// // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // RenderbufferImpl.h: Defines the abstract class gl::RenderbufferImpl #ifndef LIBANGLE_RENDERER_RENDERBUFFERIMPL_H_ #define LIBANGLE_RENDERER_RENDERBUFFERIMPL_H_ #include "angle_gl.h" #include "common/angleutils.h" #include "libANGLE/Error.h" #include "libANGLE/renderer/FramebufferAttachmentObjectImpl.h" namespace gl { class RenderbufferState; } // namespace gl namespace egl { class Image; } // namespace egl namespace rx { class RenderbufferImpl : public FramebufferAttachmentObjectImpl { public: RenderbufferImpl(const gl::RenderbufferState &state) : mState(state) {} ~RenderbufferImpl() override {} virtual void onDestroy(const gl::Context *context) {} virtual angle::Result setStorage(const gl::Context *context, GLenum internalformat, size_t width, size_t height) = 0; virtual angle::Result setStorageMultisample(const gl::Context *context, size_t samples, GLenum internalformat, size_t width, size_t height) = 0; virtual angle::Result setStorageEGLImageTarget(const gl::Context *context, egl::Image *image) = 0; // Override if accurate native memory size information is available virtual GLint getMemorySize() const; protected: const gl::RenderbufferState &mState; }; inline GLint RenderbufferImpl::getMemorySize() const { return 0; } } // namespace rx #endif // LIBANGLE_RENDERER_RENDERBUFFERIMPL_H_