// // Copyright 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // ShaderImpl.h: Defines the abstract rx::ShaderImpl class. #ifndef LIBANGLE_RENDERER_SHADERIMPL_H_ #define LIBANGLE_RENDERER_SHADERIMPL_H_ #include #include "common/angleutils.h" #include "libANGLE/Shader.h" #include "libANGLE/WorkerThread.h" namespace gl { class ShCompilerInstance; } // namespace gl namespace rx { using UpdateShaderStateFunctor = std::function; class WaitableCompileEvent : public angle::WaitableEvent { public: WaitableCompileEvent(std::shared_ptr waitableEvent); ~WaitableCompileEvent() override; void wait() override; bool isReady() override; virtual bool getResult() = 0; virtual bool postTranslate(std::string *infoLog) = 0; const std::string &getInfoLog(); protected: std::shared_ptr mWaitableEvent; std::string mInfoLog; }; class ShaderImpl : angle::NonCopyable { public: ShaderImpl(const gl::ShaderState &data) : mData(data) {} virtual ~ShaderImpl() {} virtual void destroy() {} virtual std::shared_ptr compile(const gl::Context *context, gl::ShCompilerInstance *compilerInstance, ShCompileOptions options) = 0; virtual std::string getDebugInfo() const = 0; const gl::ShaderState &getData() const { return mData; } protected: std::shared_ptr compileImpl(const gl::Context *context, gl::ShCompilerInstance *compilerInstance, const std::string &source, ShCompileOptions compileOptions); const gl::ShaderState &mData; }; } // namespace rx #endif // LIBANGLE_RENDERER_SHADERIMPL_H_