/Error.h" #include "common/angleutils.h" #include "angle_gl.h" namespace egl { class Display; } // namespace egl namespace gl { class Context; } // namespace gl namespace rx { class EGLSyncImpl : angle::NonCopyable { public: EGLSyncImpl() {} virtual ~EGLSyncImpl() {} virtual void onDestroy(const egl::Display *display) {} virtual egl::Error initialize(const egl::Display *display, const gl::Context *context, EGLenum type) = 0; virtual egl::Error clientWait(const egl::Display *display, const gl::Context *context, EGLint flags, EGLTime timeout, EGLint *outResult) = 0; virtual egl::Error serverWait(const egl::Display *display, const gl::Context *context, EGLint flags) = 0; virtual egl::Error getStatus(const egl::Display *display, EGLint *outStatus) = 0; virtual egl::Error dupNativeFenceFD(const egl::Display *display, EGLint *result) const = 0; }; } // namespace rx #endif // LIBANGLE_RENDERER_EGLSYNCIMPL_H_